Intersection theoryIn mathematics, intersection theory is one of the main branches of algebraic geometry, where it gives information about the intersection of two subvarieties of a given variety. The theory for varieties is older, with roots in Bézout's theorem on curves and elimination theory. On the other hand, the topological theory more quickly reached a definitive form. There is yet an ongoing development of intersection theory. Currently the main focus is on: virtual fundamental cycles, quantum intersection rings, Gromov-Witten theory and the extension of intersection theory from schemes to stacks.
Orthogonal coordinatesIn mathematics, orthogonal coordinates are defined as a set of d coordinates in which the coordinate hypersurfaces all meet at right angles (note that superscripts are indices, not exponents). A coordinate surface for a particular coordinate qk is the curve, surface, or hypersurface on which qk is a constant. For example, the three-dimensional Cartesian coordinates (x, y, z) is an orthogonal coordinate system, since its coordinate surfaces x = constant, y = constant, and z = constant are planes that meet at right angles to one another, i.
OrthogonalityIn mathematics, orthogonality is the generalization of the geometric notion of perpendicularity. Orthogonality is also used with various meanings that are often weakly related or not related at all with the mathematical meanings. The word comes from the Ancient Greek ὀρθός (), meaning "upright", and γωνία (), meaning "angle". The Ancient Greek ὀρθογώνιον () and Classical Latin orthogonium originally denoted a rectangle. Later, they came to mean a right triangle.
Anatomical planeAn anatomical plane is a hypothetical plane used to transect the body, in order to describe the location of structures or the direction of movements. In human and animal anatomy, three principal planes are used: The sagittal plane or lateral plane (longitudinal, anteroposterior) is a plane parallel to the sagittal suture. It divides the body into left and right. The coronal plane or frontal plane (vertical) divides the body into dorsal and ventral (back and front, or posterior and anterior) portions.
Normal (geometry)In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (in which case it is a unit normal vector) or its length may represent the curvature of the object (a ); its algebraic sign may indicate sides (interior or exterior).
Unit vectorIn mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in (pronounced "v-hat"). The term direction vector, commonly denoted as d, is used to describe a unit vector being used to represent spatial direction and relative direction. 2D spatial directions are numerically equivalent to points on the unit circle and spatial directions in 3D are equivalent to a point on the unit sphere.
Line–line intersectionIn Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane, they have no point of intersection and are called skew lines.
Intersection numberIn mathematics, and especially in algebraic geometry, the intersection number generalizes the intuitive notion of counting the number of times two curves intersect to higher dimensions, multiple (more than 2) curves, and accounting properly for tangency. One needs a definition of intersection number in order to state results like Bézout's theorem. The intersection number is obvious in certain cases, such as the intersection of the x- and y-axes in a plane, which should be one.
DeterminantIn mathematics, the determinant is a scalar value that is a function of the entries of a square matrix. It characterizes some properties of the matrix and the linear map represented by the matrix. In particular, the determinant is nonzero if and only if the matrix is invertible and the linear map represented by the matrix is an isomorphism. The determinant of a product of matrices is the product of their determinants (the preceding property is a corollary of this one). The determinant of a matrix A is denoted det(A), det A, or .
Orthogonal matrixIn linear algebra, an orthogonal matrix, or orthonormal matrix, is a real square matrix whose columns and rows are orthonormal vectors. One way to express this is where QT is the transpose of Q and I is the identity matrix. This leads to the equivalent characterization: a matrix Q is orthogonal if its transpose is equal to its inverse: where Q−1 is the inverse of Q. An orthogonal matrix Q is necessarily invertible (with inverse Q−1 = QT), unitary (Q−1 = Q∗), where Q∗ is the Hermitian adjoint (conjugate transpose) of Q, and therefore normal (Q∗Q = QQ∗) over the real numbers.
Parametric surfaceA parametric surface is a surface in the Euclidean space which is defined by a parametric equation with two parameters . Parametric representation is a very general way to specify a surface, as well as implicit representation. Surfaces that occur in two of the main theorems of vector calculus, Stokes' theorem and the divergence theorem, are frequently given in a parametric form. The curvature and arc length of curves on the surface, surface area, differential geometric invariants such as the first and second fundamental forms, Gaussian, mean, and principal curvatures can all be computed from a given parametrization.
Euclidean distanceIn mathematics, the Euclidean distance between two points in Euclidean space is the length of a line segment between the two points. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, therefore occasionally being called the Pythagorean distance. These names come from the ancient Greek mathematicians Euclid and Pythagoras, although Euclid did not represent distances as numbers, and the connection from the Pythagorean theorem to distance calculation was not made until the 18th century.