Inheritance (object-oriented programming)In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation. Also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class.
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
Interface (object-oriented programming)In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to adopt the protocol, or to implement the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects.
Object-oriented designObject-oriented design (OOD) is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design. An object contains encapsulated data and procedures grouped together to represent an entity. The 'object interface' defines how the object can be interacted with. An object-oriented program is described by the interaction of these objects. Object-oriented design is the discipline of defining the objects and their interactions to solve a problem that was identified and documented during object-oriented analysis.
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Multiple inheritanceMultiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature.
C++C++ ('si:_plVs_plVs, pronounced "C plus plus" and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programming language, it has since expanded significantly over time; modern C++ currently has object-oriented, generic, and functional features, in addition to facilities for low-level memory manipulation.
File attributeFile attributes are a type of meta-data that describe and may modify how and/or in a behave. Typical file attributes may, for example, indicate or specify whether a file is visible, modifiable, compressed, or encrypted. The availability of most file attributes depends on support by the underlying filesystem (such as , NTFS, ext4) where attribute data must be stored along with other control structures. Each attribute can have one of two states: set and cleared. Attributes are considered distinct from other metadata, such as dates and times, s or .
Extended file attributesExtended file attributes are features that enable users to associate s with metadata not interpreted by the filesystem, whereas regular attributes have a purpose strictly defined by the filesystem (such as or records of creation and modification times). Unlike , which can usually be as large as the maximum file size, extended attributes are usually limited in size to a value significantly smaller than the maximum file size.
Attribute (computing)In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value.
WeaponA weapon, arm or armament is any implement or device that is used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, warfare, or suicide. In broader context, weapons may be construed to include anything used to gain a tactical, strategic, material or mental advantage over an adversary or enemy target.
Non-lethal weaponNon-lethal weapons, also called nonlethal weapons, less-lethal weapons, less-than-lethal weapons, non-deadly weapons, compliance weapons, or pain-inducing weapons are weapons intended to be less likely to kill a living target than conventional weapons such as knives and firearms with live ammunition. It is often understood that unintended or incidental casualties are risked wherever force is applied, but non-lethal weapons try to minimise the risk of casualties (e.g. serious/permanent injuries or death) as much as possible.
Chemical weaponA chemical weapon (CW) is a specialized munition that uses chemicals formulated to inflict death or harm on humans. According to the Organisation for the Prohibition of Chemical Weapons (OPCW), this can be any chemical compound intended as a weapon "or its precursor that can cause death, injury, temporary incapacitation or sensory irritation through its chemical action. Munitions or other delivery devices designed to deliver chemical weapons, whether filled or unfilled, are also considered weapons themselves.
Chemical Weapons ConventionThe Chemical Weapons Convention (CWC), officially the Convention on the Prohibition of the Development, Production, Stockpiling and Use of Chemical Weapons and on their Destruction, is an arms control treaty administered by the Organisation for the Prohibition of Chemical Weapons (OPCW), an intergovernmental organization based in The Hague, The Netherlands. The treaty entered into force on 29 April 1997.
LausanneLausanne (loʊˈzæn , USalsoloʊˈzɑːn , lɔzan; Losena lɔˈzəna) is the capital and largest city of the Swiss French-speaking canton of Vaud. It is a hilly city situated on the shores of Lake Geneva, about halfway between the Jura Mountains and the Alps, and facing the French town of Évian-les-Bains across the lake. Lausanne is located northeast of Geneva, the nearest major city. The municipality of Lausanne has a population of about 140,000, making it the fourth largest city in Switzerland after Basel, Geneva, and Zurich, with the entire agglomeration area having about 420,000 inhabitants (as of January 2019).
Lausanne DistrictLausanne District (District de Lausanne) is a district in the canton of Vaud, Switzerland. The seat of the district is the city of Lausanne. Lausanne has an area, , of . Of this area, or 27.3% is used for agricultural purposes, while or 30.9% is forested. Of the rest of the land, or 41.6% is settled (buildings or roads) and or 0.1% is unproductive land. Lausanne has a population () of . Most of the population () speaks French (159,559 or 79.6%), with German being second most common (8,534 or 4.
Romanel-sur-LausanneRomanel-sur-Lausanne (ʁɔmanɛl syʁ lɔzan, literally Romanel on Lausanne; Romanél) is a municipality in the canton of Vaud in Switzerland, located in the district of Lausanne. Romanel-sur-Lausanne is first mentioned in 1184 as Romanes. Romanel-sur-Lausanne has an area, , of (depending on calculation method). Of this area, or 59.7% is used for agricultural purposes, while or 3.8% is forested. Of the rest of the land, or 37.8% is settled (buildings or roads). Of the built up area, industrial buildings made up 5.
Cheseaux-sur-LausanneCheseaux-sur-Lausanne (ʃəzo syʁ lɔzan, literally Cheseaux on Lausanne; Chesâls) is a municipality in the district of Lausanne in the canton of Vaud in Switzerland. It is a suburb of the city of Lausanne. Cheseaux-sur-Lausanne is first mentioned in 1228 as Chesaus. Cheseaux-sur-Lausanne has an area, , of . Of this area, or 60.3% is used for agricultural purposes, while or 14.6% is forested. Of the rest of the land, or 24.0% is settled (buildings or roads), or 0.7% is either rivers or lakes.
Le Mont-sur-LausanneLe Mont-sur-Lausanne (lə mɔ̃ syʁ lɔzan, literally Le Mont on Lausanne; Lo Mont) is a municipality in the district of Lausanne in the canton of Vaud in Switzerland. It is a suburb of the city of Lausanne. Le Mont-sur-Lausanne is first mentioned in 1237 as Monte super Lausannam. Le Mont-sur-Lausanne has an area, , of (depending on calculation method). Of this area, or 51.0% is used for agricultural purposes, while or 18.2% is forested. Of the rest of the land, or 30.0% is settled (buildings or roads).
String (computer science)In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. String may also denote more general arrays or other sequence (or list) data types and structures.