Mathematical physicsMathematical physics refers to the development of mathematical methods for application to problems in physics. The Journal of Mathematical Physics defines the field as "the application of mathematics to problems in physics and the development of mathematical methods suitable for such applications and for the formulation of physical theories". An alternative definition would also include those mathematics that are inspired by physics (also known as physical mathematics).
Mathematical proofA mathematical proof is a deductive argument for a mathematical statement, showing that the stated assumptions logically guarantee the conclusion. The argument may use other previously established statements, such as theorems; but every proof can, in principle, be constructed using only certain basic or original assumptions known as axioms, along with the accepted rules of inference. Proofs are examples of exhaustive deductive reasoning which establish logical certainty, to be distinguished from empirical arguments or non-exhaustive inductive reasoning which establish "reasonable expectation".
Philosophy of mathematicsThe philosophy of mathematics is the branch of philosophy that studies the assumptions, foundations, and implications of mathematics. It aims to understand the nature and methods of mathematics, and find out the place of mathematics in people's lives. The logical and structural nature of mathematics makes this branch of philosophy broad and unique. The philosophy of mathematics has two major themes: mathematical realism and mathematical anti-realism. The origin of mathematics is of arguments and disagreements.
Permutation groupIn mathematics, a permutation group is a group G whose elements are permutations of a given set M and whose group operation is the composition of permutations in G (which are thought of as bijective functions from the set M to itself). The group of all permutations of a set M is the symmetric group of M, often written as Sym(M). The term permutation group thus means a subgroup of the symmetric group. If M = {1, 2, ..., n} then Sym(M) is usually denoted by Sn, and may be called the symmetric group on n letters.
Injective moduleIn mathematics, especially in the area of abstract algebra known as module theory, an injective module is a module Q that shares certain desirable properties with the Z-module Q of all rational numbers. Specifically, if Q is a submodule of some other module, then it is already a direct summand of that module; also, given a submodule of a module Y, any module homomorphism from this submodule to Q can be extended to a homomorphism from all of Y to Q. This concept is to that of projective modules.
Injective hullIn mathematics, particularly in algebra, the injective hull (or injective envelope) of a module is both the smallest injective module containing it and the largest essential extension of it. Injective hulls were first described in . A module E is called the injective hull of a module M, if E is an essential extension of M, and E is injective. Here, the base ring is a ring with unity, though possibly non-commutative. An injective module is its own injective hull. The injective hull of an integral domain is its field of fractions .
Injective objectIn mathematics, especially in the field of , the concept of injective object is a generalization of the concept of injective module. This concept is important in cohomology, in homotopy theory and in the theory of . The dual notion is that of a projective object. An in a is said to be injective if for every monomorphism and every morphism there exists a morphism extending to , i.e. such that . That is, every morphism factors through every monomorphism . The morphism in the above definition is not required to be uniquely determined by and .
Optical coatingAn optical coating is one or more thin layers of material deposited on an optical component such as a lens, prism or mirror, which alters the way in which the optic reflects and transmits light. These coatings have become a key technology in the field of optics. One type of optical coating is an anti-reflective coating, which reduces unwanted reflections from surfaces, and is commonly used on spectacle and camera lenses. Another type is the high-reflector coating, which can be used to produce mirrors that reflect greater than 99.
CoatingA coating is a covering that is applied to the surface of an object, usually referred to as the substrate. The purpose of applying the coating may be decorative, functional, or both. Coatings may be applied as liquids, gases or solids e.g. Powder coatings. Paints and lacquers are coatings that mostly have dual uses of protecting the substrate and being decorative, although some artists paints are only for decoration, and the paint on large industrial pipes is for preventing corrosion and identification e.g.
Fiber bundleIn mathematics, and particularly topology, a fiber bundle (or, in Commonwealth English: fibre bundle) is a space that is a product space, but may have a different topological structure. Specifically, the similarity between a space and a product space is defined using a continuous surjective map, that in small regions of behaves just like a projection from corresponding regions of to The map called the projection or submersion of the bundle, is regarded as part of the structure of the bundle.
Injective sheafIn mathematics, injective sheaves of abelian groups are used to construct the resolutions needed to define sheaf cohomology (and other derived functors, such as sheaf Ext). There is a further group of related concepts applied to sheaves: flabby (flasque in French), fine, soft (mou in French), acyclic. In the history of the subject they were introduced before the 1957 "Tohoku paper" of Alexander Grothendieck, which showed that the notion of injective object sufficed to found the theory.
Web applicationA web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. In earlier computing models like client-server, the processing load for the application was shared between code on the server and code installed on each client locally. In other words, an application had its own pre-compiled client program which served as its user interface and had to be separately installed on each user's personal computer.