Identity functionIn mathematics, an identity function, also called an identity relation, identity map or identity transformation, is a function that always returns the value that was used as its argument, unchanged. That is, when f is the identity function, the equality f(X) = X is true for all values of X to which f can be applied. Formally, if M is a set, the identity function f on M is defined to be a function with M as its domain and codomain, satisfying In other words, the function value f(X) in the codomain M is always the same as the input element X in the domain M.
Affine transformationIn Euclidean geometry, an affine transformation or affinity (from the Latin, affinis, "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments.
Defective matrixIn linear algebra, a defective matrix is a square matrix that does not have a complete basis of eigenvectors, and is therefore not diagonalizable. In particular, an n × n matrix is defective if and only if it does not have n linearly independent eigenvectors. A complete basis is formed by augmenting the eigenvectors with generalized eigenvectors, which are necessary for solving defective systems of ordinary differential equations and other problems.
Geometric transformationIn mathematics, a geometric transformation is any bijection of a set to itself (or to another such set) with some salient geometrical underpinning. More specifically, it is a function whose domain and range are sets of points — most often both or both — such that the function is bijective so that its inverse exists. The study of geometry may be approached by the study of these transformations. Geometric transformations can be classified by the dimension of their operand sets (thus distinguishing between, say, planar transformations and spatial transformations).
Natural transformationIn , a branch of mathematics, a natural transformation provides a way of transforming one functor into another while respecting the internal structure (i.e., the composition of morphisms) of the involved. Hence, a natural transformation can be considered to be a "morphism of functors". Informally, the notion of a natural transformation states that a particular map between functors can be done consistently over an entire category. Indeed, this intuition can be formalized to define so-called .
Commuting matricesIn linear algebra, two matrices and are said to commute if , or equivalently if their commutator is zero. A set of matrices is said to commute if they commute pairwise, meaning that every pair of matrices in the set commute with each other. Commuting matrices preserve each other's eigenspaces. As a consequence, commuting matrices over an algebraically closed field are simultaneously triangularizable; that is, there are bases over which they are both upper triangular.
Identity matrixIn linear algebra, the identity matrix of size is the square matrix with ones on the main diagonal and zeros elsewhere. It has unique properties, for example when the identity matrix represents a geometric transformation, the object remains unchanged by the transformation. In other contexts, it is analogous to multiplying by the number 1. The identity matrix is often denoted by , or simply by if the size is immaterial or can be trivially determined by the context.
Zero elementIn mathematics, a zero element is one of several generalizations of the number zero to other algebraic structures. These alternate meanings may or may not reduce to the same thing, depending on the context. An additive identity is the identity element in an additive group. It corresponds to the element 0 such that for all x in the group, 0 + x = x + 0 = x. Some examples of additive identity include: The zero vector under vector addition: the vector of length 0 and whose components are all 0. Often denoted as or .
Orthogonal matrixIn linear algebra, an orthogonal matrix, or orthonormal matrix, is a real square matrix whose columns and rows are orthonormal vectors. One way to express this is where QT is the transpose of Q and I is the identity matrix. This leads to the equivalent characterization: a matrix Q is orthogonal if its transpose is equal to its inverse: where Q−1 is the inverse of Q. An orthogonal matrix Q is necessarily invertible (with inverse Q−1 = QT), unitary (Q−1 = Q∗), where Q∗ is the Hermitian adjoint (conjugate transpose) of Q, and therefore normal (Q∗Q = QQ∗) over the real numbers.
Transformation semigroupIn algebra, a transformation semigroup (or composition semigroup) is a collection of transformations (functions from a set to itself) that is closed under function composition. If it includes the identity function, it is a monoid, called a transformation (or composition) monoid. This is the semigroup analogue of a permutation group. A transformation semigroup of a set has a tautological semigroup action on that set. Such actions are characterized by being faithful, i.e., if two elements of the semigroup have the same action, then they are equal.
Numerical linear algebraNumerical linear algebra, sometimes called applied linear algebra, is the study of how matrix operations can be used to create computer algorithms which efficiently and accurately provide approximate answers to questions in continuous mathematics. It is a subfield of numerical analysis, and a type of linear algebra. Computers use floating-point arithmetic and cannot exactly represent irrational data, so when a computer algorithm is applied to a matrix of data, it can sometimes increase the difference between a number stored in the computer and the true number that it is an approximation of.
Orthographic projectionOrthographic projection (also orthogonal projection and analemma) is a means of representing three-dimensional objects in two dimensions. Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. The obverse of an orthographic projection is an oblique projection, which is a parallel projection in which the projection lines are not orthogonal to the projection plane.