Doubling the cubeDoubling the cube, also known as the Delian problem, is an ancient geometric problem. Given the edge of a cube, the problem requires the construction of the edge of a second cube whose volume is double that of the first. As with the related problems of squaring the circle and trisecting the angle, doubling the cube is now known to be impossible to construct by using only a compass and straightedge, but even in ancient times solutions were known that employed other tools.
History of mathematicsThe history of mathematics deals with the origin of discoveries in mathematics and the mathematical methods and notation of the past. Before the modern age and the worldwide spread of knowledge, written examples of new mathematical developments have come to light only in a few locales. From 3000 BC the Mesopotamian states of Sumer, Akkad and Assyria, followed closely by Ancient Egypt and the Levantine state of Ebla began using arithmetic, algebra and geometry for purposes of taxation, commerce, trade and also in the patterns in nature, the field of astronomy and to record time and formulate calendars.
History of mathematical notationThe history of mathematical notation includes the commencement, progress, and cultural diffusion of mathematical symbols and the conflict of the methods of notation confronted in a notation's move to popularity or inconspicuousness. Mathematical notation comprises the symbols used to write mathematical equations and formulas. Notation generally implies a set of well-defined representations of quantities and symbols operators.
Tomahawk (geometry)The tomahawk is a tool in geometry for angle trisection, the problem of splitting an angle into three equal parts. The boundaries of its shape include a semicircle and two line segments, arranged in a way that resembles a tomahawk, a Native American axe. The same tool has also been called the shoemaker's knife, but that name is more commonly used in geometry to refer to a different shape, the arbelos (a curvilinear triangle bounded by three mutually tangent semicircles).
Tautochrone curveA tautochrone curve or isochrone curve (from Greek prefixes tauto- meaning same or iso- equal, and chrono time) is the curve for which the time taken by an object sliding without friction in uniform gravity to its lowest point is independent of its starting point on the curve. The curve is a cycloid, and the time is equal to π times the square root of the radius (of the circle which generates the cycloid) over the acceleration of gravity. The tautochrone curve is related to the brachistochrone curve, which is also a cycloid.
Brachistochrone curveIn physics and mathematics, a brachistochrone curve (), or curve of fastest descent, is the one lying on the plane between a point A and a lower point B, where B is not directly below A, on which a bead slides frictionlessly under the influence of a uniform gravitational field to a given end point in the shortest time. The problem was posed by Johann Bernoulli in 1696. The brachistochrone curve is the same shape as the tautochrone curve; both are cycloids. However, the portion of the cycloid used for each of the two varies.
Mathematical analysisAnalysis is the branch of mathematics dealing with continuous functions, limits, and related theories, such as differentiation, integration, measure, infinite sequences, series, and analytic functions. These theories are usually studied in the context of real and complex numbers and functions. Analysis evolved from calculus, which involves the elementary concepts and techniques of analysis. Analysis may be distinguished from geometry; however, it can be applied to any space of mathematical objects that has a definition of nearness (a topological space) or specific distances between objects (a metric space).
Mathematical logicMathematical logic is the study of formal logic within mathematics. Major subareas include model theory, proof theory, set theory, and recursion theory (also known as computability theory). Research in mathematical logic commonly addresses the mathematical properties of formal systems of logic such as their expressive or deductive power. However, it can also include uses of logic to characterize correct mathematical reasoning or to establish foundations of mathematics.
MenaechmusThere is also a Menaechmus in Plautus' play, The Menaechmi. Menaechmus (Μέναιχμος, 380–320 BC) was an ancient Greek mathematician, geometer and philosopher born in Alopeconnesus or Prokonnesos in the Thracian Chersonese, who was known for his friendship with the renowned philosopher Plato and for his apparent discovery of conic sections and his solution to the then-long-standing problem of doubling the cube using the parabola and hyperbola. Menaechmus is remembered by mathematicians for his discovery of the conic sections and his solution to the problem of doubling the cube.
Angle trisectionAngle trisection is a classical problem of straightedge and compass construction of ancient Greek mathematics. It concerns construction of an angle equal to one third of a given arbitrary angle, using only two tools: an unmarked straightedge and a compass. In 1837, Pierre Wantzel proved that the problem, as stated, is impossible to solve for arbitrary angles. However, some special angles can be trisected: for example, it is trivial to trisect a right angle (that is, to construct an angle of 30 degrees).
Mathematical proofA mathematical proof is a deductive argument for a mathematical statement, showing that the stated assumptions logically guarantee the conclusion. The argument may use other previously established statements, such as theorems; but every proof can, in principle, be constructed using only certain basic or original assumptions known as axioms, along with the accepted rules of inference. Proofs are examples of exhaustive deductive reasoning which establish logical certainty, to be distinguished from empirical arguments or non-exhaustive inductive reasoning which establish "reasonable expectation".
Squaring the circleSquaring the circle is a problem in geometry first proposed in Greek mathematics. It is the challenge of constructing a square with the area of a circle by using only a finite number of steps with a compass and straightedge. The difficulty of the problem raised the question of whether specified axioms of Euclidean geometry concerning the existence of lines and circles implied the existence of such a square. In 1882, the task was proven to be impossible, as a consequence of the Lindemann–Weierstrass theorem, which proves that pi () is a transcendental number.
Neusis constructionIn geometry, the neusis (νεῦσις; ; plural: neuseis) is a geometric construction method that was used in antiquity by Greek mathematicians. The neusis construction consists of fitting a line element of given length (a) in between two given lines (l and m), in such a way that the line element, or its extension, passes through a given point P. That is, one end of the line element has to lie on l, the other end on m, while the line element is "inclined" towards P.
Digital cinemaDigital cinema refers to the adoption of digital technology within the film industry to distribute or project motion pictures as opposed to the historical use of reels of motion picture film, such as 35 mm film. Whereas film reels have to be shipped to movie theaters, a digital movie can be distributed to cinemas in a number of ways: over the Internet or dedicated satellite links, or by sending hard drives or optical discs such as Blu-ray discs.
Digital audioDigital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit sample depth. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form.
CycloidIn geometry, a cycloid is the curve traced by a point on a circle as it rolls along a straight line without slipping. A cycloid is a specific form of trochoid and is an example of a roulette, a curve generated by a curve rolling on another curve. The cycloid, with the cusps pointing upward, is the curve of fastest descent under uniform gravity (the brachistochrone curve). It is also the form of a curve for which the period of an object in simple harmonic motion (rolling up and down repetitively) along the curve does not depend on the object's starting position (the tautochrone curve).
Digital synthesizerA digital synthesizer is a synthesizer that uses digital signal processing (DSP) techniques to make musical sounds. This in contrast to older analog synthesizers, which produce music using analog electronics, and samplers, which play back digital recordings of acoustic, electric, or electronic instruments. Some digital synthesizers emulate analog synthesizers; others include sampling capability in addition to digital synthesis. The very earliest digital synthesis experiments were made with computers, as part of academic research into sound generation.
Digital radioDigital radio is the use of digital technology to transmit or receive across the radio spectrum. Digital transmission by radio waves includes digital broadcasting, and especially digital audio radio services. In digital broadcasting systems, the analog audio signal is digitized, compressed using an audio coding format such as AAC+ (MDCT) or MP2, and transmitted using a digital modulation scheme.
Straightedge and compass constructionIn geometry, straightedge-and-compass construction – also known as ruler-and-compass construction, Euclidean construction, or classical construction – is the construction of lengths, angles, and other geometric figures using only an idealized ruler and a pair of compasses. The idealized ruler, known as a straightedge, is assumed to be infinite in length, have only one edge, and no markings on it. The compass is assumed to have no maximum or minimum radius, and is assumed to "collapse" when lifted from the page, so may not be directly used to transfer distances.
GoogleGoogle LLC (ˈɡuːɡəl) is an American multinational technology company focusing on artificial intelligence, online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, and consumer electronics. It has been referred to as "the most powerful company in the world" and as one of the world's most valuable brands due to its market dominance, data collection, and technological advantages in the field of artificial intelligence. Alongside Amazon, Apple Inc.