XEmacsXEmacs is a graphical- and console-based text editor which runs on almost any Unix-like operating system as well as Microsoft Windows. XEmacs is a fork, based on a version of GNU Emacs from the late 1980s. Any user can download, use, and modify XEmacs as free software available under the GNU General Public License version 2 or any later version. Between 1987 and 1993 significant delays occurred in bringing out a new version of GNU Emacs (presumed to be version 19). In the late 1980s, Richard P. Gabriel's Lucid Inc.
MicroEMACSMicroEMACS is a small, portable Emacs-like text editor originally written by Dave Conroy in 1985, and further developed by Daniel M. Lawrence (1958–2010) and was maintained by him. MicroEMACS has been ported to many operating systems, including CP/M, MS-DOS, Microsoft Windows, VMS, Atari ST, AmigaOS, OS-9, NeXTSTEP, and various Unix-like operating systems. Variants of MicroEMACS also exist, such as mg, a more GNU Emacs-compatible editor. Many relationships to contemporary editors can also be found in MicroEMACS.
C (programming language)C (pronounced 'siː – like the letter c) is a general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems.
Branching quantifierIn logic a branching quantifier, also called a Henkin quantifier, finite partially ordered quantifier or even nonlinear quantifier, is a partial ordering of quantifiers for Q ∈ {∀,∃}. It is a special case of generalized quantifier. In classical logic, quantifier prefixes are linearly ordered such that the value of a variable ym bound by a quantifier Qm depends on the value of the variables y1, ..., ym−1 bound by quantifiers Qy1, ..., Qym−1 preceding Qm. In a logic with (finite) partially ordered quantification this is not in general the case.
Low-level programming languageA low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map that are structurally similar to processor's instructions. Generally, this refers to either machine code or assembly language. Because of the low (hence the word) abstraction between the language and machine language, low-level languages are sometimes described as being "close to the hardware".
LogicLogic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or logical truths. It studies how conclusions follow from premises due to the structure of arguments alone, independent of their topic and content. Informal logic is associated with informal fallacies, critical thinking, and argumentation theory. It examines arguments expressed in natural language while formal logic uses formal language.
System programming languageA system programming language is a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software. Edsger Dijkstra refers to these languages as machine oriented high order languages, or mohol. General-purpose programming languages tend to focus on generic features to allow programs written in the language to use the same code on different platforms.
Uniqueness quantificationIn mathematics and logic, the term "uniqueness" refers to the property of being the one and only object satisfying a certain condition. This sort of quantification is known as uniqueness quantification or unique existential quantification, and is often denoted with the symbols "∃!" or "∃=1". For example, the formal statement may be read as "there is exactly one natural number such that ". The most common technique to prove the unique existence of a certain object is to first prove the existence of the entity with the desired condition, and then to prove that any two such entities (say, and ) must be equal to each other (i.
Exception handlingIn computing and computer programming, exception handling is the process of responding to the occurrence of exceptions – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered exception handler; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented.
Editor warThe editor war is the rivalry between users of the Emacs and vi (now usually Vim, or more recently Neovim) text editors. The rivalry has become an enduring part of hacker culture and the free software community. The Emacs versus vi debate was one of the original "holy wars" conducted on Usenet groups, with many flame wars fought between those insisting that their editor of choice is the paragon of editing perfection, and insulting the other, since at least 1985.
Structural proof theoryIn mathematical logic, structural proof theory is the subdiscipline of proof theory that studies proof calculi that support a notion of analytic proof, a kind of proof whose semantic properties are exposed. When all the theorems of a logic formalised in a structural proof theory have analytic proofs, then the proof theory can be used to demonstrate such things as consistency, provide decision procedures, and allow mathematical or computational witnesses to be extracted as counterparts to theorems, the kind of task that is more often given to model theory.
High-level programming languageIn computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.