Term (logic)In mathematical logic, a term denotes a mathematical object while a formula denotes a mathematical fact. In particular, terms appear as components of a formula. This is analogous to natural language, where a noun phrase refers to an object and a whole sentence refers to a fact. A first-order term is recursively constructed from constant symbols, variables and function symbols. An expression formed by applying a predicate symbol to an appropriate number of terms is called an atomic formula, which evaluates to true or false in bivalent logics, given an interpretation.
Cartesian closed categoryIn , a is Cartesian closed if, roughly speaking, any morphism defined on a of two can be naturally identified with a morphism defined on one of the factors. These categories are particularly important in mathematical logic and the theory of programming, in that their internal language is the simply typed lambda calculus. They are generalized by , whose internal language, linear type systems, are suitable for both quantum and classical computation.
Free variables and bound variablesIn mathematics, and in other disciplines involving formal languages, including mathematical logic and computer science, a variable may be said to be either free or bound. The terms are opposites. A free variable is a notation (symbol) that specifies places in an expression where substitution may take place and is not a parameter of this or any container expression. Some older books use the terms real variable and apparent variable for free variable and bound variable, respectively.
Scope (computer science)In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes.
Inline expansionIn computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compilation, without changing the source code (the text), while macro expansion occurs prior to compilation, and results in different text that is then processed by the compiler. Inlining is an important optimization, but has complicated effects on performance.
C++11C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named C++0x because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language.