Quantum algorithmIn quantum computing, a quantum algorithm is an algorithm which runs on a realistic model of quantum computation, the most commonly used model being the quantum circuit model of computation. A classical (or non-quantum) algorithm is a finite sequence of instructions, or a step-by-step procedure for solving a problem, where each step or instruction can be performed on a classical computer. Similarly, a quantum algorithm is a step-by-step procedure, where each of the steps can be performed on a quantum computer.
Quantum computingA quantum computer is a computer that exploits quantum mechanical phenomena. At small scales, physical matter exhibits properties of both particles and waves, and quantum computing leverages this behavior, specifically quantum superposition and entanglement, using specialized hardware that supports the preparation and manipulation of quantum states. Classical physics cannot explain the operation of these quantum devices, and a scalable quantum computer could perform some calculations exponentially faster than any modern "classical" computer.
Quantum counting algorithmQuantum counting algorithm is a quantum algorithm for efficiently counting the number of solutions for a given search problem. The algorithm is based on the quantum phase estimation algorithm and on Grover's search algorithm. Counting problems are common in diverse fields such as statistical estimation, statistical physics, networking, etc. As for quantum computing, the ability to perform quantum counting efficiently is needed in order to use Grover's search algorithm (because running Grover's search algorithm requires knowing how many solutions exist).
Quantum logic gateIn quantum computing and specifically the quantum circuit model of computation, a quantum logic gate (or simply quantum gate) is a basic quantum circuit operating on a small number of qubits. They are the building blocks of quantum circuits, like classical logic gates are for conventional digital circuits. Unlike many classical logic gates, quantum logic gates are reversible. It is possible to perform classical computing using only reversible gates.
Quantum phase estimation algorithmIn quantum computing, the quantum phase estimation algorithm is a quantum algorithm to estimate the phase corresponding to an eigenvalue of a given unitary operator. Because the eigenvalues of a unitary operator always have unit modulus, they are characterized by their phase, and therefore the algorithm can be equivalently described as retrieving either the phase or the eigenvalue itself. The algorithm was initially introduced by Alexei Kitaev in 1995.
Quantum Fourier transformIn quantum computing, the quantum Fourier transform (QFT) is a linear transformation on quantum bits, and is the quantum analogue of the discrete Fourier transform. The quantum Fourier transform is a part of many quantum algorithms, notably Shor's algorithm for factoring and computing the discrete logarithm, the quantum phase estimation algorithm for estimating the eigenvalues of a unitary operator, and algorithms for the hidden subgroup problem. The quantum Fourier transform was discovered by Don Coppersmith.
Quantum supremacyIn quantum computing, quantum supremacy, quantum primacy or quantum advantage is the goal of demonstrating that a programmable quantum computer can solve a problem that no classical computer can solve in any feasible amount of time, irrespective of the usefulness of the problem. The term was coined by John Preskill in 2012, but the concept dates back to Yuri Manin's 1980 and Richard Feynman's 1981 proposals of quantum computing.
Grover's algorithmIn quantum computing, Grover's algorithm, also known as the quantum search algorithm, refers to a quantum algorithm for unstructured search that finds with high probability the unique input to a black box function that produces a particular output value, using just evaluations of the function, where is the size of the function's domain. It was devised by Lov Grover in 1996. The analogous problem in classical computation cannot be solved in fewer than evaluations (because, on average, one has to check half of the domain to get a 50% chance of finding the right input).
Trapped ion quantum computerA trapped ion quantum computer is one proposed approach to a large-scale quantum computer. Ions, or charged atomic particles, can be confined and suspended in free space using electromagnetic fields. Qubits are stored in stable electronic states of each ion, and quantum information can be transferred through the collective quantized motion of the ions in a shared trap (interacting through the Coulomb force).
Quantum teleportationQuantum teleportation is a technique for transferring quantum information from a sender at one location to a receiver some distance away. While teleportation is commonly portrayed in science fiction as a means to transfer physical objects from one location to the next, quantum teleportation only transfers quantum information. The sender does not have to know the particular quantum state being transferred. Moreover, the location of the recipient can be unknown, but to complete the quantum teleportation, classical information needs to be sent from sender to receiver.
Adiabatic quantum computationAdiabatic quantum computation (AQC) is a form of quantum computing which relies on the adiabatic theorem to do calculations and is closely related to quantum annealing. First, a (potentially complicated) Hamiltonian is found whose ground state describes the solution to the problem of interest. Next, a system with a simple Hamiltonian is prepared and initialized to the ground state. Finally, the simple Hamiltonian is adiabatically evolved to the desired complicated Hamiltonian.
Quantum algorithm for linear systems of equationsThe quantum algorithm for linear systems of equations, also called HHL algorithm, designed by Aram Harrow, Avinatan Hassidim, and Seth Lloyd, is a quantum algorithm published in 2008 for solving linear systems. The algorithm estimates the result of a scalar measurement on the solution vector to a given linear system of equations. The algorithm is one of the main fundamental algorithms expected to provide a speedup over their classical counterparts, along with Shor's factoring algorithm, Grover's search algorithm, and the quantum fourier transform.
Quantum information scienceQuantum information science is a field that combines the principles of quantum mechanics with information science to study the processing, analysis, and transmission of information. It covers both theoretical and experimental aspects of quantum physics, including the limits of what can be achieved with quantum information. The term quantum information theory is sometimes used, but it does not include experimental research and can be confused with a subfield of quantum information science that deals with the processing of quantum information.
Linear optical quantum computingLinear optical quantum computing or linear optics quantum computation (LOQC) is a paradigm of quantum computation, allowing (under certain conditions, described below) universal quantum computation. LOQC uses photons as information carriers, mainly uses linear optical elements, or optical instruments (including reciprocal mirrors and waveplates) to process quantum information, and uses photon detectors and quantum memories to detect and store quantum information.
RotationRotation or rotational motion is the circular movement of an object around a central line, known as axis of rotation. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation. A solid figure has an infinite number of possible axes and angles of rotation, including chaotic rotation (between arbitrary orientations), in contrast to rotation around a axis.
Shor's algorithmShor's algorithm is a quantum algorithm for finding the prime factors of an integer. It was developed in 1994 by the American mathematician Peter Shor. It is one of the few known quantum algorithms with compelling potential applications and strong evidence of superpolynomial speedup compared to best known classical (that is, non-quantum) algorithms. On the other hand, factoring numbers of practical significance requires far more qubits than available in the near future.
Quaternions and spatial rotationUnit quaternions, known as versors, provide a convenient mathematical notation for representing spatial orientations and rotations of elements in three dimensional space. Specifically, they encode information about an axis-angle rotation about an arbitrary axis. Rotation and orientation quaternions have applications in computer graphics, computer vision, robotics, navigation, molecular dynamics, flight dynamics, orbital mechanics of satellites, and crystallographic texture analysis.
Improper rotationIn geometry, an improper rotation (also called rotation-reflection, rotoreflection, rotary reflection, or rotoinversion) is an isometry in Euclidean space that is a combination of a rotation about an axis and a reflection in a plane perpendicular to that axis. Reflection and inversion are each special case of improper rotation. Any improper rotation is an affine transformation and, in cases that keep the coordinate origin fixed, a linear transformation.
DatabaseIn computing, a database is an organized collection of data (also known as a data store) stored and accessed electronically through the use of a database management system. Small databases can be stored on a , while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance.
Rotation (mathematics)Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations, which have no fixed points, and (hyperplane) reflections, each of them having an entire (n − 1)-dimensional flat of fixed points in a n-dimensional space.