Computer programmingComputer programming is the process of performing particular computations (or more generally, accomplishing specific computing results), usually by designing and building executable computer programs. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a particular programming language, commonly referred to as coding).
Computer programA computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler.
CompilerIn computing, a compiler is a computer program that translates computer code written in one programming language (the source language) into another language (the target language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. There are many different types of compilers which produce output in different useful forms.
Grace HopperGrace Brewster Hopper (; December 9, 1906 – January 1, 1992) was an American computer scientist, mathematician, and United States Navy rear admiral. One of the first programmers of the Harvard Mark I computer, she was a pioneer of computer programming who invented one of the first linkers. Hopper was the first to devise the theory of machine-independent programming languages, and the FLOW-MATIC programming language she created using this theory was later extended to create COBOL, an early high-level programming language still in use today.
High-level programming languageIn computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.
Cross compilerA cross compiler is a compiler capable of creating executable code for a platform other than the one on which the compiler is running. For example, a compiler that runs on a PC but generates code that runs on an Android smartphone is a cross compiler. A cross compiler is useful to compile code for multiple platforms from one development host. Direct compilation on the target platform might be infeasible, for example on embedded systems with limited computing resources. Cross compilers are distinct from source-to-source compilers.
Self-hosting (compilers)In computer programming, self-hosting is the use of a program as part of the toolchain or operating system that produces new versions of that same program—for example, a compiler that can compile its own source code. Self-hosting software is commonplace on personal computers and larger systems. Other programs that are typically self-hosting include kernels, assemblers, command-line interpreters and revision control software. An operating system is self-hosted when the toolchain to build the operating system runs on that same operating system.
Low-level programming languageA low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map that are structurally similar to processor's instructions. Generally, this refers to either machine code or assembly language. Because of the low (hence the word) abstraction between the language and machine language, low-level languages are sometimes described as being "close to the hardware".
Bootstrapping (compilers)In computer science, bootstrapping is the technique for producing a self-compiling compiler – that is, a compiler (or assembler) written in the source programming language that it intends to compile. An initial core version of the compiler (the bootstrap compiler) is generated in a different language (which could be assembly language); successive expanded versions of the compiler are developed using this minimal subset of the language.
Compiler-compilerIn computer science, a compiler-compiler or compiler generator is a programming tool that creates a parser, interpreter, or compiler from some form of formal description of a programming language and machine. The most common type of compiler-compiler is more precisely called a parser generator. It only handles syntactic analysis. The input of a parser generator is a grammar file, typically written in Backus–Naur form (BNF) or extended Backus–Naur form (EBNF) that defines the syntax of a target programming language.
Trait (computer programming)In computer programming, a trait is a concept used in programming languages which represents a set of methods that can be used to extend the functionality of a class. In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON. Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior.
Programming languageA programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference.
History of computingThe history of computing is longer than the history of computing hardware and modern computing technology and includes the history of methods intended for pen and paper or for chalk and slate, with or without the aid of tables. Digital computing is intimately tied to the representation of numbers. But long before abstractions like the number arose, there were mathematical concepts to serve the purposes of civilization. These concepts are implicit in concrete practices such as: One-to-one correspondence, a rule to count how many items, e.
Class (computer programming)In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.
History of computing hardwareThe history of computing hardware covers the developments from early simple devices to aid calculation to modern day computers. The first aids to computation were purely mechanical devices which required the operator to set up the initial values of an elementary arithmetic operation, then manipulate the device to obtain the result. Later, computers represented numbers in a continuous form (e.g. distance along a scale, rotation of a shaft, or a voltage). Numbers could also be represented in the form of digits, automatically manipulated by a mechanism.
Optimizing compilerIn computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of optimizing transformations, algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster.
Very high-level programming languageA very high-level programming language (VHLL) is a programming language with a very high level of abstraction, used primarily as a professional programmer productivity tool. VHLLs are usually domain-specific languages, limited to a very specific application, purpose, or type of task, and they are often scripting languages (especially extension languages), controlling a specific environment. For this reason, very high-level programming languages are often referred to as goal-oriented programming languages.
History of computing hardware (1960s–present)The history of computing hardware starting at 1960 is marked by the conversion from vacuum tube to solid-state devices such as transistors and then integrated circuit (IC) chips. Around 1953 to 1959, discrete transistors started being considered sufficiently reliable and economical that they made further vacuum tube computers uncompetitive. Metal–oxide–semiconductor (MOS) large-scale integration (LSI) technology subsequently led to the development of semiconductor memory in the mid-to-late 1960s and then the microprocessor in the early 1970s.