Lossless compressionLossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates (and therefore reduced media sizes).
Data compressionIn information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information.
Image compressionImage compression is a type of data compression applied to s, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data. Image compression may be lossy or lossless. Lossless compression is preferred for archival purposes and often for medical imaging, technical drawings, clip art, or comics.
Lossy compressionIn information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data.
Space–time block codeSpace–time block coding is a technique used in wireless communications to transmit multiple copies of a data stream across a number of antennas and to exploit the various received versions of the data to improve the reliability of data transfer. The fact that the transmitted signal must traverse a potentially difficult environment with scattering, reflection, refraction and so on and may then be further corrupted by thermal noise in the receiver means that some of the received copies of the data may be closer to the original signal than others.
Compression artifactA compression artifact (or artefact) is a noticeable distortion of media (including , audio, and video) caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired or transmitted (streamed) within the available bandwidth (known as the data rate or bit rate). If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or introduction of artifacts.
TI-83 seriesThe TI-83 series is a series of graphing calculators manufactured by Texas Instruments. The original TI-83 is itself an upgraded version of the TI-82. Released in 1996, it was one of the most popular graphing calculators for students. In addition to the functions present on normal scientific calculators, the TI-83 includes many features, including function graphing, polar/parametric/sequence graphing modes, statistics, trigonometric, and algebraic functions, along with many useful applications.
MIMOIn radio, multiple-input and multiple-output (MIMO) (ˈmaɪmoʊ,_ˈmiːmoʊ) is a method for multiplying the capacity of a radio link using multiple transmission and receiving antennas to exploit multipath propagation. MIMO has become an essential element of wireless communication standards including IEEE 802.11n (Wi-Fi 4), IEEE 802.11ac (Wi-Fi 5), HSPA+ (3G), WiMAX, and Long Term Evolution (LTE). More recently, MIMO has been applied to power-line communication for three-wire installations as part of the ITU G.
TI-Nspire seriesThe TI-Nspire is a graphing calculator line made by Texas Instruments, with the first version released in July 2007. The calculators feature a non-QWERTY keyboard and a different key-by-key layout than Texas Instruments's previous flagship calculators such as the TI-89 series. The original TI-Nspire was developed out of the TI PLT SHH1 prototype calculator (which itself was derived from the Casio ClassPad 300), the TI-92 series of calculators released in 1995, and the TI-89 series of calculators released in 1998.
TI-BASICTI-BASIC is the official name of a BASIC-like language built into Texas Instruments (TI)'s graphing calculators. TI-BASIC is a language family of three different and incompatible versions, released on different products: TI-BASIC 83 (on Z80 processor) for TI-83 series, TI-84 Plus series TI-BASIC 89 (on 68k processor) for TI-89 series, TI-92 series, Voyage 200 TI-BASIC Nspire (on ARM processor) for TI-Nspire and TI-Nspire CAS TI rarely refers to the language by name, but the name TI-BASIC has been used in some developer documentation.
TI-89 seriesThe TI-89 and the TI-89 Titanium are graphing calculators developed by Texas Instruments (TI). They are differentiated from most other TI graphing calculators by their computer algebra system, which allows symbolic manipulation of algebraic expressions—equations can be solved in terms of variables, whereas the TI-83/84 series can only give a numeric result. The TI-89 is a graphing calculator developed by Texas Instruments in 1998. The unit features a 160×100 pixel resolution LCD and a large amount of flash memory, and includes TI's Advanced Mathematics Software.
TI-92 seriesThe TI-92 series of graphing calculators are a line of calculators produced by Texas Instruments. They include: the TI-92 (1995), the TI-92 II (1996), the TI-92 Plus (1998, 1999) and the Voyage 200 (2002). The design of these relatively large calculators includes a QWERTY keyboard. Because of this keyboard, it was given the status of a "computer" rather than "calculator" by American testing facilities and cannot be used on tests such as the SAT or AP Exams while the similar TI-89 can be.
Finite-state machineA finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
Lossless JPEGLossless JPEG is a 1993 addition to JPEG standard by the Joint Photographic Experts Group to enable lossless compression. However, the term may also be used to refer to all lossless compression schemes developed by the group, including JPEG 2000 and JPEG-LS. Lossless JPEG was developed as a late addition to JPEG in 1993, using a completely different technique from the lossy JPEG standard. It uses a predictive scheme based on the three nearest (causal) neighbors (upper, left, and upper-left), and entropy coding is used on the prediction error.
Finite-state transducerA finite-state transducer (FST) is a finite-state machine with two memory tapes, following the terminology for Turing machines: an input tape and an output tape. This contrasts with an ordinary finite-state automaton, which has a single tape. An FST is a type of finite-state automaton (FSA) that maps between two sets of symbols. An FST is more general than an FSA. An FSA defines a formal language by defining a set of accepted strings, while an FST defines relations between sets of strings.
Lempel–Ziv–WelchLempel–Ziv–Welch (LZW) is a universal lossless data compression algorithm created by Abraham Lempel, Jacob Ziv, and Terry Welch. It was published by Welch in 1984 as an improved implementation of the LZ78 algorithm published by Lempel and Ziv in 1978. The algorithm is simple to implement and has the potential for very high throughput in hardware implementations. It is the algorithm of the Unix file compression utility compress and is used in the GIF image format.
Transparency (data compression)In data compression and psychoacoustics, transparency is the result of lossy data compression accurate enough that the compressed result is perceptually indistinguishable from the uncompressed input, i.e. perceptually lossless. A transparency threshold is a given value at which transparency is reached. It is commonly used to describe compressed data bitrates. For example, the transparency threshold for MP3 to linear PCM audio is said to be between 175 and 245 kbit/s, at 44.
Deterministic finite automatonIn the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Deterministic refers to the uniqueness of the computation run.
Apple Lossless Audio CodecThe Apple Lossless Audio Codec (ALAC), also known as Apple Lossless, or Apple Lossless Encoder (ALE), is an audio coding format, and its reference audio codec implementation, developed by Apple Inc. for lossless data compression of digital music. After initially keeping it proprietary from its inception in 2004, in late 2011 Apple made the codec available open source and royalty-free. Traditionally, Apple has referred to the codec as Apple Lossless, though more recently it has begun to use the abbreviated term ALAC when referring to the codec.
Fractal compressionFractal compression is a lossy compression method for s, based on fractals. The method is best suited for textures and natural images, relying on the fact that parts of an image often resemble other parts of the same image. Fractal algorithms convert these parts into mathematical data called "fractal codes" which are used to recreate the encoded image. Iterated function system Fractal image representation may be described mathematically as an iterated function system (IFS).