Quadratic residueIn number theory, an integer q is called a quadratic residue modulo n if it is congruent to a perfect square modulo n; i.e., if there exists an integer x such that: Otherwise, q is called a quadratic nonresidue modulo n. Originally an abstract mathematical concept from the branch of number theory known as modular arithmetic, quadratic residues are now used in applications ranging from acoustical engineering to cryptography and the factoring of large numbers.
Quadratic sieveThe quadratic sieve algorithm (QS) is an integer factorization algorithm and, in practice, the second fastest method known (after the general number field sieve). It is still the fastest for integers under 100 decimal digits or so, and is considerably simpler than the number field sieve. It is a general-purpose factorization algorithm, meaning that its running time depends solely on the size of the integer to be factored, and not on special structure or properties.
Integer factorizationIn number theory, integer factorization is the decomposition, when possible, of a positive integer into a product of smaller integers. If the factors are further restricted to be prime numbers, the process is called prime factorization, and includes the test whether the given integer is prime (in this case, one has a "product" of a single factor). When the numbers are sufficiently large, no efficient non-quantum integer factorization algorithm is known. However, it has not been proven that such an algorithm does not exist.
Sieve of AtkinIn mathematics, the sieve of Atkin is a modern algorithm for finding all prime numbers up to a specified integer. Compared with the ancient sieve of Eratosthenes, which marks off multiples of primes, the sieve of Atkin does some preliminary work and then marks off multiples of squares of primes, thus achieving a better theoretical asymptotic complexity. It was created in 2003 by A. O. L. Atkin and Daniel J. Bernstein. In the algorithm: All remainders are modulo-sixty remainders (divide the number by 60 and return the remainder).
FactorizationIn mathematics, factorization (or factorisation, see English spelling differences) or factoring consists of writing a number or another mathematical object as a product of several factors, usually smaller or simpler objects of the same kind. For example, 3 × 5 is an integer factorization of 15, and (x – 2)(x + 2) is a polynomial factorization of x2 – 4. Factorization is not usually considered meaningful within number systems possessing division, such as the real or complex numbers, since any can be trivially written as whenever is not zero.
Time complexityIn computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
Fermat's factorization methodFermat's factorization method, named after Pierre de Fermat, is based on the representation of an odd integer as the difference of two squares: That difference is algebraically factorable as ; if neither factor equals one, it is a proper factorization of N. Each odd number has such a representation. Indeed, if is a factorization of N, then Since N is odd, then c and d are also odd, so those halves are integers. (A multiple of four is also a difference of squares: let c and d be even.
Iterative methodIn computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the n-th approximation is derived from the previous ones. A specific implementation with termination criteria for a given iterative method like gradient descent, hill climbing, Newton's method, or quasi-Newton methods like BFGS, is an algorithm of the iterative method.
Smooth numberIn number theory, an n-smooth (or n-friable) number is an integer whose prime factors are all less than or equal to n. For example, a 7-smooth number is a number whose every prime factor is at most 7, so 49 = 72 and 15750 = 2 × 32 × 53 × 7 are both 7-smooth, while 11 and 702 = 2 × 33 × 13 are not 7-smooth. The term seems to have been coined by Leonard Adleman. Smooth numbers are especially important in cryptography, which relies on factorization of integers.
Sieve of EratosthenesIn mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit. It does so by iteratively marking as composite (i.e., not prime) the multiples of each prime, starting with the first prime number, 2. The multiples of a given prime are generated as a sequence of numbers starting from that prime, with constant difference between them that is equal to that prime. This is the sieve's key distinction from using trial division to sequentially test each candidate number for divisibility by each prime.
Factorization of polynomialsIn mathematics and computer algebra, factorization of polynomials or polynomial factorization expresses a polynomial with coefficients in a given field or in the integers as the product of irreducible factors with coefficients in the same domain. Polynomial factorization is one of the fundamental components of computer algebra systems. The first polynomial factorization algorithm was published by Theodor von Schubert in 1793. Leopold Kronecker rediscovered Schubert's algorithm in 1882 and extended it to multivariate polynomials and coefficients in an algebraic extension.
Exponential time hypothesisIn computational complexity theory, the exponential time hypothesis is an unproven computational hardness assumption that was formulated by . It states that satisfiability of 3-CNF Boolean formulas cannot be solved in subexponential time, i.e., for all constant , where n is the number of variables in the formula. The exponential time hypothesis, if true, would imply that P ≠ NP, but it is a stronger statement.
Euler methodIn mathematics and computational science, the Euler method (also called the forward Euler method) is a first-order numerical procedure for solving ordinary differential equations (ODEs) with a given initial value. It is the most basic explicit method for numerical integration of ordinary differential equations and is the simplest Runge–Kutta method. The Euler method is named after Leonhard Euler, who first proposed it in his book Institutionum calculi integralis (published 1768–1870).
Heun's methodIn mathematics and computational science, Heun's method may refer to the improved or modified Euler's method (that is, the explicit trapezoidal rule), or a similar two-stage Runge–Kutta method. It is named after Karl Heun and is a numerical procedure for solving ordinary differential equations (ODEs) with a given initial value. Both variants can be seen as extensions of the Euler method into two-stage second-order Runge–Kutta methods.
Sieve of SundaramIn mathematics, the sieve of Sundaram is a variant of the sieve of Eratosthenes, a simple deterministic algorithm for finding all the prime numbers up to a specified integer. It was discovered by Indian student S. P. Sundaram in 1934. Start with a list of the integers from 1 to n. From this list, remove all numbers of the form i + j + 2ij where: The remaining numbers are doubled and incremented by one, giving a list of the odd prime numbers (i.e., all primes except 2) below 2n + 2.
BPP (complexity)In computational complexity theory, a branch of computer science, bounded-error probabilistic polynomial time (BPP) is the class of decision problems solvable by a probabilistic Turing machine in polynomial time with an error probability bounded by 1/3 for all instances. BPP is one of the largest practical classes of problems, meaning most problems of interest in BPP have efficient probabilistic algorithms that can be run quickly on real modern machines.
Jacobi methodIn numerical linear algebra, the Jacobi method (a.k.a. the Jacobi iteration method) is an iterative algorithm for determining the solutions of a strictly diagonally dominant system of linear equations. Each diagonal element is solved for, and an approximate value is plugged in. The process is then iterated until it converges. This algorithm is a stripped-down version of the Jacobi transformation method of matrix diagonalization. The method is named after Carl Gustav Jacob Jacobi.
Sieve theorySieve theory is a set of general techniques in number theory, designed to count, or more realistically to estimate the size of, sifted sets of integers. The prototypical example of a sifted set is the set of prime numbers up to some prescribed limit X. Correspondingly, the prototypical example of a sieve is the sieve of Eratosthenes, or the more general Legendre sieve. The direct attack on prime numbers using these methods soon reaches apparently insuperable obstacles, in the way of the accumulation of error terms.
Graph isomorphism problemThe graph isomorphism problem is the computational problem of determining whether two finite graphs are isomorphic. The problem is not known to be solvable in polynomial time nor to be NP-complete, and therefore may be in the computational complexity class NP-intermediate. It is known that the graph isomorphism problem is in the low hierarchy of class NP, which implies that it is not NP-complete unless the polynomial time hierarchy collapses to its second level.
Iterated functionIn mathematics, an iterated function is a function X → X (that is, a function from some set X to itself) which is obtained by composing another function f : X → X with itself a certain number of times. The process of repeatedly applying the same function is called iteration. In this process, starting from some initial object, the result of applying a given function is fed again in the function as input, and this process is repeated. For example on the image on the right: with the circle‐shaped symbol of function composition.