Homotopy type theoryIn mathematical logic and computer science, homotopy type theory (HoTT hɒt) refers to various lines of development of intuitionistic type theory, based on the interpretation of types as objects to which the intuition of (abstract) homotopy theory applies. This includes, among other lines of work, the construction of homotopical and models for such type theories; the use of type theory as a logic (or internal language) for abstract homotopy theory and ; the development of mathematics within a type-theoretic foundation (including both previously existing mathematics and new mathematics that homotopical types make possible); and the formalization of each of these in computer proof assistants.
Proof (truth)A proof is sufficient evidence or a sufficient argument for the truth of a proposition. The concept applies in a variety of disciplines, with both the nature of the evidence or justification and the criteria for sufficiency being area-dependent. In the area of oral and written communication such as conversation, dialog, rhetoric, etc., a proof is a persuasive perlocutionary speech act, which demonstrates the truth of a proposition.
Procedural programmingProcedural programming is a programming paradigm, derived from imperative programming, based on the concept of the procedure call. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972.
Isabelle (proof assistant)The Isabelle automated theorem prover is a higher-order logic (HOL) theorem prover, written in Standard ML and Scala. As an LCF-style theorem prover, it is based on a small logical core (kernel) to increase the trustworthiness of proofs without requiring yet supporting explicit proof objects. Isabelle is available inside a flexible system framework allowing for logically safe extensions, which comprise both theories as well as implementations for code-generation, documentation, and specific support for a variety of formal methods.
Structure (mathematical logic)In universal algebra and in model theory, a structure consists of a set along with a collection of finitary operations and relations that are defined on it. Universal algebra studies structures that generalize the algebraic structures such as groups, rings, fields and vector spaces. The term universal algebra is used for structures of first-order theories with no relation symbols. Model theory has a different scope that encompasses more arbitrary first-order theories, including foundational structures such as models of set theory.
Proof theoryProof theory is a major branch of mathematical logic and theoretical computer science within which proofs are treated as formal mathematical objects, facilitating their analysis by mathematical techniques. Proofs are typically presented as inductively-defined data structures such as lists, boxed lists, or trees, which are constructed according to the axioms and rules of inference of a given logical system. Consequently, proof theory is syntactic in nature, in contrast to model theory, which is semantic in nature.
High-level programming languageIn computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.
Lean (proof assistant)Lean is a theorem prover and programming language. It is based on the calculus of constructions with inductive types. The Lean project is an open-source project hosted on GitHub. It was launched by Leonardo de Moura at Microsoft Research in 2013. Lean has an interface, implemented as a Visual Studio Code extension and Language Server Protocol server, that differentiates it from other interactive theorem provers. It has native support for Unicode symbols, which can be typed using LaTeX-like sequences, such as "\times" for "×".
Predicate (mathematical logic)In logic, a predicate is a symbol that represents a property or a relation. For instance, in the first-order formula , the symbol is a predicate that applies to the individual constant . Similarly, in the formula , the symbol is a predicate that applies to the individual constants and . In the semantics of logic, predicates are interpreted as relations. For instance, in a standard semantics for first-order logic, the formula would be true on an interpretation if the entities denoted by and stand in the relation denoted by .
Proof by contradictionIn logic, proof by contradiction is a form of proof that establishes the truth or the validity of a proposition, by showing that assuming the proposition to be false leads to a contradiction. Although it is quite freely used in mathematical proofs, not every school of mathematical thought accepts this kind of nonconstructive proof as universally valid. More broadly, proof by contradiction is any form of argument that establishes a statement by arriving at a contradiction, even when the initial assumption is not the negation of the statement to be proved.
Inductive reasoningInductive reasoning is a method of reasoning in which a general principle is derived from a body of observations. It consists of making broad generalizations based on specific observations. Inductive reasoning is distinct from deductive reasoning, where the conclusion of a deductive argument is certain given the premises are correct; in contrast, the truth of the conclusion of an inductive argument is probable, based upon the evidence given.
Recursion (computer science)In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. The power of recursion evidently lies in the possibility of defining an infinite set of objects by a finite statement.