Sieve of EratosthenesIn mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit. It does so by iteratively marking as composite (i.e., not prime) the multiples of each prime, starting with the first prime number, 2. The multiples of a given prime are generated as a sequence of numbers starting from that prime, with constant difference between them that is equal to that prime. This is the sieve's key distinction from using trial division to sequentially test each candidate number for divisibility by each prime.
Prime numberA prime number (or a prime) is a natural number greater than 1 that is not a product of two smaller natural numbers. A natural number greater than 1 that is not prime is called a composite number. For example, 5 is prime because the only ways of writing it as a product, 1 × 5 or 5 × 1, involve 5 itself. However, 4 is composite because it is a product (2 × 2) in which both numbers are smaller than 4.
Sieve of AtkinIn mathematics, the sieve of Atkin is a modern algorithm for finding all prime numbers up to a specified integer. Compared with the ancient sieve of Eratosthenes, which marks off multiples of primes, the sieve of Atkin does some preliminary work and then marks off multiples of squares of primes, thus achieving a better theoretical asymptotic complexity. It was created in 2003 by A. O. L. Atkin and Daniel J. Bernstein. In the algorithm: All remainders are modulo-sixty remainders (divide the number by 60 and return the remainder).
Mersenne primeIn mathematics, a Mersenne prime is a prime number that is one less than a power of two. That is, it is a prime number of the form Mn = 2n − 1 for some integer n. They are named after Marin Mersenne, a French Minim friar, who studied them in the early 17th century. If n is a composite number then so is 2n − 1. Therefore, an equivalent definition of the Mersenne primes is that they are the prime numbers of the form Mp = 2p − 1 for some prime p. The exponents n which give Mersenne primes are 2, 3, 5, 7, 13, 17, 19, 31, .
Sieve of SundaramIn mathematics, the sieve of Sundaram is a variant of the sieve of Eratosthenes, a simple deterministic algorithm for finding all the prime numbers up to a specified integer. It was discovered by Indian student S. P. Sundaram in 1934. Start with a list of the integers from 1 to n. From this list, remove all numbers of the form i + j + 2ij where: The remaining numbers are doubled and incremented by one, giving a list of the odd prime numbers (i.e., all primes except 2) below 2n + 2.
SequenceIn mathematics, a sequence is an enumerated collection of objects in which repetitions are allowed and order matters. Like a set, it contains members (also called elements, or terms). The number of elements (possibly infinite) is called the length of the sequence. Unlike a set, the same elements can appear multiple times at different positions in a sequence, and unlike a set, the order does matter. Formally, a sequence can be defined as a function from natural numbers (the positions of elements in the sequence) to the elements at each position.
Limit of a sequenceAs the positive integer becomes larger and larger, the value becomes arbitrarily close to . We say that "the limit of the sequence equals ." In mathematics, the limit of a sequence is the value that the terms of a sequence "tend to", and is often denoted using the symbol (e.g., ). If such a limit exists, the sequence is called convergent. A sequence that does not converge is said to be divergent. The limit of a sequence is said to be the fundamental notion on which the whole of mathematical analysis ultimately rests.
Sieve theorySieve theory is a set of general techniques in number theory, designed to count, or more realistically to estimate the size of, sifted sets of integers. The prototypical example of a sifted set is the set of prime numbers up to some prescribed limit X. Correspondingly, the prototypical example of a sieve is the sieve of Eratosthenes, or the more general Legendre sieve. The direct attack on prime numbers using these methods soon reaches apparently insuperable obstacles, in the way of the accumulation of error terms.
Sexy primeIn number theory, sexy primes are prime numbers that differ from each other by 6. For example, the numbers 5 and 11 are both sexy primes, because both are prime and 11 − 5 = 6. The term "sexy prime" is a pun stemming from the Latin word for six: sex. If p + 2 or p + 4 (where p is the lower prime) is also prime, then the sexy prime is part of a prime triplet.
Lazy evaluationIn programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (by the use of sharing). The benefits of lazy evaluation include: The ability to define control flow (structures) as abstractions instead of primitives. The ability to define potentially infinite data structures. This allows for more straightforward implementation of some algorithms.
Formula for primesIn number theory, a formula for primes is a formula generating the prime numbers, exactly and without exception. No such formula which is efficiently computable is known. A number of constraints are known, showing what such a "formula" can and cannot be. A simple formula is for positive integer , where is the floor function, which rounds down to the nearest integer. By Wilson's theorem, is prime if and only if . Thus, when is prime, the first factor in the product becomes one, and the formula produces the prime number .
Quadratic sieveThe quadratic sieve algorithm (QS) is an integer factorization algorithm and, in practice, the second fastest method known (after the general number field sieve). It is still the fastest for integers under 100 decimal digits or so, and is considerably simpler than the number field sieve. It is a general-purpose factorization algorithm, meaning that its running time depends solely on the size of the integer to be factored, and not on special structure or properties.
Prime number theoremIn mathematics, the prime number theorem (PNT) describes the asymptotic distribution of the prime numbers among the positive integers. It formalizes the intuitive idea that primes become less common as they become larger by precisely quantifying the rate at which this occurs. The theorem was proved independently by Jacques Hadamard and Charles Jean de la Vallée Poussin in 1896 using ideas introduced by Bernhard Riemann (in particular, the Riemann zeta function).
Prime quadrupletIn number theory, a prime quadruplet (sometimes called prime quadruple) is a set of four prime numbers of the form {p,\ p+2,\ p+6,\ p+8}. This represents the closest possible grouping of four primes larger than 3, and is the only prime constellation of length 4. The first eight prime quadruplets are: {5, 7, 11, 13}, {11, 13, 17, 19}, {101, 103, 107, 109}, {191, 193, 197, 199}, {821, 823, 827, 829}, {1481, 1483, 1487, 1489}, {1871, 1873, 1877, 1879}, {2081, 2083, 2087, 2089} All prime quadruplets except {5, 7, 11, 13} are of the form {30n + 11, 30n + 13, 30n + 17, 30n + 19} for some integer n.
ComputationA computation is any type of arithmetic or non-arithmetic calculation that is well-defined. Common examples of computations are mathematical equations and computer algorithms. Mechanical or electronic devices (or, historically, people) that perform computations are known as computers. The study of computation is the field of computability, itself a sub-field of computer science. The notion that mathematical statements should be ‘well-defined’ had been argued by mathematicians since at least the 1600s, but agreement on a suitable definition proved elusive.
Theory of computationIn theoretical computer science and mathematics, the theory of computation is the branch that deals with what problems can be solved on a model of computation, using an algorithm, how efficiently they can be solved or to what degree (e.g., approximate solutions versus precise ones). The field is divided into three major branches: automata theory and formal languages, computability theory, and computational complexity theory, which are linked by the question: "What are the fundamental capabilities and limitations of computers?".
Dedekind-infinite setIn mathematics, a set A is Dedekind-infinite (named after the German mathematician Richard Dedekind) if some proper subset B of A is equinumerous to A. Explicitly, this means that there exists a bijective function from A onto some proper subset B of A. A set is Dedekind-finite if it is not Dedekind-infinite (i.e., no such bijection exists). Proposed by Dedekind in 1888, Dedekind-infiniteness was the first definition of "infinite" that did not rely on the definition of the natural numbers.
Cauchy sequenceIn mathematics, a Cauchy sequence, named after Augustin-Louis Cauchy, is a sequence whose elements become arbitrarily close to each other as the sequence progresses. More precisely, given any small positive distance, all but a finite number of elements of the sequence are less than that given distance from each other. It is not sufficient for each term to become arbitrarily close to the term. For instance, in the sequence of square roots of natural numbers: the consecutive terms become arbitrarily close to each other – their differences tend to zero as the index n grows.
Model of computationIn computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.
Fold (higher-order function)In functional programming, fold (also termed reduce, accumulate, aggregate, compress, or inject) refers to a family of higher-order functions that analyze a recursive data structure and through use of a given combining operation, recombine the results of recursively processing its constituent parts, building up a return value. Typically, a fold is presented with a combining function, a top node of a data structure, and possibly some default values to be used under certain conditions.