For loopIn computer science a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is executed once per iteration. The header often declares an explicit loop counter or loop variable. This allows the body to know which iteration is being executed.
Infinite loopIn computer programming, an infinite loop (or endless loop) is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs ("pull the plug"). It may be intentional. This differs from "a type of computer program that runs the same instructions continuously until it is either stopped or interrupted". Consider the following pseudocode: how_many = 0 while is_there_more_data() do how_many = how_many + 1 end display "the number of items counted = " how_many The same instructions were run continuously until it was stopped or interrupted .
C (programming language)C (pronounced 'siː – like the letter c) is a general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems.
C Sharp (programming language)C# (pronounced ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The C# programming language was designed by Anders Hejlsberg from Microsoft in 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/IEC (ISO/IEC 23270) in 2003. Microsoft introduced C# along with .
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
The C Programming LanguageThe C Programming Language (sometimes termed K&R, after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the C programming language, as well as co-designed the Unix operating system with which development of the language was closely intertwined. The book was central to the development and popularization of C and is still widely read and used today.
C++C++ ('si:_plVs_plVs, pronounced "C plus plus" and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programming language, it has since expanded significantly over time; modern C++ currently has object-oriented, generic, and functional features, in addition to facilities for low-level memory manipulation.
D (programming language)D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is a profoundly different language —features of D can be considered streamlined and expanded-upon ideas from C++, however D also draws inspiration from other high-level programming languages, notably Java, Python, Ruby, C#, and Eiffel.
Objective-CObjective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard programming language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective APIs, Cocoa and Cocoa Touch) until the introduction of the Swift programming language in 2014.
C syntaxThe syntax of the C programming language is the set of rules governing writing of software in the C language. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction. C was the first widely successful high-level language for portable operating-system development. C syntax makes use of the maximal munch principle. C data types The C language represents numbers in three forms: integral, real and complex.
ANSI CANSI C, ISO C, and Standard C are successive standards for the C programming language published by the American National Standards Institute (ANSI) and ISO/IEC JTC 1/SC 22/WG 14 of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC). Historically, the names referred specifically to the original and best-supported version of the standard (known as C89 or C90). Software developers writing in C are encouraged to conform to the standards, as doing so helps portability between compilers.
While loopIn most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The while loop can be thought of as a repeating if statement. The while construct consists of a block of code and a condition/expression. The condition/expression is evaluated, and if the condition/expression is true, the code within all of their following in the block is executed. This repeats until the condition/expression becomes false.
Conditional sentenceConditional sentences are natural language sentences that express that one thing is contingent on something else, e.g. "If it rains, the picnic will be cancelled." They are so called because the impact of the main clause of the sentence is conditional on the dependent clause. A full conditional thus contains two clauses: a dependent clause called the antecedent (or protasis or if-clause), which expresses the condition, and a main clause called the consequent (or apodosis or then-clause) expressing the result.
Material conditionalThe material conditional (also known as material implication) is an operation commonly used in logic. When the conditional symbol is interpreted as material implication, a formula is true unless is true and is false. Material implication can also be characterized inferentially by modus ponens, modus tollens, conditional proof, and classical reductio ad absurdum. Material implication is used in all the basic systems of classical logic as well as some nonclassical logics.
Conditional (computer programming)In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined Boolean condition evaluates to true or false. In terms of control flow, the decision is always achieved by selectively altering the control flow based on some condition (apart from the case of branch predication).
Structured programmingStructured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines. It emerged in the late 1950s with the appearance of the ALGOL 58 and ALGOL 60 programming languages, with the latter including support for block structures.
Passive data structureIn computer science and object-oriented programming, a passive data structure (PDS), also termed a plain old data structure or plain old data (POD), is a record, in contrast with objects. It is a data structure that is represented only as passive collections of field values (instance variables), without using object-oriented features. Passive data structures are appropriate when there is a part of a system where it should be clearly indicated that the detailed logic for data manipulation and integrity are elsewhere.
CostIn production, research, retail, and accounting, a cost is the value of money that has been used up to produce something or deliver a service, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquirer over and above the price paid to the producer.
Foreach loopIn computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. is usually used in place of a standard loop statement. Unlike other loop constructs, however, loops usually maintain no explicit counter: they essentially say "do this to everything in this set", rather than "do this times". This avoids potential off-by-one errors and makes code simpler to read. In object-oriented languages, an iterator, even if implicit, is often used as the means of traversal.
Counterfactual conditionalCounterfactual conditionals (also subjunctive or X-marked) are conditional sentences which discuss what would have been true under different circumstances, e.g. "If Peter believed in ghosts, he would be afraid to be here." Counterfactuals are contrasted with indicatives, which are generally restricted to discussing open possibilities. Counterfactuals are characterized grammatically by their use of fake tense morphology, which some languages use in combination with other kinds of morphology including aspect and mood.