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Related lectures (31)
Game Design: Prototyping & Playtesting
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Explores the iterative design process, different types of prototypes, playtester types, and the importance of constant testing and feedback.
Action Games: Sub-Genres and Gameplay
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Explores the definition and sub-genres of action games, from FPS to strategy.
Advanced SEM & FIB
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Explores advanced SEM techniques and FIB technology for imaging and sample preparation.
Introduction to Game Design: MetaVerse and Game Perspectives
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Covers game design fundamentals, MetaVerse, game goals, and the role of the game designer.
Game Mechanics: Basics & Design
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Explores the basics of game mechanics, history of electronic games, and player engagement.
Game Theory: Decision Making in Interdependent Environments
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Explores game theory, decision-making in interdependent environments, equilibrium concepts, and economic applications in management.
Game Design: Key Concepts and Mechanics
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Covers key concepts in game design to engage players effectively.
SAT Solver: Optimization Techniques
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Explores optimization techniques in SAT solvers and their application in Sudoku solving.
Potential Games: Best-Response Dynamics and Equilibria
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Covers potential games, their properties, and the convergence of best-response dynamics to Nash equilibria.
Platform Games: Categories and Evolution
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Explores the characteristics and evolution of platform games, from Donkey Kong to modern 3D developments.
Game Mechanics: Camera Viewpoints
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Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
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