Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
Logarithmic derivativeIn mathematics, specifically in calculus and complex analysis, the logarithmic derivative of a function f is defined by the formula where is the derivative of f. Intuitively, this is the infinitesimal relative change in f; that is, the infinitesimal absolute change in f, namely scaled by the current value of f. When f is a function f(x) of a real variable x, and takes real, strictly positive values, this is equal to the derivative of ln(f), or the natural logarithm of f.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Functional equationIn mathematics, a functional equation is, in the broadest meaning, an equation in which one or several functions appear as unknowns. So, differential equations and integral equations are functional equations. However, a more restricted meaning is often used, where a functional equation is an equation that relates several values of the same function.
Numerical methods for partial differential equationsNumerical methods for partial differential equations is the branch of numerical analysis that studies the numerical solution of partial differential equations (PDEs). In principle, specialized methods for hyperbolic, parabolic or elliptic partial differential equations exist. Finite difference method In this method, functions are represented by their values at certain grid points and derivatives are approximated through differences in these values.
Stochastic partial differential equationStochastic partial differential equations (SPDEs) generalize partial differential equations via random force terms and coefficients, in the same way ordinary stochastic differential equations generalize ordinary differential equations. They have relevance to quantum field theory, statistical mechanics, and spatial modeling. One of the most studied SPDEs is the stochastic heat equation, which may formally be written as where is the Laplacian and denotes space-time white noise.
Matrix differential equationA differential equation is a mathematical equation for an unknown function of one or several variables that relates the values of the function itself and its derivatives of various orders. A matrix differential equation contains more than one function stacked into vector form with a matrix relating the functions to their derivatives. For example, a first-order matrix ordinary differential equation is where is an vector of functions of an underlying variable , is the vector of first derivatives of these functions, and is an matrix of coefficients.
Bernoulli differential equationIn mathematics, an ordinary differential equation is called a Bernoulli differential equation if it is of the form where is a real number. Some authors allow any real , whereas others require that not be 0 or 1. The equation was first discussed in a work of 1695 by Jacob Bernoulli, after whom it is named. The earliest solution, however, was offered by Gottfried Leibniz, who published his result in the same year and whose method is the one still used today.
Differential-algebraic system of equationsIn electrical engineering, a differential-algebraic system of equations (DAE) is a system of equations that either contains differential equations and algebraic equations, or is equivalent to such a system. In mathematics these are examples of differential algebraic varieties and correspond to ideals in differential polynomial rings (see the article on differential algebra for the algebraic setup).
Lexicographic orderIn mathematics, the lexicographic or lexicographical order (also known as lexical order, or dictionary order) is a generalization of the alphabetical order of the dictionaries to sequences of ordered symbols or, more generally, of elements of a totally ordered set. There are several variants and generalizations of the lexicographical ordering. One variant applies to sequences of different lengths by comparing the lengths of the sequences before considering their elements.
Total orderIn mathematics, a total order or linear order is a partial order in which any two elements are comparable. That is, a total order is a binary relation on some set , which satisfies the following for all and in : (reflexive). If and then (transitive). If and then (antisymmetric). or (strongly connected, formerly called total). Reflexivity (1.) already follows from connectedness (4.), but is required explicitly by many authors nevertheless, to indicate the kinship to partial orders.