Real numberIn mathematics, a real number is a number that can be used to measure a continuous one-dimensional quantity such as a distance, duration or temperature. Here, continuous means that pairs of values can have arbitrarily small differences. Every real number can be almost uniquely represented by an infinite decimal expansion. The real numbers are fundamental in calculus (and more generally in all mathematics), in particular by their role in the classical definitions of limits, continuity and derivatives.
Continuous functionIn mathematics, a continuous function is a function such that a continuous variation (that is a change without jump) of the argument induces a continuous variation of the value of the function. This means that there are no abrupt changes in value, known as discontinuities. More precisely, a function is continuous if arbitrarily small changes in its value can be assured by restricting to sufficiently small changes of its argument. A discontinuous function is a function that is .
Construction of the real numbersIn mathematics, there are several equivalent ways of defining the real numbers. One of them is that they form a complete ordered field that does not contain any smaller complete ordered field. Such a definition does not prove that such a complete ordered field exists, and the existence proof consists of constructing a mathematical structure that satisfies the definition. The article presents several such constructions. They are equivalent in the sense that, given the result of any two such constructions, there is a unique isomorphism of ordered field between them.
Definable real numberInformally, a definable real number is a real number that can be uniquely specified by its description. The description may be expressed as a construction or as a formula of a formal language. For example, the positive square root of 2, , can be defined as the unique positive solution to the equation , and it can be constructed with a compass and straightedge. Different choices of a formal language or its interpretation give rise to different notions of definability.
Extended real number lineIn mathematics, the affinely extended real number system is obtained from the real number system by adding two infinity elements: and where the infinities are treated as actual numbers. It is useful in describing the algebra on infinities and the various limiting behaviors in calculus and mathematical analysis, especially in the theory of measure and integration. The affinely extended real number system is denoted or or It is the Dedekind–MacNeille completion of the real numbers.
Real analysisIn mathematics, the branch of real analysis studies the behavior of real numbers, sequences and series of real numbers, and real functions. Some particular properties of real-valued sequences and functions that real analysis studies include convergence, limits, continuity, smoothness, differentiability and integrability. Real analysis is distinguished from complex analysis, which deals with the study of complex numbers and their functions.
Limit of a functionAlthough the function \tfrac{\sin x}{x} is not defined at zero, as x becomes closer and closer to zero, \tfrac{\sin x}{x} becomes arbitrarily close to 1. In other words, the limit of \tfrac{\sin x}{x}, as x approaches zero, equals 1. In mathematics, the limit of a function is a fundamental concept in calculus and analysis concerning the behavior of that function near a particular input. Formal definitions, first devised in the early 19th century, are given below. Informally, a function f assigns an output f(x) to every input x.
Function (mathematics)In mathematics, a function from a set X to a set Y assigns to each element of X exactly one element of Y. The set X is called the domain of the function and the set Y is called the codomain of the function. Functions were originally the idealization of how a varying quantity depends on another quantity. For example, the position of a planet is a function of time. Historically, the concept was elaborated with the infinitesimal calculus at the end of the 17th century, and, until the 19th century, the functions that were considered were differentiable (that is, they had a high degree of regularity).
Domain of a functionIn mathematics, the domain of a function is the set of inputs accepted by the function. It is sometimes denoted by or , where f is the function. In layman's terms, the domain of a function can generally be thought of as "what x can be". More precisely, given a function , the domain of f is X. In modern mathematical language, the domain is part of the definition of a function rather than a property of it. In the special case that X and Y are both subsets of , the function f can be graphed in the Cartesian coordinate system.
Triangle inequalityIn mathematics, the triangle inequality states that for any triangle, the sum of the lengths of any two sides must be greater than or equal to the length of the remaining side. This statement permits the inclusion of degenerate triangles, but some authors, especially those writing about elementary geometry, will exclude this possibility, thus leaving out the possibility of equality. If x, y, and z are the lengths of the sides of the triangle, with no side being greater than z, then the triangle inequality states that with equality only in the degenerate case of a triangle with zero area.
Projectively extended real lineIn real analysis, the projectively extended real line (also called the one-point compactification of the real line), is the extension of the set of the real numbers, , by a point denoted ∞. It is thus the set with the standard arithmetic operations extended where possible, and is sometimes denoted by or The added point is called the point at infinity, because it is considered as a neighbour of both ends of the real line. More precisely, the point at infinity is the limit of every sequence of real numbers whose absolute values are increasing and unbounded.
Dot productIn mathematics, the dot product or scalar product is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more).
Tensor productIn mathematics, the tensor product of two vector spaces V and W (over the same field) is a vector space to which is associated a bilinear map that maps a pair to an element of denoted An element of the form is called the tensor product of v and w. An element of is a tensor, and the tensor product of two vectors is sometimes called an elementary tensor or a decomposable tensor. The elementary tensors span in the sense that every element of is a sum of elementary tensors.
Cross productIn mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol . Given two linearly independent vectors a and b, the cross product, a × b (read "a cross b"), is a vector that is perpendicular to both a and b, and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming.
Triple productIn geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors. The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product. The scalar triple product (also called the mixed product, box product, or triple scalar product) is defined as the dot product of one of the vectors with the cross product of the other two.
Minkowski inequalityIn mathematical analysis, the Minkowski inequality establishes that the Lp spaces are normed vector spaces. Let be a measure space, let and let and be elements of Then is in and we have the triangle inequality with equality for if and only if and are positively linearly dependent; that is, for some or Here, the norm is given by: if or in the case by the essential supremum The Minkowski inequality is the triangle inequality in In fact, it is a special case of the more general fact where it is easy to see that the right-hand side satisfies the triangular inequality.
Product (category theory)In , the product of two (or more) in a is a notion designed to capture the essence behind constructions in other areas of mathematics such as the Cartesian product of sets, the direct product of groups or rings, and the product of topological spaces. Essentially, the product of a family of objects is the "most general" object which admits a morphism to each of the given objects.
Equilateral triangleIn geometry, an equilateral triangle is a triangle in which all three sides have the same length. In the familiar Euclidean geometry, an equilateral triangle is also equiangular; that is, all three internal angles are also congruent to each other and are each 60°. It is also a regular polygon, so it is also referred to as a regular triangle.
OpenGLOpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games.
OpenGL ESOpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". The API is cross-language and multi-platform.