CS-440: Advanced computer graphicsThis course covers advanced 3D graphics techniques for realistic image synthesis. Students will learn how light interacts with objects in our world, and how to recreate these phenomena in a computer simulation to create synthetic images that are indistingu ...
AR-433: UE H : GraphyExpérimenter les moyens graphiques de re-présentation de l'architecture.
Exercer la compétence de communiquer par ces moyens. Par une pratique répétée exerçant les relations œil, main, cerveau; par une réflexion issue des théories de la représentation; par ...
ENG-640: Motion Design for ScienceThis course is designed to empower students with skills in motion design, allowing them to breathe life into their ideas & scientific figures. We will work on exercises to animate scientific images, build towards animating a figure, then each student will ...
CS-341: Computer graphicsThe students study and apply fundamental concepts and algorithms of computer graphics for rendering, geometry
synthesis, and animation. They design and implement their own interactive graphics programs. ...
CS-444: Virtual realityThe goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-action background and describes the key programming techni ...
AR-113: Graphic figurationFormation au dessin d'architecture à travers ses diverses procédures et codes graphiques, en s'appuyant sur des outils à la fois analogiques et numériques ...
HUM-202: Artistic practices : photographMars est une image. Depuis son atterrissage sur Jezero en 2021, Perseverance se déplace sur Mars. Dans le cadre du cours, il s'agira d'imaginer une fiction en lien avec la conquête de la planète Mars, pour que les étudiant-e-s conceptualisent et réalisent ...
PENS-313: Light-timeCe cours s'articule autour de la lumière comme élément structurant de l'espace et du temps, à travers une approche mêlant dynamique solaire, matérialité, construction et empreinte écologique. ...
ME-476: Particle-based methodsThis course provides an introduction to particle-based methods for the numerical resolution of partial differential equations describing continuum phenomena or for the simulation of particulate flows. Details are given for the Material Point Method (MPM) a ...
AR-495(b): Apparent realities - Constructing the viewThe ability to represent ideas coherently and communicate a project aims effectively is a key skill for every architect. Design, painting, photography, modelling and graphics are essential to the architectural project and become didactic instruments for th ...
CS-446: Digital 3D geometry processingStudents study & apply core concepts and algorithms for digital geometry processing. They create their own digital and physical geometry that follows the digital 3D content creation pipeline from data acquisition, geometry processing, to physical fabricati ...
AR-415: UE L : Art and architecture: constructing the view IThe ability to represent ideas coherently and communicate a projectâs aims effectively is a key skill for every architect. Design, painting, photography, modelling and graphics are essential to the architectural project and become didactic instruments fo ...