Hash collisionIn computer science, a hash collision or hash clash is when two pieces of data in a hash table share the same hash value. The hash value in this case is derived from a hash function which takes a data input and returns a fixed length of bits. Although hash algorithms have been created with the intent of being collision resistant, they can still sometimes map different data to the same hash (by virtue of the pigeonhole principle). Malicious users can take advantage of this to mimic, access, or alter data.
Encryption softwareEncryption software is software that uses cryptography to prevent unauthorized access to digital information. Cryptography is used to protect digital information on computers as well as the digital information that is sent to other computers over the Internet. There are many software products which provide encryption. Software encryption uses a cipher to obscure the content into ciphertext. One way to classify this type of software is the type of cipher used.
Linear probingLinear probing is a scheme in computer programming for resolving collisions in hash tables, data structures for maintaining a collection of key–value pairs and looking up the value associated with a given key. It was invented in 1954 by Gene Amdahl, Elaine M. McGraw, and Arthur Samuel and first analyzed in 1963 by Donald Knuth. Along with quadratic probing and double hashing, linear probing is a form of open addressing. In these schemes, each cell of a hash table stores a single key–value pair.
Sørensen–Dice coefficientThe Sørensen–Dice coefficient (see below for other names) is a statistic used to gauge the similarity of two samples. It was independently developed by the botanists Thorvald Sørensen and Lee Raymond Dice, who published in 1948 and 1945 respectively. The index is known by several other names, especially Sørensen–Dice index, Sørensen index and Dice's coefficient. Other variations include the "similarity coefficient" or "index", such as Dice similarity coefficient (DSC).
Bayesian probabilityBayesian probability (ˈbeɪziən or ˈbeɪʒən ) is an interpretation of the concept of probability, in which, instead of frequency or propensity of some phenomenon, probability is interpreted as reasonable expectation representing a state of knowledge or as quantification of a personal belief. The Bayesian interpretation of probability can be seen as an extension of propositional logic that enables reasoning with hypotheses; that is, with propositions whose truth or falsity is unknown.
Disk encryption softwareDisk encryption software is computer security software that protects the confidentiality of data stored on computer media (e.g., a hard disk, floppy disk, or USB device) by using disk encryption. Compared to access controls commonly enforced by an operating system (OS), encryption passively protects data confidentiality even when the OS is not active, for example, if data is read directly from the hardware or by a different OS. In addition crypto-shredding suppresses the need to erase the data at the end of the disk's lifecycle.
String metricIn mathematics and computer science, a string metric (also known as a string similarity metric or string distance function) is a metric that measures distance ("inverse similarity") between two text strings for approximate string matching or comparison and in fuzzy string searching. A requirement for a string metric (e.g. in contrast to string matching) is fulfillment of the triangle inequality. For example, the strings "Sam" and "Samuel" can be considered to be close.
EncryptionIn cryptography, encryption is the process of encoding information. This process converts the original representation of the information, known as plaintext, into an alternative form known as ciphertext. Ideally, only authorized parties can decipher a ciphertext back to plaintext and access the original information. Encryption does not itself prevent interference but denies the intelligible content to a would-be interceptor. For technical reasons, an encryption scheme usually uses a pseudo-random encryption key generated by an algorithm.
Communication protocolA communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages.
PrivacyPrivacy (UK, US) is the ability of an individual or group to seclude themselves or information about themselves, and thereby express themselves selectively. The domain of privacy partially overlaps with security, which can include the concepts of appropriate use and protection of information. Privacy may also take the form of bodily integrity. There have been many different conceptions of privacy throughout history. Most cultures recognize the right of an individual to withhold aspects of their personal lives from public record.
Secure multi-party computationSecure multi-party computation (also known as secure computation, multi-party computation (MPC) or privacy-preserving computation) is a subfield of cryptography with the goal of creating methods for parties to jointly compute a function over their inputs while keeping those inputs private. Unlike traditional cryptographic tasks, where cryptography assures security and integrity of communication or storage and the adversary is outside the system of participants (an eavesdropper on the sender and receiver), the cryptography in this model protects participants' privacy from each other.