Quantum computingA quantum computer is a computer that exploits quantum mechanical phenomena. At small scales, physical matter exhibits properties of both particles and waves, and quantum computing leverages this behavior, specifically quantum superposition and entanglement, using specialized hardware that supports the preparation and manipulation of quantum states. Classical physics cannot explain the operation of these quantum devices, and a scalable quantum computer could perform some calculations exponentially faster than any modern "classical" computer.
Quantum networkQuantum networks form an important element of quantum computing and quantum communication systems. Quantum networks facilitate the transmission of information in the form of quantum bits, also called qubits, between physically separated quantum processors. A quantum processor is a small quantum computer being able to perform quantum logic gates on a certain number of qubits. Quantum networks work in a similar way to classical networks. The main difference is that quantum networking, like quantum computing, is better at solving certain problems, such as modeling quantum systems.
Computer data storageComputer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away.
Quantum cryptographyQuantum cryptography is the science of exploiting quantum mechanical properties to perform cryptographic tasks. The best known example of quantum cryptography is quantum key distribution which offers an information-theoretically secure solution to the key exchange problem. The advantage of quantum cryptography lies in the fact that it allows the completion of various cryptographic tasks that are proven or conjectured to be impossible using only classical (i.e. non-quantum) communication.
Quantum programmingQuantum programming is the process of designing or assembling sequences of instructions, called quantum circuits, using gates, switches, and operators to manipulate a quantum system for a desired outcome or results of a given experiment. Quantum circuit algorithms can be implemented on integrated circuits, conducted with instrumentation, or written in a programming language for use with a quantum computer or a quantum processor. With quantum processor based systems, quantum programming languages help express quantum algorithms using high-level constructs.
Data storageData storage is the recording (storing) of information (data) in a storage medium. Handwriting, phonographic recording, magnetic tape, and optical discs are all examples of storage media. Biological molecules such as RNA and DNA are considered by some as data storage. Recording may be accomplished with virtually any form of energy. Electronic data storage requires electrical power to store and retrieve data. Data storage in a digital, machine-readable medium is sometimes called digital data.
Bloch sphereIn quantum mechanics and computing, the Bloch sphere is a geometrical representation of the pure state space of a two-level quantum mechanical system (qubit), named after the physicist Felix Bloch. Quantum mechanics is mathematically formulated in Hilbert space or projective Hilbert space. The pure states of a quantum system correspond to the one-dimensional subspaces of the corresponding Hilbert space (and the "points" of the projective Hilbert space).
Signal processingSignal processing is an electrical engineering subfield that focuses on analyzing, modifying and synthesizing signals, such as sound, , potential fields, seismic signals, altimetry processing, and scientific measurements. Signal processing techniques are used to optimize transmissions, digital storage efficiency, correcting distorted signals, subjective video quality and to also detect or pinpoint components of interest in a measured signal. According to Alan V. Oppenheim and Ronald W.
Optical storageOptical storage refers to a class of data storage systems that use light to read or write data to an underlying optical media. Although a number of optical formats have been used over time, the most common examples are optical disks like the compact disc (CD) and DVD. Reading and writing methods have also varied over time, but most modern systems use lasers as the light source and use it both for reading and writing to the discs. Britannica notes that it "uses low-power laser beams to record and retrieve digital (binary) data.
Optical discAn optical disc is a flat, usually disc-shaped object that stores information in the form of physical variations on its surface that can be read with the aid of a beam of light. Optical discs can be reflective, where the light source and detector are on the same side of the disc, or transmissive, where light shines through the disc to the be detected on the other side. Optical discs can store analog information (e.g. Laserdisc), digital information (e.g. DVD), or store both on the same disc (e.g. CD Video).
Disk storageDisk storage (also sometimes called drive storage) is a general category of storage mechanisms where data is recorded by various electronic, magnetic, optical, or mechanical changes to a surface layer of one or more rotating disks. A disk drive is a device implementing such a storage mechanism. Notable types are the hard disk drive (HDD) containing a non-removable disk, the floppy disk drive (FDD) and its removable floppy disk, and various optical disc drives (ODD) and associated optical disc media.
Magneto-optical driveA magneto-optical drive is a kind of optical disc drive capable of writing and rewriting data upon a magneto-optical disc. Both 130 mm (5.25 in) and 90 mm (3.5 in) form factors exist. In 1983, just a year after the introduction of the compact disc, Kees Schouhamer Immink and Joseph Braat presented the first experiments with erasable magneto-optical compact discs during the 73rd AES Convention in Eindhoven. The technology was introduced commercially in 1985.
Magnetic-tape data storageMagnetic-tape data storage is a system for storing digital information on magnetic tape using digital recording. Tape was an important medium for primary data storage in early computers, typically using large open reels of 7-track, later 9-track tape. Modern magnetic tape is most commonly packaged in cartridges and cassettes, such as the widely supported Linear Tape-Open (LTO) and IBM 3592 series. The device that performs the writing or reading of data is called a tape drive.
Block (data storage)In computing (specifically data transmission and data storage), a block, sometimes called a physical record, is a sequence of bytes or bits, usually containing some whole number of records, having a maximum length; a block size. Data thus structured are said to be blocked. The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a data buffer, and read or written a whole block at a time.
Optical jukeboxAn optical jukebox is a robotic data storage device that can automatically load and unload optical discs, such as Compact Disc, DVD, Ultra Density Optical or Blu-ray and can provide terabytes (TB) or petabytes (PB) of tertiary storage. The devices are often called optical disk libraries, "optical storage archives", robotic drives, or autochangers. Jukebox devices may have up to 2,000 slots for disks, and usually have a picking device that traverses the slots and drives. Zerras Inc.
Two-state quantum systemIn quantum mechanics, a two-state system (also known as a two-level system) is a quantum system that can exist in any quantum superposition of two independent (physically distinguishable) quantum states. The Hilbert space describing such a system is two-dimensional. Therefore, a complete basis spanning the space will consist of two independent states. Any two-state system can also be seen as a qubit. Two-state systems are the simplest quantum systems that are of interest, since the dynamics of a one-state system is trivial (as there are no other states the system can exist in).
SpintronicsSpintronics (a portmanteau meaning spin transport electronics), also known as spin electronics, is the study of the intrinsic spin of the electron and its associated magnetic moment, in addition to its fundamental electronic charge, in solid-state devices. The field of spintronics concerns spin-charge coupling in metallic systems; the analogous effects in insulators fall into the field of multiferroics.
QubitIn quantum computing, a qubit (ˈkjuːbɪt) or quantum bit is a basic unit of quantum information—the quantum version of the classic binary bit physically realized with a two-state device. A qubit is a two-state (or two-level) quantum-mechanical system, one of the simplest quantum systems displaying the peculiarity of quantum mechanics. Examples include the spin of the electron in which the two levels can be taken as spin up and spin down; or the polarization of a single photon in which the two states can be taken to be the vertical polarization and the horizontal polarization.
Linear optical quantum computingLinear optical quantum computing or linear optics quantum computation (LOQC) is a paradigm of quantum computation, allowing (under certain conditions, described below) universal quantum computation. LOQC uses photons as information carriers, mainly uses linear optical elements, or optical instruments (including reciprocal mirrors and waveplates) to process quantum information, and uses photon detectors and quantum memories to detect and store quantum information.
Quantum supremacyIn quantum computing, quantum supremacy, quantum primacy or quantum advantage is the goal of demonstrating that a programmable quantum computer can solve a problem that no classical computer can solve in any feasible amount of time, irrespective of the usefulness of the problem. The term was coined by John Preskill in 2012, but the concept dates back to Yuri Manin's 1980 and Richard Feynman's 1981 proposals of quantum computing.