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RealPlayer, formerly RealAudio Player, RealOne Player and RealPlayer G2, is a cross-platform media player app, developed by RealNetworks. The media player is compatible with numerous s of the multimedia realm, including MP3, MP4, , Windows Media format, and the proprietary RealAudio and RealVideo formats. RealPlayer is also available for other operating systems; Linux, Unix, Palm OS, Windows Mobile, and Symbian versions have been released. The program is powered by an underlying open-source media engine called Helix. The first version of RealPlayer was introduced on April 3, 1995 as "RealAudio Player" and was one of the first media players capable of streaming media over the Internet. Then, version 4.01 of RealPlayer was included as a selectable Internet tool in Windows 98's installation package. Subsequent versions of the software were titled "RealPlayer G2" (version 6) and "RealOne Player" (version 9), while free "Basic" versions as well as paid "Plus" versions, the latter with additional features, have also been offered. For the Windows OS, the RealPlayer version 9 subsumed the features of the separate program, RealJukebox. RealPlayer 11 was released for Microsoft Windows in November 2007 and for Mac OS X in May 2008. RealPlayer 15 was released on November 18, 2011. This version allowed users to transfer video, music, and photos between their computers and mobile devices, share links of videos and photos on sites such as Facebook and MySpace, and download videos from popular sites such as YouTube and Metacafe. RealPlayer was initially accessed by many users as a plugin to watch streaming video or listen to streaming audio (for example, most of the BBC's websites formerly employed the plugin); but in the early 21st century, Adobe Flash and subsequently HTML5 video became preferred options for this purpose. In February 2016, RealNetworks released RealPlayer 18, which incorporated the features of the previous year's release of RealTimes, an app that makes multimedia montages from users' photographs and videos, backed up and accessible via cloud storage.
[2]Paolo Prandoni, [3]LCAV, EPFL
The Karplus-Strong algorithm is a simple method to generate synthetic
sounds with arbitrary pitch. In this notebook we will explore a few
variations of the method to illustrate some basic notions of
discrete-time signal processing.
In [1]:
%matplotlib inline
import matplotlib
import matplotlib.pyplot as plt
import numpy as np
import IPython
In [2]:
plt.rcParams["figure.figsize"] [2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will explore various ways to implement a system
that changes the voice of a speaker. Typical applications for these
techniques, strictly sorted by plausibility, include international spy
missions and prank telephone calls, and devices such as the one
displayed here can be easily bought on the web... or in a novelty shop.
No description has been provided for t