RhythmRhythm (from Greek ῥυθμός, rhythmos, "any regular recurring motion, symmetry") generally means a "movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular recurrence or pattern in time can apply to a wide variety of cyclical natural phenomena having a periodicity or frequency of anything from microseconds to several seconds (as with the riff in a rock music song); to several minutes or hours, or, at the most extreme, even over many years.
Groove (music)In music, groove is the sense of an effect ("feel") of changing pattern in a propulsive rhythm or sense of "swing". In jazz, it can be felt as a quality of persistently repeated rhythmic units, created by the interaction of the music played by a band's rhythm section (e.g. drums, electric bass or double bass, guitar, and keyboards). Groove is a significant feature of popular music, and can be found in many genres, including salsa, rock, soul, funk, and fusion.
SyncopationIn music, syncopation is a variety of rhythms played together to make a piece of music, making part or all of a tune or piece of music off-beat. More simply, syncopation is "a disturbance or interruption of the regular flow of rhythm": a "placement of rhythmic stresses or accents where they wouldn't normally occur". It is the correlation of at least two sets of time intervals. Syncopation is used in many musical styles, especially dance music.
Clave (rhythm)The clave (ˈklɑːveɪ,_kleɪv; ˈklaβe) is a rhythmic pattern used as a tool for temporal organization in Cuban music. In Spanish, clave literally means key, clef, code, or keystone. It is present in a variety of genres such as Abakuá music, rumba, conga, son, mambo, salsa, songo, timba and Afro-Cuban jazz. The five-stroke clave pattern represents the structural core of many Cuban rhythms. The clave pattern originated in sub-Saharan African music traditions, where it serves essentially the same function as it does in Cuba.
Generative grammarGenerative grammar, or generativism ˈdʒɛnərətɪvɪzəm, is a linguistic theory that regards linguistics as the study of a hypothesised innate grammatical structure. It is a biological or biologistic modification of earlier structuralist theories of linguistics, deriving ultimately from glossematics. Generative grammar considers grammar as a system of rules that generates exactly those combinations of words that form grammatical sentences in a given language.
Cell (music)The 1957 Encyclopédie Larousse defines a cell in music as a "small rhythmic and melodic design that can be isolated, or can make up one part of a thematic context". The cell may be distinguished from the figure or motif: the 1958 Encyclopédie Fasquelle defines a cell as "the smallest indivisible unit", unlike the motif, which may be divisible into more than one cell. "A cell can be developed, independent of its context, as a melodic fragment, it can be used as a developmental motif.
Deep structure and surface structureDeep structure and surface structure (also D-structure and S-structure although those abbreviated forms are sometimes used with distinct meanings) are concepts used in linguistics, specifically in the study of syntax in the Chomskyan tradition of transformational generative grammar. The deep structure of a linguistic expression is a theoretical construct that seeks to unify several related structures. For example, the sentences "Pat loves Chris" and "Chris is loved by Pat" mean roughly the same thing and use similar words.
Additive rhythm and divisive rhythmIn music, the terms additive and divisive are used to distinguish two types of both rhythm and meter: A divisive (or, alternately, multiplicative) rhythm is a rhythm in which a larger period of time is divided into smaller rhythmic units or, conversely, some integer unit is regularly multiplied into larger, equal units. This can be contrasted with additive rhythm, in which larger periods of time are constructed by concatenating (joining end to end) a series of units into larger units of unequal length, such as a meter produced by the regular alternation of and .
Metre (music)In music, metre (Commonwealth spelling) or meter (American spelling) refers to regularly recurring patterns and accents such as bars and beats. Unlike rhythm, metric onsets are not necessarily sounded, but are nevertheless implied by the performer (or performers) and expected by the listener. A variety of systems exist throughout the world for organising and playing metrical music, such as the Indian system of tala and similar systems in Arabic and African music.
Canon (music)In music, a canon is a contrapuntal (counterpoint-based) compositional technique that employs a melody with one or more imitations of the melody played after a given duration (e.g., quarter rest, one measure, etc.). The initial melody is called the leader (or dux), while the imitative melody, which is played in a different voice, is called the follower (or comes). The follower must imitate the leader, either as an exact replication of its rhythms and intervals or some transformation thereof.
Generative semanticsGenerative semantics was a research program in theoretical linguistics which held that syntactic structures are computed on the basis of meanings rather than the other way around. Generative semantics developed out of transformational generative grammar in the mid-1960s, but stood in opposition to it. The period in which the two research programs coexisted was marked by intense and often personal clashes now known as the linguistics wars.
Accent (music)In music, an accent is an emphasis, stress, or stronger attack placed on a particular note or set of notes, or chord, either as a result of its context or specifically indicated by an accent mark. Accents contribute to the articulation and prosody of a performance of a musical phrase. Accents may be written into a score or part by a composer, or added by the performer as part of their interpretation of a musical piece. Compared to surrounding notes: A dynamic accent or stress accent is an emphasis using louder sound or stronger sound; typically most pronounced on the attack of the sound.
Transformational grammarIn linguistics, transformational grammar (TG) or transformational-generative grammar (TGG) is part of the theory of generative grammar, especially of natural languages. It considers grammar to be a system of rules that generate exactly those combinations of words that form grammatical sentences in a given language and involves the use of defined operations (called transformations) to produce new sentences from existing ones. The method is commonly associated with American linguist Noam Chomsky.
Instruction pipeliningIn computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions processed in parallel. In a pipelined computer, instructions flow through the central processing unit (CPU) in stages.
Pipeline (computing)In computing, a pipeline, also known as a data pipeline, is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion. Some amount of buffer storage is often inserted between elements. Computer-related pipelines include: Instruction pipelines, such as the classic RISC pipeline, which are used in central processing units (CPUs) and other microprocessors to allow overlapping execution of multiple instructions with the same circuitry.
Classic RISC pipelineIn the history of computer hardware, some early reduced instruction set computer central processing units (RISC CPUs) used a very similar architectural solution, now called a classic RISC pipeline. Those CPUs were: MIPS, SPARC, Motorola 88000, and later the notional CPU DLX invented for education. Each of these classic scalar RISC designs fetches and tries to execute one instruction per cycle. The main common concept of each design is a five-stage execution instruction pipeline.
Pipeline (software)In software engineering, a pipeline consists of a chain of processing elements (processes, threads, coroutines, functions, etc.), arranged so that the output of each element is the input of the next; the name is by analogy to a physical pipeline. Usually some amount of buffering is provided between consecutive elements. The information that flows in these pipelines is often a stream of records, bytes, or bits, and the elements of a pipeline may be called filters; this is also called the pipe(s) and filters design pattern.
Pipeline (Unix)In Unix-like computer operating systems, a pipeline is a mechanism for inter-process communication using message passing. A pipeline is a set of processes chained together by their standard streams, so that the output text of each process (stdout) is passed directly as input (stdin) to the next one. The second process is started as the first process is still executing, and they are executed concurrently. The concept of pipelines was championed by Douglas McIlroy at Unix's ancestral home of Bell Labs, during the development of Unix, shaping its toolbox philosophy.
USBUniversal Serial Bus (USB) is an industry standard that specifies the physical interfaces and protocols for connecting, data transferring and powering of hosts, such as personal computers, peripherals, e.g. keyboards and mobile devices, and intermediate hubs. USB was designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and ADB ports. It has become commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks.
LectureA lecture (from lēctūra ) is an oral presentation intended to present information or teach people about a particular subject, for example by a university or college teacher. Lectures are used to convey critical information, history, background, theories, and equations. A politician's speech, a minister's sermon, or even a business person's sales presentation may be similar in form to a lecture. Usually the lecturer will stand at the front of the room and recite information relevant to the lecture's content.