Directory (computing)In computing, a directory is a cataloging structure which contains references to other s, and possibly other directories. On many computers, directories are known as folders, or drawers, analogous to a workbench or the traditional office filing cabinet. The name derives from books like a telephone directory that lists the phone numbers of all the people living in a certain area. Files are organized by storing related files in the same directory.
Proxy serverIn computer networking, a proxy server is a server application that acts as an intermediary between a client requesting a resource and the server providing that resource. It improves privacy, security, and performance in the process. Instead of connecting directly to a server that can fulfill a request for a resource, such as a file or web page, the client directs the request to the proxy server, which evaluates the request and performs the required network transactions.
Email spoofingEmail spoofing is the creation of email messages with a forged sender address. The term applies to email purporting to be from an address which is not actually the sender's; mail sent in reply to that address may bounce or be delivered to an unrelated party whose identity has been faked. Disposable email address or "masked" email is a different topic, providing a masked email address that is not the user's normal address, which is not disclosed (for example, so that it cannot be harvested), but forwards mail sent to it to the user's real address.
Communication protocolA communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages.
Private networkIn Internet networking, a private network is a computer network that uses a private address space of IP addresses. These addresses are commonly used for local area networks (LANs) in residential, office, and enterprise environments. Both the IPv4 and the IPv6 specifications define private IP address ranges. Private network addresses are not allocated to any specific organization. Anyone may use these addresses without approval from regional or local Internet registries.
Virtual private networkA virtual private network (VPN) is a mechanism for creating a secure connection between a computing device and a computer network, or between two networks, using an insecure communication medium such as the public Internet. A VPN can extend a private network (one that disallows or restricts public access), in such a way that it enables users of that network to send and receive data across public networks as if the public networks' devices were directly connected to the private network.
Email spamEmail spam, also referred to as junk email, spam mail, or simply spam, is unsolicited messages sent in bulk by email (spamming). The name comes from a Monty Python sketch in which the name of the canned pork product Spam is ubiquitous, unavoidable, and repetitive. Email spam has steadily grown since the early 1990s, and by 2014 was estimated to account for around 90% of total email traffic. Since the expense of the spam is borne mostly by the recipient, it is effectively postage due advertising.
Rich clientIn computer networking, a rich client (also called heavy, fat or thick client) is a computer (a "client" in client–server network architecture) that typically provides rich functionality independent of the central server. This kind of computer was originally known as just a "client" or "thick client," in contrast with "thin client", which describes a computer heavily dependent on a server's applications. A rich client may be described as having a rich user interaction.
Client–server modelThe client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server.
Great FirewallThe Great Firewall (GFW; ) is the combination of legislative actions and technologies enforced by the People's Republic of China to regulate the Internet domestically. Its role in internet censorship in China is to block access to selected foreign websites and to slow down cross-border internet traffic. The Great Firewall operates by checking transmission control protocol (TCP) packets for keywords or sensitive words. If the keywords or sensitive words appear in the TCP packets, access will be closed.
Tunneling protocolIn computer networks, a tunneling protocol is a communication protocol which allows for the movement of data from one network to another. It involves allowing private network communications to be sent across a public network (such as the Internet) through a process called encapsulation. Because tunneling involves repackaging the traffic data into a different form, perhaps with encryption as standard, it can hide the nature of the traffic that is run through a tunnel.