Gravitational redshiftIn physics and general relativity, gravitational redshift (known as Einstein shift in older literature) is the phenomenon that electromagnetic waves or photons travelling out of a gravitational well (seem to) lose energy. This loss of energy corresponds to a decrease in the wave frequency and increase in the wavelength, known more generally as a redshift. The opposite effect, in which photons (seem to) gain energy when travelling into a gravitational well, is known as a gravitational blueshift (a type of blueshift).
HistoriographyHistoriography is the study of the methods of historians in developing history as an academic discipline, and by extension is any body of historical work on a particular subject. The historiography of a specific topic covers how historians have studied that topic by using particular sources, techniques, and theoretical approaches. Scholars discuss historiography by topic—such as the historiography of the United Kingdom, that of WWII, the pre-Columbian Americas, early Islam, and China—and different approaches and genres, such as political history and social history.
HistoryHistory (derived ) is the systematic study and documentation of the human past. The period of events before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers.
Solid mechanicsSolid mechanics (also known as mechanics of solids) is the branch of continuum mechanics that studies the behavior of solid materials, especially their motion and deformation under the action of forces, temperature changes, phase changes, and other external or internal agents. Solid mechanics is fundamental for civil, aerospace, nuclear, biomedical and mechanical engineering, for geology, and for many branches of physics and chemistry such as materials science.
Fluid mechanicsFluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. It has applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology. It can be divided into fluid statics, the study of fluids at rest; and fluid dynamics, the study of the effect of forces on fluid motion.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
Perpetual motionPerpetual motion is the motion of bodies that continues forever in an unperturbed system. A perpetual motion machine is a hypothetical machine that can do work infinitely without an external energy source. This kind of machine is impossible, as it would violate either the first or second law of thermodynamics, or both. These laws of thermodynamics apply regardless of the size of the system.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
History of physicsPhysics is a branch of science whose primary objects of study are matter and energy. Discoveries of physics find applications throughout the natural sciences and in technology. Physics today may be divided loosely into classical physics and modern physics. Elements of what became physics were drawn primarily from the fields of astronomy, optics, and mechanics, which were methodologically united through the study of geometry. These mathematical disciplines began in antiquity with the Babylonians and with Hellenistic writers such as Archimedes and Ptolemy.
Alternate historyAlternate history (also alternative history, allohistory, althist, or AH) is a subgenre of speculative fiction in which one or more historical events have occurred but are resolved differently than in actual history. As conjecture based upon historical fact, alternate history stories propose What if? scenarios about crucial events in human history, and present outcomes very different from the historical record. Some alternate histories are considered a subgenre of literary fiction, science fiction, or historical fiction.
Social historySocial history, often called the new social history, is a field of history that looks at the lived experience of the past. In its "golden age" it was a major growth field in the 1960s and 1970s among scholars, and still is well represented in history departments in Britain, Canada, France, Germany, and the United States. In the two decades from 1975 to 1995, the proportion of professors of history in American universities identifying with social history rose from 31% to 41%, while the proportion of political historians fell from 40% to 30%.
Intellectual historyIntellectual history (also the history of ideas) is the study of the history of human thought and of intellectuals, people who conceptualize, discuss, write about, and concern themselves with ideas. The investigative premise of intellectual history is that ideas do not develop in isolation from the thinkers who conceptualize and apply those ideas; thus the intellectual historian studies ideas in two contexts: (i) as abstract propositions for critical application; and (ii) in concrete terms of culture, life, and history.