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In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer. For instance, a keyboard or computer mouse is an input device for a computer, while monitors and printers are output devices. Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by an interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective. Mice and keyboards take physical movements that the human user outputs and convert them into input signals that a computer can understand; the output from these devices is the computer's input. Similarly, printers and monitors take signals that computers output as input, and they convert these signals into a representation that human users can understand. From the human user's perspective, the process of reading or seeing these representations is receiving output; this type of interaction between computers and humans is studied in the field of human–computer interaction. A further complication is that a device traditionally considered an input device, e.g., card reader, keyboard, may accept control commands to, e.g., select stacker, display keyboard lights, while a device traditionally considered as an output device may provide status data, e.g., low toner, out of paper, paper jam. In computer architecture, the combination of the CPU and main memory, to which the CPU can read or write directly using individual instructions, is considered the brain of a computer.
[2]Paolo Prandoni, [3]LCAV, EPFL
This notebook shows a simple way to process audio files (in WAV format)
in a block-by-block fashion; this is useful in two cases
1. when you want to process a data stream in real time but you can
accept a small processing delay; in this case a buffered approach
can yield computational gains
2. when you need to process a large file that does not fit entirely
into [2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will explore various ways to implement a system
that changes the voice of a speaker. Typical applications for these
techniques, strictly sorted by plausibility, include international spy
missions and prank telephone calls, and devices such as the one
displayed here can be easily bought on the web... or in a novelty shop.
No description has been provided for t [2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will implement a simple fractional resampler that
uses local Lagrange interpolation. The resampler can be used to perform
any rational sampling rate change (but beware of aliasing when
downsampling!)
In [1]:
import numpy as np
import IPython
from scipy.io import wavfile
Local Lagrange interpolation[4]¶
To perform resampling we will need to compute subsample values and, in