Memory protectionMemory protection is a way to control memory access rights on a computer, and is a part of most modern instruction set architectures and operating systems. The main purpose of memory protection is to prevent a process from accessing memory that has not been allocated to it. This prevents a bug or malware within a process from affecting other processes, or the operating system itself. Protection may encompass all accesses to a specified area of memory, write accesses, or attempts to execute the contents of the area.
Bit arrayA bit array (also known as bitmask, bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure. A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly. A typical bit array stores kw bits, where w is the number of bits in the unit of storage, such as a byte or word, and k is some nonnegative integer. If w does not divide the number of bits to be stored, some space is wasted due to internal fragmentation.
Calling conventionIn computer science, a calling convention is an implementation-level (low-level) scheme for how subroutines or functions receive parameters from their caller and how they return a result. When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where and how results are returned from that function, with these transfers typically done via certain registers or within a stack frame on the call stack.
Bit slicingBit slicing is a technique for constructing a processor from modules of processors of smaller bit width, for the purpose of increasing the word length; in theory to make an arbitrary n-bit central processing unit (CPU). Each of these component modules processes one bit field or "slice" of an operand. The grouped processing components would then have the capability to process the chosen full word-length of a given software design. Bit slicing more or less died out due to the advent of the microprocessor.
Bit fieldA bit field is a data structure that consists of one or more adjacent bits which have been allocated for specific purposes, so that any single bit or group of bits within the structure can be set or inspected. A bit field is most commonly used to represent integral types of known, fixed bit-width, such as single-bit Booleans. The meaning of the individual bits within the field is determined by the programmer; for example, the first bit in a bit field (located at the field's base address) is sometimes used to determine the state of a particular attribute associated with the bit field.
Renesas Electronicsis a Japanese semiconductor manufacturer headquartered in Tokyo, Japan, initially incorporated in 2002 as Renesas Technology, the consolidated entity of the semiconductor units of Hitachi and Mitsubishi excluding their dynamic random-access memory (DRAM) businesses, to which NEC Electronics merged in 2010, resulting in a minor change in the corporate name and logo to as it is now. In the 2000s to early 2010s, Renesas had been one of the six largest semiconductor companies in the world.
Visual memoryVisual memory describes the relationship between perceptual processing and the encoding, storage and retrieval of the resulting neural representations. Visual memory occurs over a broad time range spanning from eye movements to years in order to visually navigate to a previously visited location. Visual memory is a form of memory which preserves some characteristics of our senses pertaining to visual experience. We are able to place in memory visual information which resembles objects, places, animals or people in a mental image.
Macro (computer science)In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages.
Reduced instruction set computerIn computer engineering, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions (more code) in order to accomplish a task because the individual instructions are written in simpler code.
Call stackIn computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to just "the stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages.
Mask (computing)In computer science, a mask or bitmask is data that is used for bitwise operations, particularly in a bit field. Using a mask, multiple bits in a byte, nibble, word, etc. can be set either on or off, or inverted from on to off (or vice versa) in a single bitwise operation. An additional use of masking involves predication in vector processing, where the bitmask is used to select which element operations in the vector are to be executed (mask bit is enabled) and which are not (mask bit is clear).
Parameter (computer programming)In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. These pieces of data are the values of the arguments (often called actual arguments or actual parameters) with which the subroutine is going to be called/invoked. An ordered list of parameters is usually included in the definition of a subroutine, so that, each time the subroutine is called, its arguments for that call are evaluated, and the resulting values can be assigned to the corresponding parameters.