Filter designFilter design is the process of designing a signal processing filter that satisfies a set of requirements, some of which may be conflicting. The purpose is to find a realization of the filter that meets each of the requirements to a sufficient degree to make it useful. The filter design process can be described as an optimization problem where each requirement contributes to an error function that should be minimized. Certain parts of the design process can be automated, but normally an experienced electrical engineer is needed to get a good result.
Analogue filterAnalogue filters are a basic building block of signal processing much used in electronics. Amongst their many applications are the separation of an audio signal before application to bass, mid-range, and tweeter loudspeakers; the combining and later separation of multiple telephone conversations onto a single channel; the selection of a chosen radio station in a radio receiver and rejection of others.
Electronic filterElectronic filters are a type of signal processing filter in the form of electrical circuits. This article covers those filters consisting of lumped electronic components, as opposed to distributed-element filters. That is, using components and interconnections that, in analysis, can be considered to exist at a single point. These components can be in discrete packages or part of an integrated circuit. Electronic filters remove unwanted frequency components from the applied signal, enhance wanted ones, or both.
FactorizationIn mathematics, factorization (or factorisation, see English spelling differences) or factoring consists of writing a number or another mathematical object as a product of several factors, usually smaller or simpler objects of the same kind. For example, 3 × 5 is an integer factorization of 15, and (x – 2)(x + 2) is a polynomial factorization of x2 – 4. Factorization is not usually considered meaningful within number systems possessing division, such as the real or complex numbers, since any can be trivially written as whenever is not zero.
Digital filterIn signal processing, a digital filter is a system that performs mathematical operations on a sampled, discrete-time signal to reduce or enhance certain aspects of that signal. This is in contrast to the other major type of electronic filter, the analog filter, which is typically an electronic circuit operating on continuous-time analog signals. A digital filter system usually consists of an analog-to-digital converter (ADC) to sample the input signal, followed by a microprocessor and some peripheral components such as memory to store data and filter coefficients etc.
Network synthesisNetwork synthesis is a design technique for linear electrical circuits. Synthesis starts from a prescribed impedance function of frequency or frequency response and then determines the possible networks that will produce the required response. The technique is to be compared to network analysis in which the response (or other behaviour) of a given circuit is calculated. Prior to network synthesis, only network analysis was available, but this requires that one already knows what form of circuit is to be analysed.
Electronic filter topologyElectronic filter topology defines electronic filter circuits without taking note of the values of the components used but only the manner in which those components are connected. Filter design characterises filter circuits primarily by their transfer function rather than their topology. Transfer functions may be linear or nonlinear. Common types of linear filter transfer function are; high-pass, low-pass, bandpass, band-reject or notch and all-pass.
Band-stop filterIn signal processing, a band-stop filter or band-rejection filter is a filter that passes most frequencies unaltered, but attenuates those in a specific range to very low levels. It is the opposite of a band-pass filter. A notch filter is a band-stop filter with a narrow stopband (high Q factor). Narrow notch filters (optical) are used in Raman spectroscopy, live sound reproduction (public address systems, or PA systems) and in instrument amplifiers (especially amplifiers or preamplifiers for acoustic instruments such as acoustic guitar, mandolin, bass instrument amplifier, etc.
South magnetic poleThe south magnetic pole, also known as the magnetic south pole, is the point on Earth's Southern Hemisphere where the geomagnetic field lines are directed perpendicular to the nominal surface. The Geomagnetic South Pole, a related point, is the south pole of an ideal dipole model of the Earth's magnetic field that most closely fits the Earth's actual magnetic field. For historical reasons, the "end" of a freely hanging magnet that points (roughly) north is itself called the "north pole" of the magnet, and the other end, pointing south, is called the magnet's "south pole".
North PoleThe North Pole, also known as the Geographic North Pole, Terrestrial North Pole or 90th Parallel North, is the point in the Northern Hemisphere where the Earth's axis of rotation meets its surface. It is called the True North Pole to distinguish from the Magnetic North Pole. The North Pole is by definition the northernmost point on the Earth, lying antipodally to the South Pole. It defines geodetic latitude 90° North, as well as the direction of true north.
South PoleThe South Pole, also known as the Geographic South Pole, Terrestrial South Pole or 90th Parallel South, is the southernmost point on Earth and lies antipodally on the opposite side of Earth from the North Pole, at a distance of 12,430 miles (20,004 km) in all directions. It is one of the two points where Earth's axis of rotation intersects its surface. Situated on the continent of Antarctica, it is the site of the United States Amundsen–Scott South Pole Station, which was established in 1956 and has been permanently staffed since that year.
Celestial poleThe north and south celestial poles are the two points in the sky where Earth's axis of rotation, indefinitely extended, intersects the celestial sphere. The north and south celestial poles appear permanently directly overhead to observers at Earth's North Pole and South Pole, respectively. As Earth spins on its axis, the two celestial poles remain fixed in the sky, and all other celestial points appear to rotate around them, completing one circuit per day (strictly, per sidereal day).
Factorization of polynomialsIn mathematics and computer algebra, factorization of polynomials or polynomial factorization expresses a polynomial with coefficients in a given field or in the integers as the product of irreducible factors with coefficients in the same domain. Polynomial factorization is one of the fundamental components of computer algebra systems. The first polynomial factorization algorithm was published by Theodor von Schubert in 1793. Leopold Kronecker rediscovered Schubert's algorithm in 1882 and extended it to multivariate polynomials and coefficients in an algebraic extension.
Aurifeuillean factorizationIn number theory, an aurifeuillean factorization, named after Léon-François-Antoine Aurifeuille, is factorization of certain integer values of the cyclotomic polynomials. Because cyclotomic polynomials are irreducible polynomials over the integers, such a factorization cannot come from an algebraic factorization of the polynomial. Nevertheless, certain families of integers coming from cyclotomic polynomials have factorizations given by formulas applying to the whole family, as in the examples below.
Residue (complex analysis)In mathematics, more specifically complex analysis, the residue is a complex number proportional to the contour integral of a meromorphic function along a path enclosing one of its singularities. (More generally, residues can be calculated for any function that is holomorphic except at the discrete points {ak}k, even if some of them are essential singularities.) Residues can be computed quite easily and, once known, allow the determination of general contour integrals via the residue theorem.
Poles of astronomical bodiesThe poles of astronomical bodies are determined based on their axis of rotation in relation to the celestial poles of the celestial sphere. Astronomical bodies include stars, planets, dwarf planets and small Solar System bodies such as comets and minor planets (e.g., asteroids), as well as natural satellites and minor-planet moons. Axial tilt The International Astronomical Union (IAU) defines the north pole of a planet or any of its satellites in the Solar System as the planetary pole that is in the same celestial hemisphere, relative to the invariable plane of the Solar System, as Earth's north pole.
Fermat's factorization methodFermat's factorization method, named after Pierre de Fermat, is based on the representation of an odd integer as the difference of two squares: That difference is algebraically factorable as ; if neither factor equals one, it is a proper factorization of N. Each odd number has such a representation. Indeed, if is a factorization of N, then Since N is odd, then c and d are also odd, so those halves are integers. (A multiple of four is also a difference of squares: let c and d be even.
Error functionIn mathematics, the error function (also called the Gauss error function), often denoted by erf, is a complex function of a complex variable defined as: Some authors define without the factor of . This nonelementary integral is a sigmoid function that occurs often in probability, statistics, and partial differential equations. In many of these applications, the function argument is a real number. If the function argument is real, then the function value is also real.
Scaling (geometry)In affine geometry, uniform scaling (or isotropic scaling) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions. The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so that congruent shapes are also classed as similar. Uniform scaling happens, for example, when enlarging or reducing a photograph, or when creating a scale model of a building, car, airplane, etc.
Iterative methodIn computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the n-th approximation is derived from the previous ones. A specific implementation with termination criteria for a given iterative method like gradient descent, hill climbing, Newton's method, or quasi-Newton methods like BFGS, is an algorithm of the iterative method.