Johnson solidIn geometry, a Johnson solid is a strictly convex polyhedron each face of which is a regular polygon. There is no requirement that each face must be the same polygon, or that the same polygons join around each vertex. An example of a Johnson solid is the square-based pyramid with equilateral sides (J_1); it has 1 square face and 4 triangular faces. Some authors require that the solid not be uniform (i.e., not Platonic solid, Archimedean solid, uniform prism, or uniform antiprism) before they refer to it as a "Johnson solid".
RotationRotation or rotational motion is the circular movement of an object around a central line, known as axis of rotation. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation. A solid figure has an infinite number of possible axes and angles of rotation, including chaotic rotation (between arbitrary orientations), in contrast to rotation around a axis.
Axis–angle representationIn mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction (geometry) of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the rotation about the axis. Only two numbers, not three, are needed to define the direction of a unit vector e rooted at the origin because the magnitude of e is constrained.
Platonic solidIn geometry, a Platonic solid is a convex, regular polyhedron in three-dimensional Euclidean space. Being a regular polyhedron means that the faces are congruent (identical in shape and size) regular polygons (all angles congruent and all edges congruent), and the same number of faces meet at each vertex. There are only five such polyhedra: Geometers have studied the Platonic solids for thousands of years. They are named for the ancient Greek philosopher Plato who hypothesized in one of his dialogues, the Timaeus, that the classical elements were made of these regular solids.
Archimedean solidIn geometry, an Archimedean solid is one of the 13 solids first enumerated by Archimedes. They are the convex uniform polyhedra composed of regular polygons meeting in identical vertices, excluding the five Platonic solids (which are composed of only one type of polygon), excluding the prisms and antiprisms, and excluding the pseudorhombicuboctahedron. They are a subset of the Johnson solids, whose regular polygonal faces do not need to meet in identical vertices.
Arc lengthArc length is the distance between two points along a section of a curve. Determining the length of an irregular arc segment by approximating the arc segment as connected (straight) line segments is also called curve rectification. A rectifiable curve has a finite number of segments in its rectification (so the curve has a finite length). If a curve can be parameterized as an injective and continuously differentiable function (i.e., the derivative is a continuous function) , then the curve is rectifiable (i.
Rotation around a fixed axisRotation around a fixed axis or axial rotation is a special case of rotational motion around a axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession. According to Euler's rotation theorem, simultaneous rotation along a number of stationary axes at the same time is impossible; if two rotations are forced at the same time, a new axis of rotation will result.
Solid of revolutionIn geometry, a solid of revolution is a solid figure obtained by rotating a plane figure around some straight line (the axis of revolution), which may not intersect the generatrix (except at its boundary). The surface created by this revolution and which bounds the solid is the surface of revolution. Assuming that the curve does not cross the axis, the solid's volume is equal to the length of the circle described by the figure's centroid multiplied by the figure's area (Pappus's second centroid theorem).
Euclidean geometryEuclidean geometry is a mathematical system attributed to ancient Greek mathematician Euclid, which he described in his textbook on geometry, Elements. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier, Euclid was the first to organize these propositions into a logical system in which each result is proved from axioms and previously proved theorems.
GeometryGeometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
Rotation formalisms in three dimensionsIn geometry, various formalisms exist to express a rotation in three dimensions as a mathematical transformation. In physics, this concept is applied to classical mechanics where rotational (or angular) kinematics is the science of quantitative description of a purely rotational motion. The orientation of an object at a given instant is described with the same tools, as it is defined as an imaginary rotation from a reference placement in space, rather than an actually observed rotation from a previous placement in space.
Quaternions and spatial rotationUnit quaternions, known as versors, provide a convenient mathematical notation for representing spatial orientations and rotations of elements in three dimensional space. Specifically, they encode information about an axis-angle rotation about an arbitrary axis. Rotation and orientation quaternions have applications in computer graphics, computer vision, robotics, navigation, molecular dynamics, flight dynamics, orbital mechanics of satellites, and crystallographic texture analysis.
Digital paintingDigital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice. The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings within a digital art software. Digital artists utilize multiple techniques and tools, the main one being digital brushes. These come standard with all digital art programs, but users can create their own by altering their shape, texture, size, and transfer.
Face (geometry)In solid geometry, a face is a flat surface (a planar region) that forms part of the boundary of a solid object; a three-dimensional solid bounded exclusively by faces is a polyhedron. In more technical treatments of the geometry of polyhedra and higher-dimensional polytopes, the term is also used to mean an element of any dimension of a more general polytope (in any number of dimensions). In elementary geometry, a face is a polygon on the boundary of a polyhedron. Other names for a polygonal face include polyhedron side and Euclidean plane tile.
Rotation matrixIn linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system. To perform the rotation on a plane point with standard coordinates v = (x, y), it should be written as a column vector, and multiplied by the matrix R: If x and y are the endpoint coordinates of a vector, where x is cosine and y is sine, then the above equations become the trigonometric summation angle formulae.
Improper rotationIn geometry, an improper rotation (also called rotation-reflection, rotoreflection, rotary reflection, or rotoinversion) is an isometry in Euclidean space that is a combination of a rotation about an axis and a reflection in a plane perpendicular to that axis. Reflection and inversion are each special case of improper rotation. Any improper rotation is an affine transformation and, in cases that keep the coordinate origin fixed, a linear transformation.
Plane of rotationIn geometry, a plane of rotation is an abstract object used to describe or visualize rotations in space. The main use for planes of rotation is in describing more complex rotations in four-dimensional space and higher dimensions, where they can be used to break down the rotations into simpler parts. This can be done using geometric algebra, with the planes of rotations associated with simple bivectors in the algebra.
PaintingPainting is the practice of applying paint, pigment, color or other medium to a solid surface (called the "matrix" or "support"). The medium is commonly applied to the base with a brush, but other implements, such as knives, sponges, and airbrushes, can be used. In art, the term "painting" describes both the act and the result of the action (the final work is called "a painting").
Digital artDigital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art and new media art. John Whitney developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art.
Screw axisA screw axis (helical axis or twist axis) is a line that is simultaneously the axis of rotation and the line along which translation of a body occurs. Chasles' theorem shows that each Euclidean displacement in three-dimensional space has a screw axis, and the displacement can be decomposed into a rotation about and a slide along this screw axis. Plücker coordinates are used to locate a screw axis in space, and consist of a pair of three-dimensional vectors. The first vector identifies the direction of the axis, and the second locates its position.