Fizeau experimentThe Fizeau experiment was carried out by Hippolyte Fizeau in 1851 to measure the relative speeds of light in moving water. Fizeau used a special interferometer arrangement to measure the effect of movement of a medium upon the speed of light. According to the theories prevailing at the time, light traveling through a moving medium would be dragged along by the medium, so that the measured speed of the light would be a simple sum of its speed through the medium plus the speed of the medium.
Refracting telescopeA refracting telescope (also called a refractor) is a type of optical telescope that uses a lens as its objective to form an image (also referred to a dioptric telescope). The refracting telescope design was originally used in spyglasses and astronomical telescopes but is also used for long-focus camera lenses. Although large refracting telescopes were very popular in the second half of the 19th century, for most research purposes, the refracting telescope has been superseded by the reflecting telescope, which allows larger apertures.
WaveIn physics, mathematics, engineering, and related fields, a wave is a propagating dynamic disturbance (change from equilibrium) of one or more quantities. Waves can be periodic, in which case those quantities oscillate repeatedly about an equilibrium (resting) value at some frequency. When the entire waveform moves in one direction, it is said to be a traveling wave; by contrast, a pair of superimposed periodic waves traveling in opposite directions makes a standing wave.
Refractive surgeryRefractive surgery is optional eye surgery used to improve the refractive state of the eye and decrease or eliminate dependency on glasses or contact lenses. This can include various methods of surgical remodeling of the cornea (keratomileusis), lens implantation or lens replacement. The most common methods today use excimer lasers to reshape the curvature of the cornea. Refractive eye surgeries are used to treat common vision disorders such as myopia, hyperopia, presbyopia and astigmatism.
Fraunhofer diffractionIn optics, the Fraunhofer diffraction equation is used to model the diffraction of waves when plane waves are incident on a diffracting object, and the diffraction pattern is viewed at a sufficiently long distance (a distance satisfying Fraunhofer condition) from the object (in the far-field region), and also when it is viewed at the focal plane of an imaging lens. In contrast, the diffraction pattern created near the diffracting object and (in the near field region) is given by the Fresnel diffraction equation.
Airy wave theoryIn fluid dynamics, Airy wave theory (often referred to as linear wave theory) gives a linearised description of the propagation of gravity waves on the surface of a homogeneous fluid layer. The theory assumes that the fluid layer has a uniform mean depth, and that the fluid flow is inviscid, incompressible and irrotational. This theory was first published, in correct form, by George Biddell Airy in the 19th century.
RefractionIn physics, refraction is the redirection of a wave as it passes from one medium to another. The redirection can be caused by the wave's change in speed or by a change in the medium. Refraction of light is the most commonly observed phenomenon, but other waves such as sound waves and water waves also experience refraction. How much a wave is refracted is determined by the change in wave speed and the initial direction of wave propagation relative to the direction of change in speed.
Reflection (physics)Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. The law of reflection says that for specular reflection (for example at a mirror) the angle at which the wave is incident on the surface equals the angle at which it is reflected. In acoustics, reflection causes echoes and is used in sonar. In geology, it is important in the study of seismic waves.
S waveNOTOC In seismology and other areas involving elastic waves, S waves, secondary waves, or shear waves (sometimes called elastic S waves) are a type of elastic wave and are one of the two main types of elastic body waves, so named because they move through the body of an object, unlike surface waves. S waves are transverse waves, meaning that the direction of particle movement of a S wave is perpendicular to the direction of wave propagation, and the main restoring force comes from shear stress.
Stokes waveIn fluid dynamics, a Stokes wave is a nonlinear and periodic surface wave on an inviscid fluid layer of constant mean depth. This type of modelling has its origins in the mid 19th century when Sir George Stokes – using a perturbation series approach, now known as the Stokes expansion – obtained approximate solutions for nonlinear wave motion. Stokes's wave theory is of direct practical use for waves on intermediate and deep water. It is used in the design of coastal and offshore structures, in order to determine the wave kinematics (free surface elevation and flow velocities).
User experienceThe user experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use of the product and, therefore, any desired positive impacts; conversely, designing toward profitability often conflicts with ethical user experience objectives and even causes harm.
User experience designUser experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a company, its services, and its products. Design decisions in UX design are often driven by research, data analysis, and test results rather than aesthetic preferences and opinions. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance.