Inheritance (object-oriented programming)In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation. Also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class.
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
Interface (object-oriented programming)In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to adopt the protocol, or to implement the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects.
C++C++ ('si:_plVs_plVs, pronounced "C plus plus" and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programming language, it has since expanded significantly over time; modern C++ currently has object-oriented, generic, and functional features, in addition to facilities for low-level memory manipulation.
Object-oriented designObject-oriented design (OOD) is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design. An object contains encapsulated data and procedures grouped together to represent an entity. The 'object interface' defines how the object can be interacted with. An object-oriented program is described by the interaction of these objects. Object-oriented design is the discipline of defining the objects and their interactions to solve a problem that was identified and documented during object-oriented analysis.
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Multiple inheritanceMultiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature.
Class (computer programming)In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.
Object-oriented analysis and designObject-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality. OOAD in modern software engineering is typically conducted in an iterative and incremental way. The outputs of OOAD activities are analysis models (for OOA) and design models (for OOD) respectively.
Abstraction (computer science)In software engineering and computer science, abstraction is: The process of removing or generalizing physical, spatial, or temporal details or attributes in the study of objects or systems to focus attention on details of greater importance; it is similar in nature to the process of generalization; the creation of abstract concept-objects by mirroring common features or attributes of various non-abstract objects or systems of study – the result of the process of abstraction.
AbstractionAbstraction is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal (real or concrete) signifiers, first principles, or other methods. "An abstraction" is the outcome of this process—a concept that acts as a common noun for all subordinate concepts and connects any related concepts as a group, field, or category. Conceptual abstractions may be formed by filtering the information content of a concept or an observable phenomenon, selecting only those aspects which are relevant for a particular purpose.
Object databaseAn object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object databases have been considered since the early 1980s. Object-oriented database management systems (OODBMSs) also called ODBMS (Object Database Management System) combine database capabilities with object-oriented programming language capabilities.
Split-complex numberIn algebra, a split complex number (or hyperbolic number, also perplex number, double number) is based on a hyperbolic unit j satisfying A split-complex number has two real number components x and y, and is written The conjugate of z is Since the product of a number z with its conjugate is an isotropic quadratic form. The collection D of all split complex numbers for x,y \in \R forms an algebra over the field of real numbers. Two split-complex numbers w and z have a product wz that satisfies This composition of N over the algebra product makes (D, +, ×, *) a composition algebra.
Complex numberIn mathematics, a complex number is an element of a number system that extends the real numbers with a specific element denoted i, called the imaginary unit and satisfying the equation ; every complex number can be expressed in the form , where a and b are real numbers. Because no real number satisfies the above equation, i was called an imaginary number by René Descartes. For the complex number , a is called the , and b is called the . The set of complex numbers is denoted by either of the symbols or C.
Polar coordinate systemIn mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to the origin of a Cartesian coordinate system) is called the pole, and the ray from the pole in the reference direction is the polar axis. The distance from the pole is called the radial coordinate, radial distance or simply radius, and the angle is called the angular coordinate, polar angle, or azimuth.
Pole and polarIn geometry, a pole and polar are respectively a point and a line that have a unique reciprocal relationship with respect to a given conic section. Polar reciprocation in a given circle is the transformation of each point in the plane into its polar line and each line in the plane into its pole. Pole and polar have several useful properties: If a point P lies on the line l, then the pole L of the line l lies on the polar p of point P. If a point P moves along a line l, its polar p rotates about the pole L of the line l.
SinIn a religious context, 'sin' is a transgression against divine law or a law of God. Each culture has its own interpretation of what it means to commit a sin. While sins are generally considered actions, any thought, word, or act considered immoral, selfish, shameful, harmful, or alienating might be termed "sinful".
Mortal sinA mortal sin (peccatum mortale), in Catholic theology, is a gravely sinful act which can lead to damnation if a person does not repent of the sin before death. It is alternatively called deadly, grave, and serious. A sin is considered to be "mortal" when its quality is such that it leads to a separation of that person from God's saving grace. Three conditions must together be met for a sin to be mortal: "Mortal sin is sin whose object is grave matter and which is also committed with full knowledge and deliberate consent.
Cartesian productIn mathematics, specifically set theory, the Cartesian product of two sets A and B, denoted A × B, is the set of all ordered pairs (a, b) where a is in A and b is in B. In terms of set-builder notation, that is A table can be created by taking the Cartesian product of a set of rows and a set of columns. If the Cartesian product rows × columns is taken, the cells of the table contain ordered pairs of the form (row value, column value).
Free moduleIn mathematics, a free module is a module that has a basis, that is, a generating set consisting of linearly independent elements. Every vector space is a free module, but, if the ring of the coefficients is not a division ring (not a field in the commutative case), then there exist non-free modules. Given any set S and ring R, there is a free R-module with basis S, which is called the free module on S or module of formal R-linear combinations of the elements of S. A free abelian group is precisely a free module over the ring Z of integers.