Two-phase lockingIn databases and transaction processing, two-phase locking (2PL) is a concurrency control method that guarantees serializability. It is also the name of the resulting set of database transaction schedules (histories). The protocol uses locks, applied by a transaction to data, which may block (interpreted as signals to stop) other transactions from accessing the same data during the transaction's life. By the 2PL protocol, locks are applied and removed in two phases: Expanding phase: locks are acquired and no locks are released.
Commitment orderingCommitment ordering (CO) is a class of interoperable serializability techniques in concurrency control of databases, transaction processing, and related applications. It allows optimistic (non-blocking) implementations. With the proliferation of multi-core processors, CO has also been increasingly utilized in concurrent programming, transactional memory, and software transactional memory (STM) to achieve serializability optimistically. CO is also the name of the resulting transaction schedule (history) property, defined in 1988 with the name dynamic atomicity.
Global serializabilityIn concurrency control of databases, transaction processing (transaction management), and other transactional distributed applications, global serializability (or modular serializability) is a property of a global schedule of transactions. A global schedule is the unified schedule of all the individual database (and other transactional object) schedules in a multidatabase environment (e.g., federated database).
Schedule (computer science)In the fields of databases and transaction processing (transaction management), a schedule (or history) of a system is an abstract model to describe execution of transactions running in the system. Often it is a list of operations (actions) ordered by time, performed by a set of transactions that are executed together in the system. If the order in time between certain operations is not determined by the system, then a partial order is used.
DatabaseIn computing, a database is an organized collection of data (also known as a data store) stored and accessed electronically through the use of a database management system. Small databases can be stored on a , while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance.
Relational databaseA relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relational database systems are equipped with the option of using SQL (Structured Query Language) for querying and updating the database. The term "relational database" was first defined by E. F. Codd at IBM in 1970. Codd introduced the term in his research paper "A Relational Model of Data for Large Shared Data Banks".
Atomicity (database systems)In database systems, atomicity (ˌætəˈmɪsəti; from átomos) is one of the ACID (Atomicity, Consistency, Isolation, Durability) transaction properties. An atomic transaction is an indivisible and irreducible series of database operations such that either all occurs, or nothing occurs. A guarantee of atomicity prevents updates to the database occurring only partially, which can cause greater problems than rejecting the whole series outright. As a consequence, the transaction cannot be observed to be in progress by another database client.
Object databaseAn object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object databases have been considered since the early 1980s. Object-oriented database management systems (OODBMSs) also called ODBMS (Object Database Management System) combine database capabilities with object-oriented programming language capabilities.
In-memory databaseAn in-memory database (IMDB, or main memory database system (MMDB) or memory resident database) is a database management system that primarily relies on main memory for computer data storage. It is contrasted with database management systems that employ a disk storage mechanism. In-memory databases are faster than disk-optimized databases because disk access is slower than memory access and the internal optimization algorithms are simpler and execute fewer CPU instructions.
Federated database systemA federated database system (FDBS) is a type of meta-database management system (DBMS), which transparently maps multiple autonomous database systems into a single federated database. The constituent databases are interconnected via a computer network and may be geographically decentralized. Since the constituent database systems remain autonomous, a federated database system is a contrastable alternative to the (sometimes daunting) task of merging several disparate databases.
File lockingFile locking is a mechanism that restricts access to a , or to a region of a file, by allowing only one user or process to modify or delete it at a specific time and to prevent reading of the file while it's being modified or deleted. Systems implement locking to prevent the classic interceding update scenario, which is a typical example of a race condition, by enforcing the serialization of update processes to any given file.
Consistency modelIn computer science, a consistency model specifies a contract between the programmer and a system, wherein the system guarantees that if the programmer follows the rules for operations on memory, memory will be consistent and the results of reading, writing, or updating memory will be predictable. Consistency models are used in distributed systems like distributed shared memory systems or distributed data stores (such as s, databases, optimistic replication systems or web caching).
Lock (computer science)In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive: a mechanism that enforces limits on access to a resource when there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy, and with a variety of possible methods there exists multiple unique implementations for different applications. Generally, locks are advisory locks, where each thread cooperates by acquiring the lock before accessing the corresponding data.
Eventual consistencyEventual consistency is a consistency model used in distributed computing to achieve high availability that informally guarantees that, if no new updates are made to a given data item, eventually all accesses to that item will return the last updated value. Eventual consistency, also called optimistic replication, is widely deployed in distributed systems and has origins in early mobile computing projects. A system that has achieved eventual consistency is often said to have converged, or achieved replica convergence.
Isolation (database systems)In database systems, isolation determines how transaction integrity is visible to other users and systems. A lower isolation level increases the ability of many users to access the same data at the same time, but increases the number of concurrency effects (such as dirty reads or lost updates) users might encounter. Conversely, a higher isolation level reduces the types of concurrency effects that users may encounter, but requires more system resources and increases the chances that one transaction will block another.
Durability (database systems)In database systems, durability is the ACID property that guarantees that the effects of transactions that have been committed will survive permanently, even in case of failures, including incidents and catastrophic events. For example, if a flight booking reports that a seat has successfully been booked, then the seat will remain booked even if the system crashes. Formally, a database system ensures the durability property if it tolerates three types of failures: transaction, system, and media failures.
Distributed transactionA distributed transaction is a database transaction in which two or more network hosts are involved. Usually, hosts provide transactional resources, while the transaction manager is responsible for creating and managing a global transaction that encompasses all operations against such resources. Distributed transactions, as any other transactions, must have all four ACID (atomicity, consistency, isolation, durability) properties, where atomicity guarantees all-or-nothing outcomes for the unit of work (operations bundle).
ExecutableIn computing, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instructions", as opposed to a data file that must be interpreted (parsed) by a program to be meaningful. The exact interpretation depends upon the use. "Instructions" is traditionally taken to mean machine code instructions for a physical CPU. In some contexts, a file containing scripting instructions (such as bytecode) may also be considered executable.
Precedence graphA precedence graph, also named conflict graph and serializability graph, is used in the context of concurrency control in databases. The precedence graph for a schedule S contains: A node for each committed transaction in S An arc from Ti to Tj if an action of Ti precedes and conflicts with one of Tj's actions. That is the actions belong to different transactions, at least one of the actions is a write operation, and the actions access the same object (read or write). A precedence graph of the schedule D, with 3 transactions.
Executable compressionExecutable compression is any means of compressing an executable file and combining the compressed data with decompression code into a single executable. When this compressed executable is executed, the decompression code recreates the original code from the compressed code before executing it. In most cases this happens transparently so the compressed executable can be used in exactly the same way as the original. Executable compressors are often referred to as "runtime packers", "software packers", "software protectors" (or even "polymorphic packers" and "obfuscating tools").