Orbital planeThe orbital plane of a revolving body is the geometric plane in which its orbit lies. Three non-collinear points in space suffice to determine an orbital plane. A common example would be the positions of the centers of a massive body (host) and of an orbiting celestial body at two different times/points of its orbit. The orbital plane is defined in relation to a reference plane by two parameters: inclination (i) and longitude of the ascending node (Ω).
Plane of referenceIn celestial mechanics, the plane of reference (or reference plane) is the plane used to define orbital elements (positions). The two main orbital elements that are measured with respect to the plane of reference are the inclination and the longitude of the ascending node. Depending on the type of body being described, there are four different kinds of reference planes that are typically used: The ecliptic or invariable plane for planets, asteroids, comets, etc.
Orbital elementsOrbital elements are the parameters required to uniquely identify a specific orbit. In celestial mechanics these elements are considered in two-body systems using a Kepler orbit. There are many different ways to mathematically describe the same orbit, but certain schemes, each consisting of a set of six parameters, are commonly used in astronomy and orbital mechanics. A real orbit and its elements change over time due to gravitational perturbations by other objects and the effects of general relativity.
Orbital inclinationOrbital inclination measures the tilt of an object's orbit around a celestial body. It is expressed as the angle between a reference plane and the orbital plane or axis of direction of the orbiting object. For a satellite orbiting the Earth directly above the Equator, the plane of the satellite's orbit is the same as the Earth's equatorial plane, and the satellite's orbital inclination is 0°. The general case for a circular orbit is that it is tilted, spending half an orbit over the northern hemisphere and half over the southern.
Invariable planeThe invariable plane of a planetary system, also called Laplace's invariable plane, is the plane passing through its barycenter (center of mass) perpendicular to its angular momentum vector. In the Solar System, about 98% of this effect is contributed by the orbital angular momenta of the four jovian planets (Jupiter, Saturn, Uranus, and Neptune). The invariable plane is within 0.5° of the orbital plane of Jupiter, and may be regarded as the weighted average of all planetary orbital and rotational planes.
OrbitIn celestial mechanics, an orbit (also known as orbital revolution) is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an object or position in space such as a planet, moon, asteroid, or Lagrange point. Normally, orbit refers to a regularly repeating trajectory, although it may also refer to a non-repeating trajectory.
Orbital nodeAn orbital node is either of the two points where an orbit intersects a plane of reference to which it is inclined. A non-inclined orbit, which is contained in the reference plane, has no nodes. Common planes of reference include the following: For a geocentric orbit, Earth's equatorial plane. In this case, non-inclined orbits are called equatorial. For a heliocentric orbit, the ecliptic or invariable plane. In this case, non-inclined orbits are called ecliptic.
Orbital inclination changeOrbital inclination change is an orbital maneuver aimed at changing the inclination of an orbiting body's orbit. This maneuver is also known as an orbital plane change as the plane of the orbit is tipped. This maneuver requires a change in the orbital velocity vector (delta-v) at the orbital nodes (i.e. the point where the initial and desired orbits intersect, the line of orbital nodes is defined by the intersection of the two orbital planes).
Orbital maneuverIn spaceflight, an orbital maneuver (otherwise known as a burn) is the use of propulsion systems to change the orbit of a spacecraft. For spacecraft far from Earth (for example those in orbits around the Sun) an orbital maneuver is called a deep-space maneuver (DSM). The rest of the flight, especially in a transfer orbit, is called coasting.
RotationRotation or rotational motion is the circular movement of an object around a central line, known as axis of rotation. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation. A solid figure has an infinite number of possible axes and angles of rotation, including chaotic rotation (between arbitrary orientations), in contrast to rotation around a axis.
Rotation around a fixed axisRotation around a fixed axis or axial rotation is a special case of rotational motion around a axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession. According to Euler's rotation theorem, simultaneous rotation along a number of stationary axes at the same time is impossible; if two rotations are forced at the same time, a new axis of rotation will result.
Orbital station-keepingIn astrodynamics, orbital station-keeping is keeping a spacecraft at a fixed distance from another spacecraft or celestial body. It requires a series of orbital maneuvers made with thruster burns to keep the active craft in the same orbit as its target. For many low Earth orbit satellites, the effects of non-Keplerian forces, i.e. the deviations of the gravitational force of the Earth from that of a homogeneous sphere, gravitational forces from Sun/Moon, solar radiation pressure and air drag, must be counteracted.
Rotation formalisms in three dimensionsIn geometry, various formalisms exist to express a rotation in three dimensions as a mathematical transformation. In physics, this concept is applied to classical mechanics where rotational (or angular) kinematics is the science of quantitative description of a purely rotational motion. The orientation of an object at a given instant is described with the same tools, as it is defined as an imaginary rotation from a reference placement in space, rather than an actually observed rotation from a previous placement in space.
Orientation (geometry)In geometry, the orientation, attitude, bearing, direction, or angular position of an object – such as a line, plane or rigid body – is part of the description of how it is placed in the space it occupies. More specifically, it refers to the imaginary rotation that is needed to move the object from a reference placement to its current placement. A rotation may not be enough to reach the current placement, in which case it may be necessary to add an imaginary translation to change the object's position (or linear position).
VelocityVelocity is the speed and the direction of motion of an object. Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity: both magnitude and direction are needed to define it. The scalar absolute value (magnitude) of velocity is called , being a coherent derived unit whose quantity is measured in the SI (metric system) as metres per second (m/s or m⋅s−1). For example, "5 metres per second" is a scalar, whereas "5 metres per second east" is a vector.
Ethernet frameIn computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a data unit on an Ethernet link transports an Ethernet frame as its payload. An Ethernet frame is preceded by a preamble and start frame delimiter (SFD), which are both part of the Ethernet packet at the physical layer. Each Ethernet frame starts with an Ethernet header, which contains destination and source MAC addresses as its first two fields.
Four-velocityIn physics, in particular in special relativity and general relativity, a four-velocity is a four-vector in four-dimensional spacetime that represents the relativistic counterpart of velocity, which is a three-dimensional vector in space. Physical events correspond to mathematical points in time and space, the set of all of them together forming a mathematical model of physical four-dimensional spacetime. The history of an object traces a curve in spacetime, called its world line.
Frame (networking)A frame is a digital data transmission unit in computer networking and telecommunication. In packet switched systems, a frame is a simple container for a single network packet. In other telecommunications systems, a frame is a repeating structure supporting time-division multiplexing. A frame typically includes frame synchronization features consisting of a sequence of bits or symbols that indicate to the receiver the beginning and end of the payload data within the stream of symbols or bits it receives.
Inertial frame of referenceIn classical physics and special relativity, an inertial frame of reference (also called inertial space, or Galilean reference frame) is a frame of reference not undergoing any acceleration. It is a frame in which an isolated physical object—an object with zero net force acting on it—is perceived to move with a constant velocity or, equivalently, it is a frame of reference in which Newton's first law of motion holds.
Frame synchronizationIn telecommunication, frame synchronization or framing is the process by which, while receiving a stream of framed data, incoming frame alignment signals (i.e., a distinctive bit sequences or syncwords) are identified (that is, distinguished from data bits), permitting the data bits within the frame to be extracted for decoding or retransmission. If the transmission is temporarily interrupted, or a bit slip event occurs, the receiver must re-synchronize.