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A diagram is a symbolic representation of information using visualization techniques. Diagrams have been used since prehistoric times on walls of caves, but became more prevalent during the Enlightenment. Sometimes, the technique uses a three-dimensional visualization which is then projected onto a two-dimensional surface. The word graph is sometimes used as a synonym for diagram. The term "diagram" in its commonly used sense can have a general or specific meaning: visual information device : Like the term "illustration", "diagram" is used as a collective term standing for the whole class of technical genres, including graphs, technical drawings and tables. specific kind of visual display : This is the genre that shows qualitative data with shapes that are connected by lines, arrows, or other visual links. In science the term is used in both ways. For example, Anderson (1997) stated more generally: "diagrams are pictorial, yet abstract, representations of information, and maps, line graphs, bar charts, engineering blueprints, and architects' sketches are all examples of diagrams, whereas photographs and video are not". On the other hand, Lowe (1993) defined diagrams as specifically "abstract graphic portrayals of the subject matter they represent". In the specific sense diagrams and charts contrast with computer graphics, technical illustrations, infographics, maps, and technical drawings, by showing "abstract rather than literal representations of information". The essence of a diagram can be seen as: a form of visual formatting devices a display that does not show quantitative data (numerical data), but rather relationships and abstract information with building blocks such as geometrical shapes connected by lines, arrows, or other visual links. Or in Hall's (1996) words "diagrams are simplified figures, caricatures in a way, intended to convey essential meaning". These simplified figures are often based on a set of rules. The basic shape according to White (1984) can be characterized in terms of "elegance, clarity, ease, pattern, simplicity, and validity".
[2]Paolo Prandoni, [3]LCAV, EPFL
The Karplus-Strong algorithm is a simple method to generate synthetic
sounds with arbitrary pitch. In this notebook we will explore a few
variations of the method to illustrate some basic notions of
discrete-time signal processing.
In [1]:
%matplotlib inline
import matplotlib
import matplotlib.pyplot as plt
import numpy as np
import IPython
In [2]:
plt.rcParams["figure.figsize"] [2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will explore various ways to implement a system
that changes the voice of a speaker. Typical applications for these
techniques, strictly sorted by plausibility, include international spy
missions and prank telephone calls, and devices such as the one
displayed here can be easily bought on the web... or in a novelty shop.
No description has been provided for t