Continuous functionIn mathematics, a continuous function is a function such that a continuous variation (that is a change without jump) of the argument induces a continuous variation of the value of the function. This means that there are no abrupt changes in value, known as discontinuities. More precisely, a function is continuous if arbitrarily small changes in its value can be assured by restricting to sufficiently small changes of its argument. A discontinuous function is a function that is .
Chebyshev polynomialsThe Chebyshev polynomials are two sequences of polynomials related to the cosine and sine functions, notated as and . They can be defined in several equivalent ways, one of which starts with trigonometric functions: The Chebyshev polynomials of the first kind are defined by Similarly, the Chebyshev polynomials of the second kind are defined by That these expressions define polynomials in may not be obvious at first sight, but follows by rewriting and using de Moivre's formula or by using the angle sum formulas for and repeatedly.
Laguerre polynomialsIn mathematics, the Laguerre polynomials, named after Edmond Laguerre (1834–1886), are solutions of Laguerre's differential equation: which is a second-order linear differential equation. This equation has nonsingular solutions only if n is a non-negative integer. Sometimes the name Laguerre polynomials is used for solutions of where n is still a non-negative integer. Then they are also named generalized Laguerre polynomials, as will be done here (alternatively associated Laguerre polynomials or, rarely, Sonine polynomials, after their inventor Nikolay Yakovlevich Sonin).
Legendre polynomialsIn mathematics, Legendre polynomials, named after Adrien-Marie Legendre (1782), are a system of complete and orthogonal polynomials with a vast number of mathematical properties and numerous applications. They can be defined in many ways, and the various definitions highlight different aspects as well as suggest generalizations and connections to different mathematical structures and physical and numerical applications. Closely related to the Legendre polynomials are associated Legendre polynomials, Legendre functions, Legendre functions of the second kind, and associated Legendre functions.
Sine and cosineIn mathematics, sine and cosine are trigonometric functions of an angle. The sine and cosine of an acute angle are defined in the context of a right triangle: for the specified angle, its sine is the ratio of the length of the side that is opposite that angle to the length of the longest side of the triangle (the hypotenuse), and the cosine is the ratio of the length of the adjacent leg to that of the hypotenuse. For an angle , the sine and cosine functions are denoted simply as and .
Orthogonal polynomialsIn mathematics, an orthogonal polynomial sequence is a family of polynomials such that any two different polynomials in the sequence are orthogonal to each other under some inner product. The most widely used orthogonal polynomials are the classical orthogonal polynomials, consisting of the Hermite polynomials, the Laguerre polynomials and the Jacobi polynomials. The Gegenbauer polynomials form the most important class of Jacobi polynomials; they include the Chebyshev polynomials, and the Legendre polynomials as special cases.
Hermite polynomialsIn mathematics, the Hermite polynomials are a classical orthogonal polynomial sequence. The polynomials arise in: signal processing as Hermitian wavelets for wavelet transform analysis probability, such as the Edgeworth series, as well as in connection with Brownian motion; combinatorics, as an example of an Appell sequence, obeying the umbral calculus; numerical analysis as Gaussian quadrature; physics, where they give rise to the eigenstates of the quantum harmonic oscillator; and they also occur in some cases of the heat equation (when the term is present); systems theory in connection with nonlinear operations on Gaussian noise.
PolynomialIn mathematics, a polynomial is an expression consisting of indeterminates (also called variables) and coefficients, that involves only the operations of addition, subtraction, multiplication, and positive-integer powers of variables. An example of a polynomial of a single indeterminate x is x2 − 4x + 7. An example with three indeterminates is x3 + 2xyz2 − yz + 1. Polynomials appear in many areas of mathematics and science.
Bernoulli polynomialsIn mathematics, the Bernoulli polynomials, named after Jacob Bernoulli, combine the Bernoulli numbers and binomial coefficients. They are used for series expansion of functions, and with the Euler–MacLaurin formula. These polynomials occur in the study of many special functions and, in particular, the Riemann zeta function and the Hurwitz zeta function. They are an Appell sequence (i.e. a Sheffer sequence for the ordinary derivative operator). For the Bernoulli polynomials, the number of crossings of the x-axis in the unit interval does not go up with the degree.
Romanovski polynomialsIn mathematics, the Romanovski polynomials are one of three finite subsets of real orthogonal polynomials discovered by Vsevolod Romanovsky (Romanovski in French transcription) within the context of probability distribution functions in statistics. They form an orthogonal subset of a more general family of little-known Routh polynomials introduced by Edward John Routh in 1884. The term Romanovski polynomials was put forward by Raposo, with reference to the so-called 'pseudo-Jacobi polynomials in Lesky's classification scheme.
MultiplicationMultiplication (often denoted by the cross symbol , by the mid-line dot operator , by juxtaposition, or, on computers, by an asterisk ) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product. The multiplication of whole numbers may be thought of as repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the multiplicand, as the quantity of the other one, the multiplier; both numbers can be referred to as factors.
Neighbourhood systemIn topology and related areas of mathematics, the neighbourhood system, complete system of neighbourhoods, or neighbourhood filter for a point in a topological space is the collection of all neighbourhoods of Neighbourhood of a point or set An of a point (or subset) in a topological space is any open subset of that contains A is any subset that contains open neighbourhood of ; explicitly, is a neighbourhood of in if and only if there exists some open subset with . Equivalently, a neighborhood of is any set that contains in its topological interior.
Law of sinesIn trigonometry, the law of sines, sine law, sine formula, or sine rule is an equation relating the lengths of the sides of any triangle to the sines of its angles. According to the law, where a, b, and c are the lengths of the sides of a triangle, and α, β, and γ are the opposite angles (see figure 2), while R is the radius of the triangle's circumcircle. When the last part of the equation is not used, the law is sometimes stated using the reciprocals; The law of sines can be used to compute the remaining sides of a triangle when two angles and a side are known—a technique known as triangulation.
Neighbourhood (mathematics)In topology and related areas of mathematics, a neighbourhood (or neighborhood) is one of the basic concepts in a topological space. It is closely related to the concepts of open set and interior. Intuitively speaking, a neighbourhood of a point is a set of points containing that point where one can move some amount in any direction away from that point without leaving the set.
Nowhere continuous functionIn mathematics, a nowhere continuous function, also called an everywhere discontinuous function, is a function that is not continuous at any point of its domain. If is a function from real numbers to real numbers, then is nowhere continuous if for each point there is some such that for every we can find a point such that and . Therefore, no matter how close we get to any fixed point, there are even closer points at which the function takes not-nearby values.
Law of cosinesIn trigonometry, the law of cosines (also known as the cosine formula or cosine rule) relates the lengths of the sides of a triangle to the cosine of one of its angles. For a triangle with sides and opposite respective angles and (see Fig. 1), the law of cosines states: The law of cosines generalizes the Pythagorean theorem, which holds only for right triangles: if is a right angle then and the law of cosines reduces to The law of cosines is useful for solving a triangle when all three sides or two sides and their included angle are given.
Multiplication tableIn mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for arithmetic operations with base-ten numbers. Many educators believe it is necessary to memorize the table up to 9 × 9. The oldest known multiplication tables were used by the Babylonians about 4000 years ago.
Division (mathematics)Division is one of the four basic operations of arithmetic. The other operations are addition, subtraction, and multiplication. What is being divided is called the dividend, which is divided by the divisor, and the result is called the quotient. At an elementary level the division of two natural numbers is, among other possible interpretations, the process of calculating the number of times one number is contained within another. This number of times need not be an integer.
Ancient Egyptian multiplicationIn mathematics, ancient Egyptian multiplication (also known as Egyptian multiplication, Ethiopian multiplication, Russian multiplication, or peasant multiplication), one of two multiplication methods used by scribes, is a systematic method for multiplying two numbers that does not require the multiplication table, only the ability to multiply and divide by 2, and to add. It decomposes one of the multiplicands (preferably the smaller) into a set of numbers of powers of two and then creates a table of doublings of the second multiplicand by every value of the set which is summed up to give result of multiplication.
Division algorithmA division algorithm is an algorithm which, given two integers N and D (respectively the numerator and the denominator), computes their quotient and/or remainder, the result of Euclidean division. Some are applied by hand, while others are employed by digital circuit designs and software. Division algorithms fall into two main categories: slow division and fast division. Slow division algorithms produce one digit of the final quotient per iteration. Examples of slow division include restoring, non-performing restoring, non-restoring, and SRT division.