Radio telescopeA radio telescope is a specialized antenna and radio receiver used to detect radio waves from astronomical radio sources in the sky. Radio telescopes are the main observing instrument used in radio astronomy, which studies the radio frequency portion of the electromagnetic spectrum emitted by astronomical objects, just as optical telescopes are the main observing instrument used in traditional optical astronomy which studies the light wave portion of the spectrum coming from astronomical objects.
Radio astronomyRadio astronomy is a subfield of astronomy that studies celestial objects at radio frequencies. The first detection of radio waves from an astronomical object was in 1933, when Karl Jansky at Bell Telephone Laboratories reported radiation coming from the Milky Way. Subsequent observations have identified a number of different sources of radio emission. These include stars and galaxies, as well as entirely new classes of objects, such as radio galaxies, quasars, pulsars, and masers.
Signal processingSignal processing is an electrical engineering subfield that focuses on analyzing, modifying and synthesizing signals, such as sound, , potential fields, seismic signals, altimetry processing, and scientific measurements. Signal processing techniques are used to optimize transmissions, digital storage efficiency, correcting distorted signals, subjective video quality and to also detect or pinpoint components of interest in a measured signal. According to Alan V. Oppenheim and Ronald W.
Digital signal processingDigital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency. In digital electronics, a digital signal is represented as a pulse train, which is typically generated by the switching of a transistor.
Analog signal processingAnalog signal processing is a type of signal processing conducted on continuous analog signals by some analog means (as opposed to the discrete digital signal processing where the signal processing is carried out by a digital process). "Analog" indicates something that is mathematically represented as a set of continuous values. This differs from "digital" which uses a series of discrete quantities to represent signal. Analog values are typically represented as a voltage, electric current, or electric charge around components in the electronic devices.
AstronomyAstronomy is a natural science that studies celestial objects and phenomena. It uses mathematics, physics, and chemistry in order to explain their origin and evolution. Objects of interest include planets, moons, stars, nebulae, galaxies, meteoroid, asteroid, and comets. Relevant phenomena include supernova explosions, gamma ray bursts, quasars, blazars, pulsars, and cosmic microwave background radiation. More generally, astronomy studies everything that originates beyond Earth's atmosphere.
Lovell TelescopeThe Lovell Telescope (ˈlʌvəl ) is a radio telescope at Jodrell Bank Observatory, near Goostrey, Cheshire, in the north-west of England. When construction was finished in 1957, the telescope was the largest steerable dish radio telescope in the world at 76.2 m (250 ft) in diameter; it is now the third-largest, after the Green Bank telescope in West Virginia, United States, and the Effelsberg telescope in Germany.
SignalIn signal processing, a signal is a function that conveys information about a phenomenon. Any quantity that can vary over space or time can be used as a signal to share messages between observers. The IEEE Transactions on Signal Processing includes audio, video, speech, , sonar, and radar as examples of signals. A signal may also be defined as observable change in a quantity over space or time (a time series), even if it does not carry information.
Audio signal processingAudio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves—longitudinal waves which travel through air, consisting of compressions and rarefactions. The energy contained in audio signals or sound level is typically measured in decibels. As audio signals may be represented in either digital or analog format, processing may occur in either domain.
InterferometryInterferometry is a technique which uses the interference of superimposed waves to extract information. Interferometry typically uses electromagnetic waves and is an important investigative technique in the fields of astronomy, fiber optics, engineering metrology, optical metrology, oceanography, seismology, spectroscopy (and its applications to chemistry), quantum mechanics, nuclear and particle physics, plasma physics, biomolecular interactions, surface profiling, microfluidics, mechanical stress/strain measurement, velocimetry, optometry, and making holograms.
TelescopeA telescope is a device used to observe distant objects by their emission, absorption, or reflection of electromagnetic radiation. Originally it was an optical instrument using lenses, curved mirrors, or a combination of both to observe distant objects – an optical telescope. Nowadays, the word "telescope" is defined as wide range of instruments capable of detecting different regions of the electromagnetic spectrum, and in some cases other types of detectors.
Filter (signal processing)In signal processing, a filter is a device or process that removes some unwanted components or features from a signal. Filtering is a class of signal processing, the defining feature of filters being the complete or partial suppression of some aspect of the signal. Most often, this means removing some frequencies or frequency bands. However, filters do not exclusively act in the frequency domain; especially in the field of many other targets for filtering exist.
Quantization (signal processing)Quantization, in mathematics and digital signal processing, is the process of mapping input values from a large set (often a continuous set) to output values in a (countable) smaller set, often with a finite number of elements. Rounding and truncation are typical examples of quantization processes. Quantization is involved to some degree in nearly all digital signal processing, as the process of representing a signal in digital form ordinarily involves rounding. Quantization also forms the core of essentially all lossy compression algorithms.
Digital signal processorA digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing. DSPs are fabricated on MOS integrated circuit chips. They are widely used in audio signal processing, telecommunications, , radar, sonar and speech recognition systems, and in common consumer electronic devices such as mobile phones, disk drives and high-definition television (HDTV) products. The goal of a DSP is usually to measure, filter or compress continuous real-world analog signals.
Amateur astronomyAmateur astronomy is a hobby where participants enjoy observing or imaging celestial objects in the sky using the unaided eye, binoculars, or telescopes. Even though scientific research may not be their primary goal, some amateur astronomers make contributions in doing citizen science, such as by monitoring variable stars, double stars, sunspots, or occultations of stars by the Moon or asteroids, or by discovering transient astronomical events, such as comets, galactic novae or supernovae in other galaxies.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
PhysicsPhysics is the natural science of matter, involving the study of matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves. A scientist who specializes in the field of physics is called a physicist. Physics is one of the oldest academic disciplines and, through its inclusion of astronomy, perhaps the oldest.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Speech processingSpeech processing is the study of speech signals and the processing methods of signals. The signals are usually processed in a digital representation, so speech processing can be regarded as a special case of digital signal processing, applied to speech signals. Aspects of speech processing includes the acquisition, manipulation, storage, transfer and output of speech signals. Different speech processing tasks include speech recognition, speech synthesis, speaker diarization, speech enhancement, speaker recognition, etc.
Very-long-baseline interferometryVery-long-baseline interferometry (VLBI) is a type of astronomical interferometry used in radio astronomy. In VLBI a signal from an astronomical radio source, such as a quasar, is collected at multiple radio telescopes on Earth or in space. The distance between the radio telescopes is then calculated using the time difference between the arrivals of the radio signal at different telescopes. This allows observations of an object that are made simultaneously by many radio telescopes to be combined, emulating a telescope with a size equal to the maximum separation between the telescopes.