Mass in special relativityThe word "mass" has two meanings in special relativity: invariant mass (also called rest mass) is an invariant quantity which is the same for all observers in all reference frames, while the relativistic mass is dependent on the velocity of the observer. According to the concept of mass–energy equivalence, invariant mass is equivalent to rest energy, while relativistic mass is equivalent to relativistic energy (also called total energy).
Phenomenology (physics)In physics, phenomenology is the application of theoretical physics to experimental data by making quantitative predictions based upon known theories. It is related to the philosophical notion of the same name in that these predictions describe anticipated behaviors for the phenomena in reality. Phenomenology stands in contrast with experimentation in the scientific method, in which the goal of the experiment is to test a scientific hypothesis instead of making predictions.
Quantum gravityQuantum gravity (QG) is a field of theoretical physics that seeks to describe gravity according to the principles of quantum mechanics. It deals with environments in which neither gravitational nor quantum effects can be ignored, such as in the vicinity of black holes or similar compact astrophysical objects, such as neutron stars as well as in the early stages of the universe moments after the Big Bang Three of the four fundamental forces of nature are described within the framework of quantum mechanics and quantum field theory: the electromagnetic interaction, the strong force, and the weak force; this leaves gravity as the only interaction that has not been fully accommodated.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
Homogeneous spaceIn mathematics, a homogeneous space is, very informally, a space that looks the same everywhere, as you move through it, with movement given by the action of a group. Homogeneous spaces occur in the theories of Lie groups, algebraic groups and topological groups. More precisely, a homogeneous space for a group G is a non-empty manifold or topological space X on which G acts transitively. The elements of G are called the symmetries of X.
Condensed matter physicsCondensed matter physics is the field of physics that deals with the macroscopic and microscopic physical properties of matter, especially the solid and liquid phases which arise from electromagnetic forces between atoms. More generally, the subject deals with condensed phases of matter: systems of many constituents with strong interactions among them. More exotic condensed phases include the superconducting phase exhibited by certain materials at extremely low cryogenic temperature, the ferromagnetic and antiferromagnetic phases of spins on crystal lattices of atoms, and the Bose–Einstein condensate found in ultracold atomic systems.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Theoretical gravityIn geodesy and geophysics, theoretical gravity or normal gravity is an approximation of the true gravity on Earth's surface by means of a mathematical model representing Earth. The most common model of a smoothed Earth is a rotating Earth ellipsoid of revolution (i.e., a spheroid). The type of gravity model used for the Earth depends upon the degree of fidelity required for a given problem.
Gravity of EarthThe gravity of Earth, denoted by g, is the net acceleration that is imparted to objects due to the combined effect of gravitation (from mass distribution within Earth) and the centrifugal force (from the Earth's rotation). It is a vector quantity, whose direction coincides with a plumb bob and strength or magnitude is given by the norm . In SI units this acceleration is expressed in metres per second squared (in symbols, m/s2 or m·s−2) or equivalently in newtons per kilogram (N/kg or N·kg−1).
Principal homogeneous spaceIn mathematics, a principal homogeneous space, or torsor, for a group G is a homogeneous space X for G in which the stabilizer subgroup of every point is trivial. Equivalently, a principal homogeneous space for a group G is a non-empty set X on which G acts freely and transitively (meaning that, for any x, y in X, there exists a unique g in G such that x·g = y, where · denotes the (right) action of G on X).
Symmetric spaceIn mathematics, a symmetric space is a Riemannian manifold (or more generally, a pseudo-Riemannian manifold) whose group of symmetries contains an inversion symmetry about every point. This can be studied with the tools of Riemannian geometry, leading to consequences in the theory of holonomy; or algebraically through Lie theory, which allowed Cartan to give a complete classification. Symmetric spaces commonly occur in differential geometry, representation theory and harmonic analysis.
Homogeneous coordinatesIn mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work Der barycentrische Calcul, are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. They have the advantage that the coordinates of points, including points at infinity, can be represented using finite coordinates. Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts.