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Related lectures (24)
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Rasterization and Transformations
Covers transforming surface normals, forced perspective, shading algorithms, and input values computation in fragment shaders.
Lighting: Shadows and Recursion
Explores multiple light sources, shadows, recursive ray tracing, and lighting computations in ray tracing.
Depth Perception: Monocular and Binocular Cues
Covers depth perception, focusing on monocular and binocular cues, including motion parallax and stereoscopic vision.
Physically-Based Rendering: Light Paths Quest
Explores physically-based rendering, focusing on light transport simulations and material appearance models, discussing challenges and advanced algorithms for realistic computer-generated images.
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