Proper accelerationIn relativity theory, proper acceleration is the physical acceleration (i.e., measurable acceleration as by an accelerometer) experienced by an object. It is thus acceleration relative to a free-fall, or inertial, observer who is momentarily at rest relative to the object being measured. Gravitation therefore does not cause proper acceleration, because the same gravity acts equally on the inertial observer. As a consequence, all inertial observers always have a proper acceleration of zero.
Scientific lawScientific laws or laws of science are statements, based on repeated experiments or observations, that describe or predict a range of natural phenomena. The term law has diverse usage in many cases (approximate, accurate, broad, or narrow) across all fields of natural science (physics, chemistry, astronomy, geoscience, biology). Laws are developed from data and can be further developed through mathematics; in all cases they are directly or indirectly based on empirical evidence.
Parametric equationIn mathematics, a parametric equation defines a group of quantities as functions of one or more independent variables called parameters. Parametric equations are commonly used to express the coordinates of the points that make up a geometric object such as a curve or surface, called parametric curve and parametric surface, respectively. In such cases, the equations are collectively called a parametric representation, or parametric system, or parameterization (alternatively spelled as parametrisation) of the object.
Gravitational accelerationIn physics, gravitational acceleration is the acceleration of an object in free fall within a vacuum (and thus without experiencing drag). This is the steady gain in speed caused exclusively by the force of gravitational attraction. All bodies accelerate in vacuum at the same rate, regardless of the masses or compositions of the bodies; the measurement and analysis of these rates is known as gravimetry. At a fixed point on the surface, the magnitude of Earth's gravity results from combined effect of gravitation and the centrifugal force from Earth's rotation.
Figure of the EarthFigure of the Earth is a term of art in geodesy that refers to the size and shape used to model Earth. The size and shape it refers to depend on context, including the precision needed for the model. A sphere is a well-known historical approximation of the figure of the Earth that is satisfactory for many purposes. Several models with greater accuracy (including ellipsoid) have been developed so that coordinate systems can serve the precise needs of navigation, surveying, cadastre, land use, and various other concerns.
Gravity of EarthThe gravity of Earth, denoted by g, is the net acceleration that is imparted to objects due to the combined effect of gravitation (from mass distribution within Earth) and the centrifugal force (from the Earth's rotation). It is a vector quantity, whose direction coincides with a plumb bob and strength or magnitude is given by the norm . In SI units this acceleration is expressed in metres per second squared (in symbols, m/s2 or m·s−2) or equivalently in newtons per kilogram (N/kg or N·kg−1).
Earth's orbitEarth orbits the Sun at an average distance of 149.60 million km (92.96 million mi) in a counterclockwise direction as viewed from above the Northern Hemisphere. One complete orbit takes 365.256 days (1 sidereal year), during which time Earth has traveled 940 million km (584 million mi). Ignoring the influence of other Solar System bodies, Earth's orbit, also known as Earth's revolution, is an ellipse with the Earth-Sun barycenter as one focus with a current eccentricity of 0.0167.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
Conical combinationGiven a finite number of vectors in a real vector space, a conical combination, conical sum, or weighted sum of these vectors is a vector of the form where are non-negative real numbers. The name derives from the fact that a conical sum of vectors defines a cone (possibly in a lower-dimensional subspace). The set of all conical combinations for a given set S is called the conical hull of S and denoted cone(S) or coni(S). That is, By taking k = 0, it follows the zero vector (origin) belongs to all conical hulls (since the summation becomes an empty sum).
Circular motionIn physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with a constant angular rate of rotation and constant speed, or non-uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves the circular motion of its parts. The equations of motion describe the movement of the center of mass of a body. In circular motion, the distance between the body and a fixed point on the surface remains the same.
Flat moduleIn algebra, flat modules include free modules, projective modules, and, over a principal ideal domain, torsion free modules. Formally, a module M over a ring R is flat if taking the tensor product over R with M preserves exact sequences. A module is faithfully flat if taking the tensor product with a sequence produces an exact sequence if and only if the original sequence is exact. Flatness was introduced by in his paper Géometrie Algébrique et Géométrie Analytique.
Physical opticsIn physics, physical optics, or wave optics, is the branch of optics that studies interference, diffraction, polarization, and other phenomena for which the ray approximation of geometric optics is not valid. This usage tends not to include effects such as quantum noise in optical communication, which is studied in the sub-branch of coherence theory. Physical optics is also the name of an approximation commonly used in optics, electrical engineering and applied physics.