Prime quadrupletIn number theory, a prime quadruplet (sometimes called prime quadruple) is a set of four prime numbers of the form {p,\ p+2,\ p+6,\ p+8}. This represents the closest possible grouping of four primes larger than 3, and is the only prime constellation of length 4. The first eight prime quadruplets are: {5, 7, 11, 13}, {11, 13, 17, 19}, {101, 103, 107, 109}, {191, 193, 197, 199}, {821, 823, 827, 829}, {1481, 1483, 1487, 1489}, {1871, 1873, 1877, 1879}, {2081, 2083, 2087, 2089} All prime quadruplets except {5, 7, 11, 13} are of the form {30n + 11, 30n + 13, 30n + 17, 30n + 19} for some integer n.
Prime number theoremIn mathematics, the prime number theorem (PNT) describes the asymptotic distribution of the prime numbers among the positive integers. It formalizes the intuitive idea that primes become less common as they become larger by precisely quantifying the rate at which this occurs. The theorem was proved independently by Jacques Hadamard and Charles Jean de la Vallée Poussin in 1896 using ideas introduced by Bernhard Riemann (in particular, the Riemann zeta function).
TetrationIn mathematics, tetration (or hyper-4) is an operation based on iterated, or repeated, exponentiation. There is no standard notation for tetration, though and the left-exponent xb are common. Under the definition as repeated exponentiation, means , where n copies of a are iterated via exponentiation, right-to-left, i.e. the application of exponentiation times. n is called the "height" of the function, while a is called the "base," analogous to exponentiation. It would be read as "the nth tetration of a".
Parameterized complexityIn computer science, parameterized complexity is a branch of computational complexity theory that focuses on classifying computational problems according to their inherent difficulty with respect to multiple parameters of the input or output. The complexity of a problem is then measured as a function of those parameters. This allows the classification of NP-hard problems on a finer scale than in the classical setting, where the complexity of a problem is only measured as a function of the number of bits in the input.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
HyperoperationIn mathematics, the hyperoperation sequence is an infinite sequence of arithmetic operations (called hyperoperations in this context) that starts with a unary operation (the successor function with n = 0). The sequence continues with the binary operations of addition (n = 1), multiplication (n = 2), and exponentiation (n = 3). After that, the sequence proceeds with further binary operations extending beyond exponentiation, using right-associativity.
Randomized algorithmA randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables.
Search algorithmIn computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data.
Freshman's dreamThe freshman's dream is a name sometimes given to the erroneous equation , where is a real number (usually a positive integer greater than 1) and are non-zero real numbers, believed by Parth. Beginning students commonly make this error in computing the power of a sum of real numbers, falsely assuming powers distribute over sums. When n = 2, it is easy to see why this is incorrect: (x + y)2 can be correctly computed as x2 + 2xy + y2 using distributivity (commonly known by students in the USA as the FOIL method).
Sorting algorithmIn computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output.