Coordinate systemIn geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is significant, and they are sometimes identified by their position in an ordered tuple and sometimes by a letter, as in "the x-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring.
Polar coordinate systemIn mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to the origin of a Cartesian coordinate system) is called the pole, and the ray from the pole in the reference direction is the polar axis. The distance from the pole is called the radial coordinate, radial distance or simply radius, and the angle is called the angular coordinate, polar angle, or azimuth.
Cylindrical coordinate systemA cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis (axis L in the image opposite), the direction from the axis relative to a chosen reference direction (axis A), and the distance from a chosen reference plane perpendicular to the axis (plane containing the purple section). The latter distance is given as a positive or negative number depending on which side of the reference plane faces the point.
CurvatureIn mathematics, curvature is any of several strongly related concepts in geometry. Intuitively, the curvature is the amount by which a curve deviates from being a straight line, or a surface deviates from being a plane. For curves, the canonical example is that of a circle, which has a curvature equal to the reciprocal of its radius. Smaller circles bend more sharply, and hence have higher curvature. The curvature at a point of a differentiable curve is the curvature of its osculating circle, that is the circle that best approximates the curve near this point.
Radius of curvatureIn differential geometry, the radius of curvature (Rc), R, is the reciprocal of the curvature. For a curve, it equals the radius of the circular arc which best approximates the curve at that point. For surfaces, the radius of curvature is the radius of a circle that best fits a normal section or combinations thereof. In the case of a space curve, the radius of curvature is the length of the curvature vector. In the case of a plane curve, then R is the absolute value of where s is the arc length from a fixed point on the curve, φ is the tangential angle and κ is the curvature.
Spherical coordinate systemIn mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a point is specified by three numbers: the radial distance of that point from a fixed origin; its polar angle measured from a fixed polar axis or zenith direction; and the azimuthal angle of its orthogonal projection on a reference plane that passes through the origin and is orthogonal to the fixed axis, measured from another fixed reference direction on that plane.
Gaussian curvatureIn differential geometry, the Gaussian curvature or Gauss curvature Κ of a smooth surface in three-dimensional space at a point is the product of the principal curvatures, κ1 and κ2, at the given point: The Gaussian radius of curvature is the reciprocal of Κ. For example, a sphere of radius r has Gaussian curvature 1/r2 everywhere, and a flat plane and a cylinder have Gaussian curvature zero everywhere. The Gaussian curvature can also be negative, as in the case of a hyperboloid or the inside of a torus.
Scalar curvatureIn the mathematical field of Riemannian geometry, the scalar curvature (or the Ricci scalar) is a measure of the curvature of a Riemannian manifold. To each point on a Riemannian manifold, it assigns a single real number determined by the geometry of the metric near that point. It is defined by a complicated explicit formula in terms of partial derivatives of the metric components, although it is also characterized by the volume of infinitesimally small geodesic balls.
Principal curvatureIn differential geometry, the two principal curvatures at a given point of a surface are the maximum and minimum values of the curvature as expressed by the eigenvalues of the shape operator at that point. They measure how the surface bends by different amounts in different directions at that point. At each point p of a differentiable surface in 3-dimensional Euclidean space one may choose a unit normal vector. A normal plane at p is one that contains the normal vector, and will therefore also contain a unique direction tangent to the surface and cut the surface in a plane curve, called normal section.
Parabolic trajectoryIn astrodynamics or celestial mechanics a parabolic trajectory is a Kepler orbit with the eccentricity equal to 1 and is an unbound orbit that is exactly on the border between elliptical and hyperbolic. When moving away from the source it is called an escape orbit, otherwise a capture orbit. It is also sometimes referred to as a C3 = 0 orbit (see Characteristic energy). Under standard assumptions a body traveling along an escape orbit will coast along a parabolic trajectory to infinity, with velocity relative to the central body tending to zero, and therefore will never return.
CylinderA cylinder () has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes. In elementary geometry, it is considered a prism with a circle as its base. A cylinder may also be defined as an infinite curvilinear surface in various modern branches of geometry and topology. The shift in the basic meaning—solid versus surface (as in ball and sphere)—has created some ambiguity with terminology. The two concepts may be distinguished by referring to solid cylinders and cylindrical surfaces.
Hyperbolic trajectoryIn astrodynamics or celestial mechanics, a hyperbolic trajectory or hyperbolic orbit is the trajectory of any object around a central body with more than enough speed to escape the central object's gravitational pull. The name derives from the fact that according to Newtonian theory such an orbit has the shape of a hyperbola. In more technical terms this can be expressed by the condition that the orbital eccentricity is greater than one.
Radial trajectoryIn astrodynamics and celestial mechanics a radial trajectory is a Kepler orbit with zero angular momentum. Two objects in a radial trajectory move directly towards or away from each other in a straight line. There are three types of radial trajectories (orbits). Radial elliptic trajectory: an orbit corresponding to the part of a degenerate ellipse from the moment the bodies touch each other and move away from each other until they touch each other again. The relative speed of the two objects is less than the escape velocity.
Cartesian coordinate systemIn geometry, a Cartesian coordinate system (UKkɑːrˈtiːzjən, USkɑːrˈtiʒən) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, called coordinate lines, coordinate axes or just axes (plural of axis) of the system. The point where they meet is called the origin and has (0, 0) as coordinates.
Cartesian productIn mathematics, specifically set theory, the Cartesian product of two sets A and B, denoted A × B, is the set of all ordered pairs (a, b) where a is in A and b is in B. In terms of set-builder notation, that is A table can be created by taking the Cartesian product of a set of rows and a set of columns. If the Cartesian product rows × columns is taken, the cells of the table contain ordered pairs of the form (row value, column value).
Geographic coordinate systemThe geographic coordinate system (GCS) is a spherical or geodetic coordinate system for measuring and communicating positions directly on the Earth as latitude and longitude. It is the simplest, oldest and most widely used of the various spatial reference systems that are in use, and forms the basis for most others. Although latitude and longitude form a coordinate tuple like a cartesian coordinate system, the geographic coordinate system is not cartesian because the measurements are angles and are not on a planar surface.
Spatial reference systemA spatial reference system (SRS) or coordinate reference system (CRS) is a framework used to precisely measure locations on the surface of Earth as coordinates. It is thus the application of the abstract mathematics of coordinate systems and analytic geometry to geographic space. A particular SRS specification (for example, "Universal Transverse Mercator WGS 84 Zone 16N") comprises a choice of Earth ellipsoid, horizontal datum, map projection (except in the geographic coordinate system), origin point, and unit of measure.
Projected coordinate systemA projected coordinate system - also called a projected coordinate reference system, planar coordinate system, or grid reference system - is a type of spatial reference system that represents locations on Earth using Cartesian coordinates (x, y) on a planar surface created by a particular map projection. Each projected coordinate system, such as "Universal Transverse Mercator WGS 84 Zone 26N," is defined by a choice of map projection (with specific parameters), a choice of geodetic datum to bind the coordinate system to real locations on the earth, an origin point, and a choice of unit of measure.
Planetary coordinate systemA planetary coordinate system (also referred to as planetographic, planetodetic, or planetocentric) is a generalization of the geographic, geodetic, and the geocentric coordinate systems for planets other than Earth. Similar coordinate systems are defined for other solid celestial bodies, such as in the selenographic coordinates for the Moon. The coordinate systems for almost all of the solid bodies in the Solar System were established by Merton E.
AccelerationIn mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the orientation of the net force acting on that object. The magnitude of an object's acceleration, as described by Newton's Second Law, is the combined effect of two causes: the net balance of all external forces acting onto that object — magnitude is directly proportional to this net resulting force; that object's mass, depending on the materials out of which it is made — magnitude is inversely proportional to the object's mass.