Linear programmingLinear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints.
Integer programmingAn integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints (other than the integer constraints) are linear. Integer programming is NP-complete. In particular, the special case of 0-1 integer linear programming, in which unknowns are binary, and only the restrictions must be satisfied, is one of Karp's 21 NP-complete problems.
Linear programming relaxationIn mathematics, the relaxation of a (mixed) integer linear program is the problem that arises by removing the integrality constraint of each variable. For example, in a 0–1 integer program, all constraints are of the form The relaxation of the original integer program instead uses a collection of linear constraints The resulting relaxation is a linear program, hence the name.
PolyhedronIn geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is a polyhedron that bounds a convex set. Every convex polyhedron can be constructed as the convex hull of its vertices, and for every finite set of points, not all on the same plane, the convex hull is a convex polyhedron. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions.
Nonlinear programmingIn mathematics, nonlinear programming (NLP) is the process of solving an optimization problem where some of the constraints or the objective function are nonlinear. An optimization problem is one of calculation of the extrema (maxima, minima or stationary points) of an objective function over a set of unknown real variables and conditional to the satisfaction of a system of equalities and inequalities, collectively termed constraints. It is the sub-field of mathematical optimization that deals with problems that are not linear.
Convex setIn geometry, a subset of a Euclidean space, or more generally an affine space over the reals, is convex if, given any two points in the subset, the subset contains the whole line segment that joins them. Equivalently, a convex set or a convex region is a subset that intersects every line into a single line segment (possibly empty). For example, a solid cube is a convex set, but anything that is hollow or has an indent, for example, a crescent shape, is not convex. The boundary of a convex set is always a convex curve.
List of uniform polyhedraIn geometry, a uniform polyhedron is a polyhedron which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent, and the polyhedron has a high degree of reflectional and rotational symmetry. Uniform polyhedra can be divided between convex forms with convex regular polygon faces and star forms. Star forms have either regular star polygon faces or vertex figures or both.
Dehn invariantIn geometry, the Dehn invariant is a value used to determine whether one polyhedron can be cut into pieces and reassembled ("dissected") into another, and whether a polyhedron or its dissections can tile space. It is named after Max Dehn, who used it to solve Hilbert's third problem by proving that not all polyhedra with equal volume could be dissected into each other. Two polyhedra have a dissection into polyhedral pieces that can be reassembled into either one, if and only if their volumes and Dehn invariants are equal.
Hilbert's third problemThe third of Hilbert's list of mathematical problems, presented in 1900, was the first to be solved. The problem is related to the following question: given any two polyhedra of equal volume, is it always possible to cut the first into finitely many polyhedral pieces which can be reassembled to yield the second? Based on earlier writings by Carl Friedrich Gauss, David Hilbert conjectured that this is not always possible. This was confirmed within the year by his student Max Dehn, who proved that the answer in general is "no" by producing a counterexample.
Convex hullIn geometry, the convex hull or convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space, or equivalently as the set of all convex combinations of points in the subset. For a bounded subset of the plane, the convex hull may be visualized as the shape enclosed by a rubber band stretched around the subset. Convex hulls of open sets are open, and convex hulls of compact sets are compact.
Uniform star polyhedronIn geometry, a uniform star polyhedron is a self-intersecting uniform polyhedron. They are also sometimes called nonconvex polyhedra to imply self-intersecting. Each polyhedron can contain either star polygon faces, star polygon vertex figures, or both. The complete set of 57 nonprismatic uniform star polyhedra includes the 4 regular ones, called the Kepler–Poinsot polyhedra, 5 quasiregular ones, and 48 semiregular ones. There are also two infinite sets of uniform star prisms and uniform star antiprisms.
Convex polytopeA convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the -dimensional Euclidean space . Most texts use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue.
Absolutely convex setIn mathematics, a subset C of a real or complex vector space is said to be absolutely convex or disked if it is convex and balanced (some people use the term "circled" instead of "balanced"), in which case it is called a disk. The disked hull or the absolute convex hull of a set is the intersection of all disks containing that set. A subset of a real or complex vector space is called a and is said to be , , and if any of the following equivalent conditions is satisfied: is a convex and balanced set.
Snub (geometry)In geometry, a snub is an operation applied to a polyhedron. The term originates from Kepler's names of two Archimedean solids, for the snub cube (cubus simus) and snub dodecahedron (dodecaedron simum). In general, snubs have chiral symmetry with two forms: with clockwise or counterclockwise orientation. By Kepler's names, a snub can be seen as an expansion of a regular polyhedron: moving the faces apart, twisting them about their centers, adding new polygons centered on the original vertices, and adding pairs of triangles fitting between the original edges.
Integral polytopeIn geometry and polyhedral combinatorics, an integral polytope is a convex polytope whose vertices all have integer Cartesian coordinates. That is, it is a polytope that equals the convex hull of its integer points. Integral polytopes are also called lattice polytopes or Z-polytopes. The special cases of two- and three-dimensional integral polytopes may be called polygons or polyhedra instead of polytopes, respectively. An -dimensional regular simplex can be represented as an integer polytope in , the convex hull of the integer points for which one coordinate is one and the rest are zero.
Convex optimizationConvex optimization is a subfield of mathematical optimization that studies the problem of minimizing convex functions over convex sets (or, equivalently, maximizing concave functions over convex sets). Many classes of convex optimization problems admit polynomial-time algorithms, whereas mathematical optimization is in general NP-hard.
Convex functionIn mathematics, a real-valued function is called convex if the line segment between any two distinct points on the graph of the function lies above the graph between the two points. Equivalently, a function is convex if its epigraph (the set of points on or above the graph of the function) is a convex set. A twice-differentiable function of a single variable is convex if and only if its second derivative is nonnegative on its entire domain.
Carathéodory's theorem (convex hull)Carathéodory's theorem is a theorem in convex geometry. It states that if a point lies in the convex hull of a set , then can be written as the convex combination of at most points in . More sharply, can be written as the convex combination of at most extremal points in , as non-extremal points can be removed from without changing the membership of in the convex hull. Its equivalent theorem for conical combinations states that if a point lies in the conical hull of a set , then can be written as the conical combination of at most points in .
Locally convex topological vector spaceIn functional analysis and related areas of mathematics, locally convex topological vector spaces (LCTVS) or locally convex spaces are examples of topological vector spaces (TVS) that generalize normed spaces. They can be defined as topological vector spaces whose topology is generated by translations of balanced, absorbent, convex sets. Alternatively they can be defined as a vector space with a family of seminorms, and a topology can be defined in terms of that family.
Cone cellCone cells, or cones, are photoreceptor cells in the retinas of vertebrates' eyes, including the human eye. They respond differently to light of different wavelengths, and the combination of their responses is responsible for color vision. Cones function best in relatively bright light, called the photopic region, as opposed to rod cells, which work better in dim light, or the scotopic region. Cone cells are densely packed in the fovea centralis, a 0.