This course teaches basic knowledge on haptic devices, force feedback and mechanical man-machine interfaces. Lectures are about 40 %, the rest is hands-on practical work with the "haptic paddle", a complete mechanical device with full laptop control interf ...
To cope with constant and unexpected changes in their environment, robots need to adapt their paths rapidly and appropriately without endangering humans. this course presents method to react within millisecunds. ...
Computer environments such as educational games, interactive simulations, and web services provide large amounts of data, which can be analyzed and serve as a basis for adaptation. This course will cover the core methods of user modeling and personalizatio ...
L'objectif du cours est de développer une méthodologie d'analyse du jeu vidéo, en particulier via une démarche empirique originale : le "Let's play". Il s'agira de présenter la manière dont le jeu vidéo peut être utilisé pour éclairer des savoirs et, en re ...