Injective sheafIn mathematics, injective sheaves of abelian groups are used to construct the resolutions needed to define sheaf cohomology (and other derived functors, such as sheaf Ext). There is a further group of related concepts applied to sheaves: flabby (flasque in French), fine, soft (mou in French), acyclic. In the history of the subject they were introduced before the 1957 "Tohoku paper" of Alexander Grothendieck, which showed that the notion of injective object sufficed to found the theory.
Category of ringsIn mathematics, the category of rings, denoted by Ring, is the whose objects are rings (with identity) and whose morphisms are ring homomorphisms (that preserve the identity). Like many categories in mathematics, the category of rings is , meaning that the class of all rings is proper. The category Ring is a meaning that the objects are sets with additional structure (addition and multiplication) and the morphisms are functions that preserve this structure.
Sheaf cohomologyIn mathematics, sheaf cohomology is the application of homological algebra to analyze the global sections of a sheaf on a topological space. Broadly speaking, sheaf cohomology describes the obstructions to solving a geometric problem globally when it can be solved locally. The central work for the study of sheaf cohomology is Grothendieck's 1957 Tôhoku paper. Sheaves, sheaf cohomology, and spectral sequences were introduced by Jean Leray at the prisoner-of-war camp Oflag XVII-A in Austria.
Fermat primality testThe Fermat primality test is a probabilistic test to determine whether a number is a probable prime. Fermat's little theorem states that if p is prime and a is not divisible by p, then If one wants to test whether p is prime, then we can pick random integers a not divisible by p and see whether the congruence holds. If it does not hold for a value of a, then p is composite. This congruence is unlikely to hold for a random a if p is composite. Therefore, if the equality does hold for one or more values of a, then we say that p is probably prime.
Image functors for sheavesIn mathematics, especially in sheaf theory—a domain applied in areas such as topology, logic and algebraic geometry—there are four image functors for sheaves that belong together in various senses. Given a continuous mapping f: X → Y of topological spaces, and the Sh(–) of sheaves of abelian groups on a topological space. The functors in question are f∗ : Sh(X) → Sh(Y) f∗ : Sh(Y) → Sh(X) f! : Sh(X) → Sh(Y) Rf! : D(Sh(Y)) → D(Sh(X)).
Coherent sheafIn mathematics, especially in algebraic geometry and the theory of complex manifolds, coherent sheaves are a class of sheaves closely linked to the geometric properties of the underlying space. The definition of coherent sheaves is made with reference to a sheaf of rings that codifies this geometric information. Coherent sheaves can be seen as a generalization of vector bundles. Unlike vector bundles, they form an , and so they are closed under operations such as taking , , and cokernels.
Sheaf of modulesIn mathematics, a sheaf of O-modules or simply an O-module over a ringed space (X, O) is a sheaf F such that, for any open subset U of X, F(U) is an O(U)-module and the restriction maps F(U) → F(V) are compatible with the restriction maps O(U) → O(V): the restriction of fs is the restriction of f times that of s for any f in O(U) and s in F(U). The standard case is when X is a scheme and O its structure sheaf. If O is the constant sheaf , then a sheaf of O-modules is the same as a sheaf of abelian groups (i.
Perverse sheafThe mathematical term perverse sheaves refers to a certain associated to a topological space X, which may be a real or complex manifold, or a more general topologically stratified space, usually singular. This concept was introduced in the thesis of Zoghman Mebkhout, gaining more popularity after the (independent) work of Joseph Bernstein, Alexander Beilinson, and Pierre Deligne (1982) as a formalisation of the Riemann-Hilbert correspondence, which related the topology of singular spaces (intersection homology of Mark Goresky and Robert MacPherson) and the algebraic theory of differential equations (microlocal calculus and holonomic D-modules of Joseph Bernstein, Masaki Kashiwara and Takahiro Kawai).
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
3D computer graphics3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.
Invertible sheafIn mathematics, an invertible sheaf is a sheaf on a ringed space which has an inverse with respect to tensor product of sheaves of modules. It is the equivalent in algebraic geometry of the topological notion of a line bundle. Due to their interactions with Cartier divisors, they play a central role in the study of algebraic varieties. Let (X, OX) be a ringed space. Isomorphism classes of sheaves of OX-modules form a monoid under the operation of tensor product of OX-modules. The identity element for this operation is OX itself.
3D displayA 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.