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Related lectures (9)
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High-Dimensional Visual Appearance: Sampling and Reconstruction
Explores challenges in sampling and reconstructing high-dimensional visual appearance using signal processing techniques.
Advanced Computer Graphics
Covers advanced computer graphics concepts like deferred shading, ambient occlusion, particle systems, and non-photo realistic rendering, emphasizing creativity and modular project planning.
3D Interaction: Selection and Manipulation
Explores 3D interaction techniques for object selection and manipulation, discussing naturalism benefits and limitations.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
Rasterization - Lighting
Covers normal vectors, Phong lighting model, and affine transformations.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Lighting: Shadows and Recursion
Explores multiple light sources, shadows, recursive ray tracing, and lighting computations in ray tracing.
Depth Perception: Cues and VR
Covers depth perception cues, stereoscopic vision, and the role of parallax in VR.
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