Deep learningDeep learning is part of a broader family of machine learning methods, which is based on artificial neural networks with representation learning. The adjective "deep" in deep learning refers to the use of multiple layers in the network. Methods used can be either supervised, semi-supervised or unsupervised.
Deep reinforcement learningDeep reinforcement learning (deep RL) is a subfield of machine learning that combines reinforcement learning (RL) and deep learning. RL considers the problem of a computational agent learning to make decisions by trial and error. Deep RL incorporates deep learning into the solution, allowing agents to make decisions from unstructured input data without manual engineering of the state space. Deep RL algorithms are able to take in very large inputs (e.g.
Q-learningQ-learning is a model-free reinforcement learning algorithm to learn the value of an action in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations. For any finite Markov decision process (FMDP), Q-learning finds an optimal policy in the sense of maximizing the expected value of the total reward over any and all successive steps, starting from the current state.
Reinforcement learningReinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input/output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected.
Artificial neural networkArtificial neural networks (ANNs, also shortened to neural networks (NNs) or neural nets) are a branch of machine learning models that are built using principles of neuronal organization discovered by connectionism in the biological neural networks constituting animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons.
Mathematical optimizationMathematical optimization (alternatively spelled optimisation) or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries.
Constrained optimizationIn mathematical optimization, constrained optimization (in some contexts called constraint optimization) is the process of optimizing an objective function with respect to some variables in the presence of constraints on those variables. The objective function is either a cost function or energy function, which is to be minimized, or a reward function or utility function, which is to be maximized.
Convex optimizationConvex optimization is a subfield of mathematical optimization that studies the problem of minimizing convex functions over convex sets (or, equivalently, maximizing concave functions over convex sets). Many classes of convex optimization problems admit polynomial-time algorithms, whereas mathematical optimization is in general NP-hard.
Neural networkA neural network can refer to a neural circuit of biological neurons (sometimes also called a biological neural network), a network of artificial neurons or nodes in the case of an artificial neural network. Artificial neural networks are used for solving artificial intelligence (AI) problems; they model connections of biological neurons as weights between nodes. A positive weight reflects an excitatory connection, while negative values mean inhibitory connections. All inputs are modified by a weight and summed.
HyperplaneIn geometry, a hyperplane is a subspace whose dimension is one less than that of its ambient space. For example, if a space is 3-dimensional then its hyperplanes are the 2-dimensional planes, while if the space is 2-dimensional, its hyperplanes are the 1-dimensional lines. This notion can be used in any general space in which the concept of the dimension of a subspace is defined. In different settings, hyperplanes may have different properties.
Proportional representationProportional representation (PR) refers to a type of electoral system under which subgroups of an electorate are reflected proportionately in the elected body. The concept applies mainly to political divisions (political parties) among voters. The essence of such systems is that all votes cast - or almost all votes cast - contribute to the result and are effectively used to help elect someone - not just a bare plurality or (exclusively) the majority - and that the system produces mixed, balanced representation reflecting how votes are cast.
Hyperplane separation theoremIn geometry, the hyperplane separation theorem is a theorem about disjoint convex sets in n-dimensional Euclidean space. There are several rather similar versions. In one version of the theorem, if both these sets are closed and at least one of them is compact, then there is a hyperplane in between them and even two parallel hyperplanes in between them separated by a gap. In another version, if both disjoint convex sets are open, then there is a hyperplane in between them, but not necessarily any gap.
Mixed-member proportional representationMixed-member proportional representation (MMP or MMPR) is a mixed electoral system in which votes are cast for both local elections and also for overall party vote tallies, which are used to allocate additional members to produce or deepen overall proportional representation. In some MMP systems, voters get two votes: one to decide the representative for their single-seat constituency, and one for a political party. In Denmark and others, the single vote cast by the voter is used for both the local election (in a multi-member or single-seat district), and for the overall top-up.
24-cell honeycombIn four-dimensional Euclidean geometry, the 24-cell honeycomb, or icositetrachoric honeycomb is a regular space-filling tessellation (or honeycomb) of 4-dimensional Euclidean space by regular 24-cells. It can be represented by Schläfli symbol {3,4,3,3}. The dual tessellation by regular 16-cell honeycomb has Schläfli symbol {3,3,4,3}. Together with the tesseractic honeycomb (or 4-cubic honeycomb) these are the only regular tessellations of Euclidean 4-space. The 24-cell honeycomb can be constructed as the Voronoi tessellation of the D4 or F4 root lattice.
Mixed-member majoritarian representationMixed member majoritarian representation (MMM) is type of a mixed electoral system combining majoritarian and proportional methods, where the disproportional results of the majoritarian side of the system prevail over the proportional component. Mixed member majoritarian systems are therefore also as a type of semi-proportional representation, and are usually contrasted with mixed-member proportional representation (MMP) which aims to provide proportional representation via additional compensation ("top-up") seats.
5-cellIn geometry, the 5-cell is the convex 4-polytope with Schläfli symbol {3,3,3}. It is a 5-vertex four-dimensional object bounded by five tetrahedral cells. It is also known as a C5, pentachoron, pentatope, pentahedroid, or tetrahedral pyramid. It is the 4-simplex (Coxeter's polytope), the simplest possible convex 4-polytope, and is analogous to the tetrahedron in three dimensions and the triangle in two dimensions. The 5-cell is a 4-dimensional pyramid with a tetrahedral base and four tetrahedral sides.
4 21 polytopeDISPLAYTITLE:4 21 polytope In 8-dimensional geometry, the 421 is a semiregular uniform 8-polytope, constructed within the symmetry of the E8 group. It was discovered by Thorold Gosset, published in his 1900 paper. He called it an 8-ic semi-regular figure. Its Coxeter symbol is 421, describing its bifurcating Coxeter-Dynkin diagram, with a single ring on the end of the 4-node sequences, . The rectified 421 is constructed by points at the mid-edges of the 421. The birectified 421 is constructed by points at the triangle face centers of the 421.
Coxeter groupIn mathematics, a Coxeter group, named after H. S. M. Coxeter, is an abstract group that admits a formal description in terms of reflections (or kaleidoscopic mirrors). Indeed, the finite Coxeter groups are precisely the finite Euclidean reflection groups; the symmetry groups of regular polyhedra are an example. However, not all Coxeter groups are finite, and not all can be described in terms of symmetries and Euclidean reflections. Coxeter groups were introduced in 1934 as abstractions of reflection groups , and finite Coxeter groups were classified in 1935 .
Reflection (mathematics)In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis (a vertical reflection) would look like q.
16-cellIn geometry, the 16-cell is the regular convex 4-polytope (four-dimensional analogue of a Platonic solid) with Schläfli symbol {3,3,4}. It is one of the six regular convex 4-polytopes first described by the Swiss mathematician Ludwig Schläfli in the mid-19th century. It is also called C16, hexadecachoron, or hexdecahedroid . It is a part of an infinite family of polytopes, called cross-polytopes or orthoplexes, and is analogous to the octahedron in three dimensions. It is Coxeter's polytope.