This course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge, which is further divided into mini-projects evenly spa ...
Introduction to Human Factors/Usability Engineering theory and research methods.
Human Factors Engineering/Usability is interdisciplinary and focuses on human cognition, behavior and ergonomics in design. The course focus on human systems integration and ...
In an ever more complex world, adoption is a critical factor for innovation. Using creativity and a transdisciplinary approach, this course brings together user-centred design and a deep understanding of value to develop sustainable innovations that benefi ...
As we move towards an AI economy, the success of new products, systems and services depend increasingly on the excellence of personal experience. This course introduces students to the notion and practice of experience design following a hands-on, studio-b ...
How can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user centered creativity and UX/UI psychology, through projec ...
The students will understand the cognitive and social factors which affect learning - particularly in science and engineering. They will be able to use social research techniques as part of the design process to understand end users. ...
This course aims to engage students into multidisciplinary collaboration to tackle real world problems with a human centered approach. It will also provide knowledge about the role of design in innovation. ...
The course concludes the development of the prototype of a connected device. It develops competences related to prototype development, project management and team work. ...