Symbol rateIn a digitally modulated signal or a line code, symbol rate, modulation rate or baud rate is the number of symbol changes, waveform changes, or signaling events across the transmission medium per unit of time. The symbol rate is measured in baud (Bd) or symbols per second. In the case of a line code, the symbol rate is the pulse rate in pulses per second. Each symbol can represent or convey one or several bits of data. The symbol rate is related to the gross bit rate, expressed in bits per second.
Telecommunications linkIn a telecommunications network, a link is a communication channel that connects two or more devices for the purpose of data transmission. The link may be a dedicated physical link or a virtual circuit that uses one or more physical links or shares a physical link with other telecommunications links. A telecommunications link is generally based on one of several types of information transmission paths such as those provided by communication satellites, terrestrial radio communications infrastructure and computer networks to connect two or more points.
Antenna (radio)In radio engineering, an antenna (American English) or aerial (British English) is the interface between radio waves propagating through space and electric currents moving in metal conductors, used with a transmitter or receiver. In transmission, a radio transmitter supplies an electric current to the antenna's terminals, and the antenna radiates the energy from the current as electromagnetic waves (radio waves). In reception, an antenna intercepts some of the power of a radio wave in order to produce an electric current at its terminals, that is applied to a receiver to be amplified.
In-phase and quadrature componentsA sinusoid with modulation can be decomposed into, or synthesized from, two amplitude-modulated sinusoids that are offset in phase by one-quarter cycle (90 degrees or pi/2 radians). All three sinusoids have the same center frequency. The two amplitude-modulated sinusoids are known as the in-phase (I) and quadrature (Q) components, which describes their relationships with the amplitude- and phase-modulated carrier. Or in other words, it is possible to create an arbitrarily phase-shifted sine wave, by mixing together two sine waves that are 90° out of phase in different proportions.
DemodulationDemodulation is extracting the original information-bearing signal from a carrier wave. A demodulator is an electronic circuit (or computer program in a software-defined radio) that is used to recover the information content from the modulated carrier wave. There are many types of modulation so there are many types of demodulators. The signal output from a demodulator may represent sound (an analog audio signal), images (an analog video signal) or binary data (a digital signal).
Digital radioDigital radio is the use of digital technology to transmit or receive across the radio spectrum. Digital transmission by radio waves includes digital broadcasting, and especially digital audio radio services. In digital broadcasting systems, the analog audio signal is digitized, compressed using an audio coding format such as AAC+ (MDCT) or MP2, and transmitted using a digital modulation scheme.
Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Frequency-shift keyingFrequency-shift keying (FSK) is a frequency modulation scheme in which digital information is encoded on a carrier signal by periodically shifting the frequency of the carrier between several discrete frequencies. The technology is used for communication systems such as telemetry, weather balloon radiosondes, caller ID, garage door openers, and low frequency radio transmission in the VLF and ELF bands. The simplest FSK is binary FSK (BFSK), in which the carrier is shifted between two discrete frequencies to transmit binary (0s and 1s) information.
Pseudorandom noiseIn cryptography, pseudorandom noise (PRN) is a signal similar to noise which satisfies one or more of the standard tests for statistical randomness. Although it seems to lack any definite pattern, pseudorandom noise consists of a deterministic sequence of pulses that will repeat itself after its period. In cryptographic devices, the pseudorandom noise pattern is determined by a key and the repetition period can be very long, even millions of digits.
Ethernet frameIn computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a data unit on an Ethernet link transports an Ethernet frame as its payload. An Ethernet frame is preceded by a preamble and start frame delimiter (SFD), which are both part of the Ethernet packet at the physical layer. Each Ethernet frame starts with an Ethernet header, which contains destination and source MAC addresses as its first two fields.
Pseudorandom binary sequenceA pseudorandom binary sequence (PRBS), pseudorandom binary code or pseudorandom bitstream is a binary sequence that, while generated with a deterministic algorithm, is difficult to predict and exhibits statistical behavior similar to a truly random sequence. PRBS generators are used in telecommunication, such as in analog-to-information conversion, but also in encryption, simulation, correlation technique and time-of-flight spectroscopy. The most common example is the maximum length sequence generated by a (maximal) linear feedback shift register (LFSR).
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.