Observational astronomyObservational astronomy is a division of astronomy that is concerned with recording data about the observable universe, in contrast with theoretical astronomy, which is mainly concerned with calculating the measurable implications of physical models. It is the practice and study of observing celestial objects with the use of telescopes and other astronomical instruments. As a science, the study of astronomy is somewhat hindered in that direct experiments with the properties of the distant universe are not possible.
Radio telescopeA radio telescope is a specialized antenna and radio receiver used to detect radio waves from astronomical radio sources in the sky. Radio telescopes are the main observing instrument used in radio astronomy, which studies the radio frequency portion of the electromagnetic spectrum emitted by astronomical objects, just as optical telescopes are the main observing instrument used in traditional optical astronomy which studies the light wave portion of the spectrum coming from astronomical objects.
PhysicsPhysics is the natural science of matter, involving the study of matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves. A scientist who specializes in the field of physics is called a physicist. Physics is one of the oldest academic disciplines and, through its inclusion of astronomy, perhaps the oldest.
Astrophysical jetAn astrophysical jet is an astronomical phenomenon where outflows of ionised matter are emitted as extended beams along the axis of rotation. When this greatly accelerated matter in the beam approaches the speed of light, astrophysical jets become relativistic jets as they show effects from special relativity. The formation and powering of astrophysical jets are highly complex phenomena that are associated with many types of high-energy astronomical sources.
Celestial cartographyCelestial cartography, uranography, astrography or star cartography is the aspect of astronomy and branch of cartography concerned with mapping stars, galaxies, and other astronomical objects on the celestial sphere. Measuring the position and light of charted objects requires a variety of instruments and techniques. These techniques have developed from angle measurements with quadrants and the unaided eye, through sextants combined with lenses for light magnification, up to current methods which include computer-automated space telescopes.
Astrophysical maserAn astrophysical maser is a naturally occurring source of stimulated spectral line emission, typically in the microwave portion of the electromagnetic spectrum. This emission may arise in molecular clouds, comets, planetary atmospheres, stellar atmospheres, or various other conditions in interstellar space. maser Like a laser, the emission from a maser is stimulated (or seeded) and monochromatic, having the frequency corresponding to the energy difference between two quantum-mechanical energy levels of the species in the gain medium which have been pumped into a non-thermal population distribution.
Astronomical interferometerAn astronomical interferometer or telescope array is a set of separate telescopes, mirror segments, or radio telescope antennas that work together as a single telescope to provide higher resolution images of astronomical objects such as stars, nebulas and galaxies by means of interferometry. The advantage of this technique is that it can theoretically produce images with the angular resolution of a huge telescope with an aperture equal to the separation, called baseline, between the component telescopes.
MicrowaveMicrowave is a form of electromagnetic radiation with wavelengths ranging from about 30 centimeters to one millimeter corresponding to frequencies between 1000 MHz and 300 GHz respectively. Different sources define different frequency ranges as microwaves; the above broad definition includes UHF, SHF and EHF (millimeter wave) bands. A more common definition in radio-frequency engineering is the range between 1 and 100 GHz (wavelengths between 0.3 m and 3 mm). In all cases, microwaves include the entire SHF band (3 to 30 GHz, or 10 to 1 cm) at minimum.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
Equinox (celestial coordinates)In astronomy, an equinox is either of two places on the celestial sphere at which the ecliptic intersects the celestial equator. Although there are two such intersections, the equinox associated with the Sun's ascending node is used as the conventional origin of celestial coordinate systems and referred to simply as "the equinox". In contrast to the common usage of spring/vernal and autumnal equinoxes, the celestial coordinate system equinox is a direction in space rather than a moment in time.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.