This course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge, which is further divided into mini-projects evenly spa ...
This course aims to present and discuss various game design methodologies that can be used to analyze and create projects based on interactivity and player engagement. It gives students the opportunity of engaging with the medium of (video) games - its lim ...
How can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user centered creativity and UX/UI psychology, through projec ...
The students will acquire a solid knowledge on the processes necessary to design, write and use scientific software. Software design techniques will be used to program a multi-usage particles code, aiming at providing the link between algorithmic/complexit ...
To expose PhD students to cutting-edge research in the life sciences through attendance of plenary-style lecture series given by external world experts. The objectives are to broaden the knowledge of students and expose them to the diversity of life scienc ...
To expose PhD students to cutting-edge research in the life sciences through attendance of plenary-style lecture series given by external world experts. The objectives are to broaden the knowledge of students and expose them to the diversity of life scienc ...