Object lifetimeIn object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable.
Rough setIn computer science, a rough set, first described by Polish computer scientist Zdzisław I. Pawlak, is a formal approximation of a crisp set (i.e., conventional set) in terms of a pair of sets which give the lower and the upper approximation of the original set. In the standard version of rough set theory (Pawlak 1991), the lower- and upper-approximation sets are crisp sets, but in other variations, the approximating sets may be fuzzy sets. The following section contains an overview of the basic framework of rough set theory, as originally proposed by Zdzisław I.
Python syntax and semanticsThe syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some definite differences between the languages. It supports multiple programming paradigms, including structured, object-oriented programming, and functional programming, and boasts a dynamic type system and automatic memory management.
Array (data structure)In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, .
Logic programmingLogic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic programming language families include Prolog, answer set programming (ASP) and Datalog. In all of these languages, rules are written in the form of clauses: H :- B1, ..., Bn. and are read declaratively as logical implications: H if B1 and ... and Bn. H is called the head of the rule and B1, .
Theta functionIn mathematics, theta functions are special functions of several complex variables. They show up in many topics, including Abelian varieties, moduli spaces, quadratic forms, and solitons. As Grassmann algebras, they appear in quantum field theory. The most common form of theta function is that occurring in the theory of elliptic functions. With respect to one of the complex variables (conventionally called z), a theta function has a property expressing its behavior with respect to the addition of a period of the associated elliptic functions, making it a quasiperiodic function.
Search data structureIn computer science, a search data structure is any data structure that allows the efficient retrieval of specific items from a set of items, such as a specific record from a database. The simplest, most general, and least efficient search structure is merely an unordered sequential list of all the items. Locating the desired item in such a list, by the linear search method, inevitably requires a number of operations proportional to the number n of items, in the worst case as well as in the average case.
Lemniscate elliptic functionsIn mathematics, the lemniscate elliptic functions are elliptic functions related to the arc length of the lemniscate of Bernoulli. They were first studied by Giulio Fagnano in 1718 and later by Leonhard Euler and Carl Friedrich Gauss, among others. The lemniscate sine and lemniscate cosine functions, usually written with the symbols sl and cl (sometimes the symbols sinlem and coslem or sin lemn and cos lemn are used instead), are analogous to the trigonometric functions sine and cosine.
Algebra of setsIn mathematics, the algebra of sets, not to be confused with the mathematical structure of an algebra of sets, defines the properties and laws of sets, the set-theoretic operations of union, intersection, and complementation and the relations of set equality and set inclusion. It also provides systematic procedures for evaluating expressions, and performing calculations, involving these operations and relations.
Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.